Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction

Add download Report content HL:S - Enhanced Shaders 2010 - V1.0
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HLS_ES2K10_V1-0.zip
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Full Version
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Tapio
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251.75kb (257,789 bytes)
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2,604 (1 today)
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5efd6ef6b2ca9408cdb115a5f971bee9
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Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture!

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HL:S - Enhanced Shaders 2010 - V1.0
Comments
ConfusedMaster
ConfusedMaster

i like playing around with enb.
thanks for uploading :)

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Spriter-San
Spriter-San

Ha! Murders my computer, and I can run Oblivion on high (I know it's not that impressive, but its all I've got to game with).

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Tapio Author
Tapio

While playing, disable the SSAO by hitting Shift-F10. This will allow all the other effects to remain on, and will boost your framerate by 20-30 FPS.

If you want to try to keep some SSAO, you can edit the following lines in the ENBseries.ini to improve performance at the cost of quality:

OcclusionQuality=0 <-- Range from 0 to 2, 0 is highest quality, 2 is lowest quality
FilterQuality=0 <-- Range from 0 to 2, 0 is highest quality, 2 is lowest quality

EnableOcclusion=1 <-- setting this to 0 to disable SSAO by default when the mod loads

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Tapio Author
Tapio

V1.1 should be available for download on Oct 15 (pending admin approval)!

V1.1 has the following upgrades:

- Refined shader settings. In V1.0, the SSAO shadows produced a lot of 'ghosting' and 'bleed' between foreground and background objects. In 1.1 the SSAO is a bit tighter and less overbearing

- Color correction, addressed issues where color correction would result in overly dark or saturated scenes

- Added DX8 converter to allow you to run the game in DX8 mode while still using the DX9-based ENBseries shaders.

"But why on earth would I want to run the game in DX8 mode?" you ask?

Because running in DX8 mode restores the original character and model shadows that are built-in to Half-Life! For some reason, running HL:S in DX9 prevents the default shadows from being rendered. :O ??!

Running in DX8 allows you to have the soft-shadowing from this mod AND the cast-shadows come with the game! Furthermore, I notice NO deterioration in quality when playing in DX8 mode. For evidence.... see the screenshots and videos! ;)

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crazyb2000
crazyb2000

Crashed my game....

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Tapio Author
Tapio

What are your system specs? Are you running DRDOverrider while playing?

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crazyb2000
crazyb2000

I'm away from my high spec ocmputer but my laptop has been able to play hl:s without any problems. It could render loads of models. I installed this and started playing and it crashed just as it was loading the menu screen.

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Tapio Author
Tapio

Ok. Will need more info on your system to try to diagnose (i.e. Graphics Card, Ram, DX version. This is the first report I've heard of a crash resulting from this mod.

Does the game run ok when you uninstall the mod (remove the mod files from your game folder)?

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crazyb2000
crazyb2000

Works fine. And looks old :P

My direct x version is 9 my ram is 3 gigs.

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Tapio Author
Tapio

Do you have a graphics card on your machine (nVidia or ATI)?

Do you have any other programs running that might be conflicting? For example, D3DOverrider conflicts with ENBseries.

You can try to download the new 'Lite' version and see if that works for you.

Let me know, thanks!

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crazyb2000
crazyb2000

It's a laptop. No it doesn't use a dedicated card. And the Lite version does the exact same thing. I mean if there's a setting I need to put on I'd like to know.

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Tapio Author
Tapio

Sorry Crazy, the fancy shaders in the mod require a dedicated GPU with support for at least Pixel Shader Model 2.0. Integrated graphics won;t cut it...

...but you should be able to install some hi-res texture packs, no problem. Check FPSBananna...

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horiaonofrei
horiaonofrei

Hello, I got a problem.
When i use this, some parts of the map including entities appears thought walls, i mean i see parts thought walls.

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