CHANGE LOG 1.1.1 • SPECIAL FLEETS and CARRIER ONLY modes no longer conflict each other. • Tweaked the SPECIAL FLEETS awards and updated the descriptions...
This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation, not an update or a patch.
Quote (From Luke Moloney's Homeworld Classic Mod):
Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2.
The following features are implemented:
- Unlimited unit caps
- Carrier battle
- Win condition - capture enemy capital ship
- Resource injections
- Resource lump sum injection
- Research disabled
- Hyperspace disabled
See the discussion link for Luke Moloney's original version for gameplay instructions.
In case your looking for your favorite multiplayer maps from HW1, I've also created a library of almost 500 converted levels that are compatible with this mod! They're available from the "add-ons" section of the ModDB page, or from my homepage.
In order to play using the additional maps, the level files must be extracted into your "Data\LevelData\Multiplayer\HomeworldClassic\" folder. If the folder does not already exist, it must be created.
When playing using the "Start With" option set to "HW1 Map Default", make sure to select the same race as is set for your position within the level file. You can see which race is set for your position by looking along the bottom row of the thumbnail image in game setup. You can also refer to the "Default Player Race" HTML chart included with the HW Classic Maps archive. The player races are
listed in order from left to right. When you see "R1" it means you should pick the Hiigaran race. When you see "R2" it means you should pick the Vaygr race.
The file "Data\Scripts\hwcconfig.lua" can be reconfigured to make the gamerule work with other mods (thereby eliminating the need to edit "homeworldclassic.lua" itself). Simply add or remove items to or from the tables as needed, and the gamerule will automatically recognize the new objects. The tables themselves, however, should not be removed, or the game will break. Minimal instructions on modifying the tables can be found within the file itself. When adding new races, the races must be listed table in the same order in the RaceList as they are in "race.lua".