heXen:Edge of Chaos will be a new and free game, based on the original Hexen game which was developed by id Software and Raven Software. Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.

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Update

Update

Apr 12, 2007 1 comment

Having added numerous teammembers to the project we are in full swing for an -endof- 2007 release! In our opinion it's best not to chat too idly...

Updates

Updates

Oct 22, 2007 0 comments

Unlike the persistent rumours that development might have stopped we are (ofcourse) still very much alive and kicking. Despite our best efforts and hopes...

About Korax

About Korax

Oct 24, 2007 0 comments

We can imagine the state of shock that Hexen fans have been in when they did not see a word mentioned about Korax on our website or in our mod profile...

Happy birthday Hexen!

Happy birthday Hexen!

Nov 2, 2007 0 comments

Happy birthday Hexen!

Knee-deep in Pizzaboxes!

Knee-deep in Pizzaboxes!

Dec 3, 2007 0 comments

We're about knee-deep into the empty pizza-boxes, empty bottles, sketches and papers and most of us can't see another piece of the website without getting...

Updates!

Updates!

Jun 24, 2008 0 comments

As always we are still working hard at EOC, rumors of our demise have been greatly exaggerated. We are still searching for help in the mapping deparment...

Interview with Slash, conceptartist and art-director of mapping.

Interview with Slash, conceptartist and art-director of mapping.

Jun 25, 2008 2 comments

Well, this is it guys. Time to let out all the dirty little secrets of the team and have a 1on1 with all of the teammembers.

Mappers wanted!

Mappers wanted!

Aug 19, 2008 0 comments

We are desperately looking for dedicated mappers as progress is stalling due to a lack of progress with our maps.

New website launched

New website launched

Mar 24, 2009 1 comment

The new website for Hexen:Edge of Chaos was just launched. Go check it out!

Progress??

Progress??

Jun 9, 2009 5 comments

As you may have noticed, again there were no updates or a trailer. To make a long story short we are having difficulties with the progress of the mod...

Demo Announced!

Demo Announced!

Jul 14, 2009 7 comments

Hexen:Edge of Chaos has found 3 new mappers to help us finish the game.

Interview with our Coder

Interview with our Coder

Jul 29, 2009 1 comment

A new interview (long delayed heh) with Brandon Captain - aka Zeroth our Coder!

Modelling a Darker World

Modelling a Darker World

Aug 5, 2009 5 comments

An interview with our Modeller of Models, our Molder of Meshes! He talks about modelling several of our creatures and other entities in the game.

Community Forums Launched!

Community Forums Launched!

Aug 7, 2009 1 comment

The Community Forums are live for all to enjoy. Come by and say hi!

Scribing the Fate of Cronos

Scribing the Fate of Cronos

Aug 19, 2009 2 comments

An interview with our Writer and the reveal of our story. He talks about fleshing out the world and its narrative, as well as encouraging everyone to...

Hexen: Edge of Chaos Needs You!

Hexen: Edge of Chaos Needs You!

Sep 15, 2009 1 comment

Our team is looking for a little extra help to aid in our first release.

Mapping the Depths and Dungeons

Mapping the Depths and Dungeons

Nov 3, 2009 4 comments

An interview with one of our intrepid level designers. He talks about mapping, mapping, and even more mapping.

A Hexeny Retrospective - 5 Years in the Making

A Hexeny Retrospective - 5 Years in the Making

Nov 30, 2009 6 comments

We take a brief look back at the history of our project: where we started, where we've been, and where we are now.

Progress Report

Progress Report

Jun 15, 2010 4 comments

A status update on the Hexeny works we've been doing these past few months!

Getting closer and closer... (Good news!)

Getting closer and closer... (Good news!)

Jul 19, 2010 5 comments

A brief update on how things are coming together for our first release.

Tying up Loose Ends, Testing the Maps

Tying up Loose Ends, Testing the Maps

Sep 28, 2010 6 comments

Updates on the technical hurdles overcome and also on QA map testing.

Chaos Beckons Thee - Release Date!

Chaos Beckons Thee - Release Date!

Oct 27, 2010 21 comments

Now announcing the date of our exciting first release! Herein lie words, wallpapers, and something special with which to tease you.

Release Date and Gameplay Trailer!

Release Date and Gameplay Trailer!

Nov 8, 2010 20 comments

Without further ado we present to you the official gameplay trailer for the demo, and the release date of the Demo.

Demo Release Day!

Demo Release Day!

Nov 11, 2010 7 comments

We make our first release today. Right now, in fact! Without further ado, go play it!

Demo Post-Mortem

Demo Post-Mortem

Dec 8, 2010 5 comments

An update after our demo release and hints at a contest!

Friday 28th January, 2011....New Year, New Members

Friday 28th January, 2011....New Year, New Members

Jan 28, 2011 3 comments

With the new year comes more progress....and a Mac OSX Patch.

Tuesday 22nd February, 2011....New Month, New Members?

Tuesday 22nd February, 2011....New Month, New Members?

Feb 22, 2011 7 comments

It's been only a month but things keep busy with new members and source patch release.

Looking for a Lead Progammer

Looking for a Lead Progammer

Mar 12, 2011 0 comments

To help us with some intricate coding issues, and help us keep momentum in the development, we are searching for a lead programmer that has experience...

Thursday 5th May, 2011...Keeping Steady

Thursday 5th May, 2011...Keeping Steady

May 5, 2011 1 comment

Progress, a new member, and our response to feedback.

Wednesday 15th June, 2011...Puzzles and Voices

Wednesday 15th June, 2011...Puzzles and Voices

Jun 14, 2011 2 comments

Brief update on puzzle talk and NPC. Screenshots included.

Icon
Doom III Icon
Platforms
Windows, Mac, Linux
Game
Doom III
Developed By
HexenEdgeOfChaos
Contact
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Official Page
Hexenmod.net
Release Date
Released Nov 10, 2010
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