heXen:Edge of Chaos will be a new and free game, based on the original Hexen game which was developed by id Software and Raven Software. Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.

Report article RSS Feed Tuesday 22nd February, 2011....New Month, New Members?

It's been only a month but things keep busy with new members and source patch release.

Posted by HexenEdgeOfChaos on Feb 22nd, 2011

As time keeps progressing so do we! Work continues in all departments of the project at an alarming pace. It's been quite the good problem to have. On top of it all.......more new members!

Maxetormer joined us this past month as a concept artist, and modeler. He's only been here a few weeks and already he's provided a WIP concept on the Centaur and his first in game model, the glorious falcon shield. Times are good in our modeling department, times are very good.

Joining at about the same time as Maxetormer, ShadoW hopped on board as a mapper. He's already started work on some concept for his level and we're all excited to see what he can do. Our mapping department has never had so many active members. Perhaps we should scared. We're supposed to give feedback on all this stuff?!

Also for all you interested programmers out there we have a nice little treat. Zeroth has packed up a unified GNU Patch file from our demo release. Inside the zip package below are instructions on how to apply it to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or Linux (Mac is *theoretically* the same) to attain the complete sources for the first Hexen: Edge of Chaos release. As a note: we use MS Visual C++ 2008 Express to build this in Windows, and GCC 4.4 on Linux.

We would also like to take this time to remind everyone about our IRC channel. Want to come and converse with the development team, or give good and bad feedback? Got an idea or suggestion? Maybe just Idle? Curious about any new features we've added? Then stop on by, say hello and hang out.

For anyone else still interested we are still looking for more members, especially dedicated animators and level designers specifically as they are our greatest needs right now.

Hexen: Edge of Chaos Demo unified patch file:
RavenGames
Moddb

MD5 Checksum: b78b253a2e773b2fea19e504a0b489b8

IRC Network: irc.gamesurge.net
IRC Channel: #edgeofchaos

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Mars_3K
Mars_3K Feb 23 2011, 10:46am says:

any plans to make melee combat a little more interesting? As it stands in the demo, it's pretty tedious.

Granted, it plays the same way Hexen did back in '95, but that's not necessarily a good thing! :P

+1 vote     reply to comment
DarkSlayer_
DarkSlayer_ Feb 23 2011, 2:42pm replied:

Is it me or you just pointed 2 defects and 0 qualities?
As far as I know one of the points of this mod is to "revive" the old hexen with the very good graphical quality we have nowadays...
And have a great time playing it.

Until now my view of this mod is pretty much "awesome". All sorta things are getting much detail and good quality. Im very interested on this mod and Ill test it when I as soon as Im able to...

btw Maxetormer did a very good jog on that Centaur, its awesome!
Keep rollin' guys.

+1 vote     reply to comment
deadite4
deadite4 Feb 23 2011, 9:43pm replied:

There's been some discussion in the past about trying to give it some collision feel. We also will be revamping the shield system which was very crude. Besides that I wouldn't expect too much of a change. Not sure what else there would be to change.

+1 vote     reply to comment
Mars_3K
Mars_3K Feb 24 2011, 4:09pm replied:

yeah I'm not expecting miracles, just something to jazz up the experience of going toe-to-toe. Moving in and out of opposition attack range whilst holding down the attack key isn't really my idea of fun.

And to DarkSlayer, if you'd paid any attention to my previous posts, you'll know that I've been supporting this project since it was announced many years ago, and have heaped praise on it like gasoline on a fire, so spare me the 'thou art negative' ********, ok?

+1 vote     reply to comment
deadite4
deadite4 Feb 24 2011, 6:33pm replied:

If you have any suggestions we are more then open to listening. some thoughts that have been tossed around internally would be some negatives to using the shield, ie slower move times, or reaction times. Also the old method even blocked attacks with your back turned to the enemy, and doesn't block projectiles. We'd like to fix that, especially the blocking in the back problem which makes things very easy.

Maybe some type of slower reaction time or movement while swinging the mace? Something like that could make it feel like we are forcing the player to stay close quarters though.

The mace has had a lot of internal discussion and fiddling over the years. I imagine it will continue because there were still some things we weren't fully happy with.

+1 vote     reply to comment
DarkSlayer_
DarkSlayer_ Feb 24 2011, 7:03pm replied:

Wow you surely are a fast guy to **** off... That was not really the intention of the reply I made. I understand your point of view, but if you're in a bad day, please dont explode on others...

edit: im not being stupid or something, im just saying you dont need to answer like that...

+1 vote     reply to comment
Mars_3K
Mars_3K Mar 1 2011, 1:23pm replied:

Thanks deadite4.

+1 vote     reply to comment
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Released Nov 10, 2010
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