Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction
FULL VERSION - HL: Source looking a little blah? Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! UPDATE - V1.1download link is FIXED!
CURRENT RELEASE - V1.1 of the Enhanced Shaders 2010 package for Hald-Life source. More subtle and natural SSAO, enhanced per-pixel lighting, subtle bloom refinements and more...
Also, see the new LITE version of this mod for those of you with more 'modest' rigs ;) - available October 21, 2010
V1.1 has the following upgrades from 1.0:
- Refined shader settings. In V1.0, the SSAO shadows produced a lot of 'ghosting' and 'bleed' between foreground and background objects. In 1.1 the SSAO is a bit tighter and less overbearing
- Color correction, addressed issues where color correction would result in overly dark or saturated scenes
- Added DX8 converter to allow you to run the game in DX8 mode while still using the DX9-based ENBseries shaders.
"But why on earth would I want to run the game in DX8 mode?" you ask?
Because running in DX8 mode restores the original character and model shadows that are built-in to Half-Life! For some reason, running HL:S in DX9 prevents the default shadows from being rendered. :O ??!
Running in DX8 allows you to have the soft-shadowing from this mod AND the cast-shadows come with the game! Furthermore, I notice NO deterioration in quality when playing in DX8 mode. For evidence.... see the screenshots and videos! ;)