heXen:Edge of Chaos will be a new and free game, based on the original Hexen game which was developed by id Software and Raven Software. Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.

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Team Updates, Project Updates

Team Updates, Project Updates

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2014 Updates on the project and the team along with a shot of Cleric and Roden in game.

Saturday 6th April, 2013...Updates? Updates.

Saturday 6th April, 2013...Updates? Updates.

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After a long silence, we bring some news and media on the current status of the project.

Saturday 8th September, 2012...Porkalator, New Artist

Saturday 8th September, 2012...Porkalator, New Artist

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Fan loved artifact implemented and a new artist joins the team.

Saturday 23rd June, 2012...Progress Report

Saturday 23rd June, 2012...Progress Report

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Progress report with information on our goals for next release.

Saturday 31st March, 2012...Steam Giveaway!

Saturday 31st March, 2012...Steam Giveaway!

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Giving away Heretic and Hexen games via Steam for a random member of our Steam group.

Interview, TomJ

Interview, TomJ

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An interview with fellow developer TomJ and his current map.

Wednesday 22nd February, 2012...Interview, Caffeine Freak

Wednesday 22nd February, 2012...Interview, Caffeine Freak

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Interview with our lead level designer - Caffeine Freak

Thursday 9th February, 2012...New Modelers

Thursday 9th February, 2012...New Modelers

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2 new members and the move to standalone development.

Thursday 22nd December, 2011...Code Digging

Thursday 22nd December, 2011...Code Digging

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Digging through the source and filling in all of the holes on our move to a free, standalone game.

Tuesday 22nd November, 2011...A Quick but Productive Year

Tuesday 22nd November, 2011...A Quick but Productive Year

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After a year of continued development after release we're still going strong.

Thursday 20th October, 2011...Short Update

Thursday 20th October, 2011...Short Update

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Small update on current department workings with a few WIP map layout shots included.

Wednesday 17th August, 2011...Creating Roden; A Collaboration

Wednesday 17th August, 2011...Creating Roden; A Collaboration

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Developer commentary on what it took to create our main NPC of the first episode.

Thursday 7th July, 2011...Sites Updates, New Composer

Thursday 7th July, 2011...Sites Updates, New Composer

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Website updates and a new composer make up this round of news.

Wednesday 15th June, 2011...Puzzles and Voices

Wednesday 15th June, 2011...Puzzles and Voices

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Brief update on puzzle talk and NPC. Screenshots included.

Thursday 5th May, 2011...Keeping Steady

Thursday 5th May, 2011...Keeping Steady

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Progress, a new member, and our response to feedback.

Looking for a Lead Progammer

Looking for a Lead Progammer

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To help us with some intricate coding issues, and help us keep momentum in the development, we are searching for a lead programmer that has experience...

Tuesday 22nd February, 2011....New Month, New Members?

Tuesday 22nd February, 2011....New Month, New Members?

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It's been only a month but things keep busy with new members and source patch release.

Friday 28th January, 2011....New Year, New Members

Friday 28th January, 2011....New Year, New Members

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With the new year comes more progress....and a Mac OSX Patch.

Demo Post-Mortem

Demo Post-Mortem

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An update after our demo release and hints at a contest!

Demo Release Day!

Demo Release Day!

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We make our first release today. Right now, in fact! Without further ado, go play it!

Release Date and Gameplay Trailer!

Release Date and Gameplay Trailer!

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Without further ado we present to you the official gameplay trailer for the demo, and the release date of the Demo.

Chaos Beckons Thee - Release Date!

Chaos Beckons Thee - Release Date!

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Now announcing the date of our exciting first release! Herein lie words, wallpapers, and something special with which to tease you.

Tying up Loose Ends, Testing the Maps

Tying up Loose Ends, Testing the Maps

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Updates on the technical hurdles overcome and also on QA map testing.

Getting closer and closer... (Good news!)

Getting closer and closer... (Good news!)

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A brief update on how things are coming together for our first release.

Progress Report

Progress Report

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A status update on the Hexeny works we've been doing these past few months!

A Hexeny Retrospective - 5 Years in the Making

A Hexeny Retrospective - 5 Years in the Making

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We take a brief look back at the history of our project: where we started, where we've been, and where we are now.

Mapping the Depths and Dungeons

Mapping the Depths and Dungeons

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An interview with one of our intrepid level designers. He talks about mapping, mapping, and even more mapping.

Hexen: Edge of Chaos Needs You!

Hexen: Edge of Chaos Needs You!

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Our team is looking for a little extra help to aid in our first release.

Scribing the Fate of Cronos

Scribing the Fate of Cronos

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An interview with our Writer and the reveal of our story. He talks about fleshing out the world and its narrative, as well as encouraging everyone to...

Community Forums Launched!

Community Forums Launched!

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The Community Forums are live for all to enjoy. Come by and say hi!