Ham and Jam is a teamplay orientated, first person WW2 mutliplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience.
Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it...
The goal was clear - to make a WW2 mod that featured all the "missing" bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. Rather than a deathmatch gameplay style, Ham and Jam is all about teamwork as were the real battles. Each map is set-out with objectives and as a team you must fight to complete them to win.
From the start, Ham and Jam has had an interesting development ethos. First of all, there is no real "team", only a few core "leaders" and everyone else is a contributor free to add whatever they like. There is no commitment to the mod full time - you can choose to work on it for a month, a week or simply donate a few textures and leave, it's entirely up to you. Also we follow a strict policy of "No Bullshots" - we will only post pictures of things that actually exist or are about to go into the game.
The mod is an on-going work-in-progress. We aim to release updates often rather than store them up for months and hope to have an open and productive dialog with our players. Ham and Jam is a hobby for us and something we do for fun and that's how we intend to keep the development process.
0 comments by ginger_lord on Aug 11th, 2008 digg this super bookmark
It’s come to that time of the summer where people go on holiday and as usual by pure chance both Jed and myself have managed to book our times off at the same time as other.
I’m off to the south of France for two weeks with my girlfriend and her family from 12th July to the 26th of July and will be gone from Monday to prepare down in Southampton. Jed meanwhile is hotfooting it like an escaped POW across Europe to get back to Blighty for his sisters wedding. He’s off for two weeks doing that starting tomorrow so there will be a lack of activity on our behalf for the next few weeks I’m afraid.
That said, its not all doom and gloom. We’ve managed to secure a dedicated beta testing server which has been kindly donated by Tront from the First Frag Gaming Community. Many thanks to him, we hope to start getting things rolling there when we return. Just don’t ask us if you can be on the beta team, we won’t pick you if you bother us…
Donations A big thanks to everyone who donated towards Ham and Jam over the past eight weeks. We just made it in the nick of time raising enough to secure our SVN hosting for another year and CVSDude were generous enough to provided us with a free upgrade giving us more storage and user accounts. Your generosity also enabled us to purchase another years worth of free upgrades to our forum software.
Again, a huge thank you to everyone who donated. Your generosity was beyond compare.
Development The maps have been slowly cooking over with gradual improvements to the general feel of Pegasus, the road materials are paths are now much more realistic. I’ve also been clipping the map to not make it a frustrating experience of banging into stuff. Radar has some new features in the form of an expanded hidden bunker complex, no more suicide runs up the hill (…you could still do it though) and a few little cubby holes to jump down.
Gold has been slowly tarted up and refined with its objectives, its a really special map to play and has the perfect blend of city fighting, CQB and long range engagement. Afrika has taken a back-seat due to some fundamental flaws with the layout that became apparent in testing, it’s being heavily reworked and may not be in the first release. This leaves a hole in our planned release map list which has been expertly filled by a new map by one of our “Cadets”, Albatross.
You may know him from his amazing DoD:S maps Stuttgart, Nuernberg, Soviets and Grafenstein. He’s currently working hard on a new map based around the city of Arnhem and you could say it’s a corker of a map. Pictures in next months update.
P.S We're not dead, we just forgot to update ModDB for a year! Always check the main site for the latest monthly news
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Abandoned?
I had forgotten about H&J!
I think I love you.
i look forward to this mod, it looks like alot of fun. i like the name too lol.
They're placeholders for original content to come (some of which is already in since those are old pics).
maps look very nice but im confused why there are models from dod 1.3 in there. PLease explain.
Shit! Looking awesome, keep on guys!
Check the site out!
This mod is going to be awesome, more than just a WW2 theme pasted on the same old FPS gameplay.
And as for the name:
"One of the first missions we decided to do for the mod was Operation Deadstick, the British gliderborne assault of the Orne and Caen canal bridges, more commonly known as “Pegasus Bridge”. During the real operation the Commander was issued with two code words to be radioed back to England to report the outcome. The capture of the Caen canal bridge (Pegasus) was codenamed “Ham” and the Orne canal bridge (Horsa) was codenamed “Jam”. When both bridges were captured the message was sent back to England - “Ham and Jam”."
Hamandjam.org
So please give them a break on the name as it has a significant meaning compared to most any other of ww2 formula.
Having a realistic sandwich-name is very important. But I don't think 'Grilled Cheese Sandwich: WWII' would be a very good name.
Zomg, I'm not downloading this mod unless they change the name to a more realistic sandwich.