HW Classic Mod Rebalance

Note that I have discontinued developing this mod in favor of Homeworld Classic Enhanced, a new mod that contains all the features of this one plus additional features found in my Gameplay Enhanced mod. It also features bug fixes including the notorious CPU-player-can't-harvest bug. See here: Forums.relicnews.com

INTRODUCTION

This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation, not an update or a patch.

The discussion thread discussing this mod is located here.
The original thread discussing Luke's mod is located here.

Quote (From Luke Moloney's Homeworld Classic Mod):

Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2.

The following features are implemented:

  • Unlimited unit caps
  • Carrier battle
  • Win condition - capture enemy capital ship
  • Resource injections
  • Resource lump sum injection
  • Bounties
  • Research disabled
  • Crates
  • Hyperspace disabled

INSTALLATION

  1. Install the Homeworld 2 1.1 patch.
  2. Extract the *.BIG file into your "Homeworld2\Bin\Gamerules\" folder.

INSTRUCTIONS

See the discussion link for Luke Moloney's original version for gameplay instructions.

HW1 CONVERTED LEVELS

In case your looking for your favorite multiplayer maps from HW1, I've also created a library of almost 500 converted levels that are compatible with this mod! They're available from the "add-ons" section of the ModDB page, or from my homepage.

In order to play using the additional maps, the level files must be extracted into your "Data\LevelData\Multiplayer\HomeworldClassic\" folder. If the folder does not already exist, it must be created.

When playing using the "Start With" option set to "HW1 Map Default", make sure to select the same race as is set for your position within the level file. You can see which race is set for your position by looking along the bottom row of the thumbnail image in game setup. You can also refer to the "Default Player Race" HTML chart included with the HW Classic Maps archive. The player races are
listed in order from left to right. When you see "R1" it means you should pick the Hiigaran race. When you see "R2" it means you should pick the Vaygr race.

MODDING INSTRUCTIONS

The file "Data\Scripts\hwcconfig.lua" can be reconfigured to make the gamerule work with other mods (thereby eliminating the need to edit "homeworldclassic.lua" itself). Simply add or remove items to or from the tables as needed, and the gamerule will automatically recognize the new objects. The tables themselves, however, should not be removed, or the game will break. Minimal instructions on modifying the tables can be found within the file itself. When adding new races, the races must be listed table in the same order in the RaceList as they are in "race.lua".

CREDITS

  • Luke "B1FF" Moloney for the mod in its original state.
  • Deionerra for dockpath info.
  • LeviathanChiken for the crystals, as well as for taking interest in this mod and HWU! :)
Image RSS Feed Latest Screens
Homeworld Classic Enhanced screens Homeworld Classic Enhanced screens Crystals are working!
Downloads RSS Feed Latest Downloads
Homeworld Classic Enhanced v1.1.1

Homeworld Classic Enhanced v1.1.1

Nov 24, 2011 Full Version 1 comment

CHANGE LOG 1.1.1 • SPECIAL FLEETS and CARRIER ONLY modes no longer conflict each other. • Tweaked the SPECIAL FLEETS awards and updated the descriptions...

Homeworld Classic Enhanced v1.1.0

Homeworld Classic Enhanced v1.1.0

Nov 21, 2011 Full Version 1 comment

This is the successor to Homeworld Classic Rebalance. It contains all the features of that mod plus those of my Gameplay Enhanced mod.

Homeworld Classic Enhanced v1.0.0

Homeworld Classic Enhanced v1.0.0

Nov 18, 2011 Full Version 3 comments

The first release for this new mod. It's a combination of the Homeworld Classic Rebalance and Gameplay Enhanced mods. [edit] I've renamed the mod BTW...

Homeworld Classic Rebalance 1.6.2

Homeworld Classic Rebalance 1.6.2

Jan 5, 2011 Full Version 0 comments

Upload attempt #2... CHANGE LOG 1.6.2: Silly me, I forgot to update the default maps like I did the ones in the additional map pack.

Homeworld Classic Rebalance 1.6.1

Homeworld Classic Rebalance 1.6.1

Dec 18, 2010 Full Version 1 comment

Mostly updates to maps and the underlying mapping system.

Homeworld Classic Rebalance 1.6.0 final

Homeworld Classic Rebalance 1.6.0 final

Dec 15, 2010 Full Version 0 comments

Mainly fixes meant to help prevent desyncs. Also some underlying code base changes to facilitate future expansions, as well as the introduction of Cataclysm...

Post comment Comments  (0 - 10 of 14)
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SpaceTongs
SpaceTongs May 31 2011, 3:21pm says:

This mod looked pretty great at first, but it's important to note that the AI doesn't work with this mod. Homeworld 2's a great game but there isn't always an abundance of human players to choose from, so the lack of AI makes this entire mod pretty unfeasible.

The other commenter pointed out why the AI doesn't work; they don't seem to be able to collect resources, and their collectors just idle uselessly next to the mothership.

I like the options from Homeworld 1, and the maps are nice. But non-functioning AI again is too big a stumbling block. If there's a fix do let me know.

+2 votes     reply to comment
MiKail__ Creator
MiKail__ Nov 19 2011, 7:01pm replied:

I just noticed the inactive resource collectors problem. I'm not sure what's causing it. Something to do with the level files? It doesn't happen on every map: for instance the Lost Falls and Hyperspace Arena maps work OK.

+2 votes   reply to comment
MiKail__ Creator
MiKail__ Nov 21 2011, 6:06pm replied:

I've fixed the bug, but the fixes only appear in Homeworld Classic Enhanced, the successor to this mod.

+2 votes   reply to comment
alexgophermix
alexgophermix Apr 14 2011, 9:26pm says:

The link to the original thread discussing luke's mod is dead :(

+2 votes     reply to comment
J3ph_42
J3ph_42 Jan 22 2011, 12:03pm says:

AI seems to have some kind of problem with this, when I scout it out, the collectors are always all bunched up around the collection bay on the mothership and it waits a long time to build.

+2 votes     reply to comment
alexgophermix
alexgophermix Mar 16 2010, 11:19pm says:

This really is an amazing mod. I'm a huge fan of the carrier only mode from HW1, and seeing it again is great but this sync error is brutal. I've tried playing with settings and connection methods but whenever I want to play multiplayer seemingly randomly the game will crash. I managed to finish a game when I turned off crates, but that could have just been by chance...

+2 votes     reply to comment
MiKail__ Creator
MiKail__ Dec 9 2010, 7:27pm replied:

Sync problems should be better now, as I found a way to address some of them. At least, I played about 1/2 dozen games over Hamachi with no desyncs, so YMMV.

+3 votes   reply to comment
alexgophermix
alexgophermix Apr 14 2011, 9:29pm replied:

Thanks for taking the time to fix that, I really do appreciate it! Hamachi FTW. I'll try it out when I have some time, and I'll post if I have any more problems :)

+2 votes     reply to comment
prema_van_smuuf
prema_van_smuuf Jun 27 2009, 9:02am says:

While playing HW Classic Rebalance I and my friends get a lots of "out of sync" errors. I have read (relic forums) that it's caused by not consistent variables amongst the players. If I run classic hw2 deathmatch (ie. no mod) the error no longer occurs. Hence I figured it's caused by HW Classic Rebalance mod.. Is there any chance (and please say it is:)) that there will be next version, maybe with this ugly bug removed?

+2 votes     reply to comment
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Released Oct 21, 2006
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