This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation, not an update or a patch. Quote (From Luke Moloney's Homeworld Classic Mod): "Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2. "The following features are implemented: * Unlimited unit caps * Carrier battle * Win condition - capture enemy capital ship * Resource injections * Resource lump sum injection * Bounties * Research disabled * Crates * Hyperspace disabled"

Report abuse Homeworld Classic Rebalance 1.6.1
Filename
HW2_HWClassicRebalance_v1_6_1.zip
Type
Full Version
Uploader
MiKail__
Date
Dec 18th, 2010
Size
1.69mb (1,773,576 bytes)
Downloads
132 (1 today)
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Description

Mostly updates to maps and the underlying mapping system.


1.6.1
• Tweaked asteroid numbers so that hopefully there aren't any more maps with too
  few (slow resourcing) or too many (lag and stuck collectors).
• Derelicts and non-player ships are now stored in separate tables.
• Level descriptions are now stored in a table.
• Non-player AI-owned ships contained in maps are no longer spawned. In HW1
  these ships would respond intelligently to your presence by turning around and
  attacking you. In HW2 all they do is sit there and cause additional lag. ;)
• Squadron formation settings are now exported, though I haven't taken advantage
  of them yet.

Preview Image
Homeworld Classic Rebalance 1.6.1
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Hell_Diguner
Hell_Diguner Dec 26 2010, 10:27pm says:

Is this a mod or map pack? ¬.¬ too lazy to download and figure it out myself.

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Homeworld 2 Icon
Platform
Windows
Developed By
MiKail__
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Official Page
Isometricland.com
Release Date
Released Oct 21, 2006
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MD5 Hash
a6edb1ffc9594c5b508b04f1f7849244
Related Mods
HW Classic Rebalance (Homeworld 2)
HW Classic Rebalance Homeworld 2 - Single & Multiplayer Real Time Strategy
Related Games
Homeworld 2
Homeworld 2 Single & Multiplayer Real Time Strategy
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