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Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience.

Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it...

The goal was clear - to make a WW2 mod that featured all the "missing" bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. Rather than a deathmatch gameplay style, Ham and Jam is all about teamwork as were the real battles. Each map is set-out with objectives and as a team you must fight to complete them to win.

From the start, Ham and Jam has had an interesting development ethos. First of all, there is no real "team", only a few core "leaders" and everyone else is a contributor free to add whatever they like. There is no commitment to the mod full time - you can choose to work on it for a month, a week or simply donate a few textures and leave, it's entirely up to you. Also we follow a strict policy of "No Bullshots" - we will only post pictures of things that actually exist or are about to go into the game.

The mod is an on-going work-in-progress. We aim to release updates often rather than store them up for months and hope to have an open and productive dialog with our players. Ham and Jam is a hobby for us and something we do for fun and that's how we intend to keep the development process.

Why "Ham and Jam"?

The name comes from the original code words for the capture of the Pegasus/Orne bridges on D-Day. Ham was for Pegasus, Jam for the Orne bridge. Ham and Jam denoted that both bridges had been captured intact.

Frequently Asked Questions

For more frequently asked questions about the mod, refer to the FAQ located on our website.

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Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
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9 comments by ginger_lord on Dec 22nd, 2013

Over the following years we built the team up to a solid set of core contributors and other tag alongs who helped where they could and we got so close to a release, except that day was about 3 years ago not today. Everything had been going well and we had weekly or fortnightly tests often with a full server and then things kind of just...stopped. Unlike a lot of mod teams most of us were in our late 20's and 30's and had other things to do instead of sit around all night and make video games. Most of us were at University or tied down with other big life events (babies and marriage being a common theme) and one by one we all got caught up in something that required more time than we had.

Jed had to step down his involvement in the mod for various reasons and I took up a lot more of the responsibilities and then in a bizarre turn of events I went from being a unemployed graduate to being offered a job at a video games company to being made redundant and then re-employed at another game studio all within 3 weeks. It was a tumultuous time and was the beginning of a slippery slope of slowing progress. The rest of the team did their best but with the leadership effectively removed and unable to give the time needed things slowly dropped off and more and more of the team slowly slipped away.

But that's not the end of the story, not yet.

Today we finally release what we had, in the state it was when production effectively stopped therefore you should download this with expectations to match. It is quite rough around the edges, things are not explained (theres no user manual for starters!) and you may run into some large bugs. It is not the release we wanted to give but it shows the direction we were going. Whilst its not quite there, its unfair to keep everyones hard work from being seen in public and hopefully what there is will be happily received, especially for those who never got to see the finished product.

Ham and Jam Direct Download Links

Hamandjam.org (714Mb - UK Host)
Johncrewe.com  (714Mb - US Host)

Ham and Jam RC1 - Maps

Ham and Jam Torrent Link
Hamandjam.org
Extract the files into your *\Steam\SteamApps\SourceMods folder. You will need access to SourceSDK 2006 to run this, this is a free download through Steam:

  1. Open the Steam window.
  2. Go to the Library.
  3. Change the list to Tools.
  4. Find and double-click on the Source SDK item.
  5. Read over the dialog box and click Download and Install / Next to continue
  6. The Source SDK will then be downloaded to your computer via Steam.

Ham and Jam RC1 Key Features

  • 2 teams with 4 playable factions (British, Canadian, Polish and German)
  • 16 weapons (2x Rifle, 4x SMG, 3x LMG, 4x Grenades, 3x Melee)
  • 3 playable classes per team (Rifleman, Assault, Support)
  • 6 levels set between 1940's Norway, 1943 Italy and 1944 France
  • 3 game modes (Attack & Defend, Push-Pull and Detonation)
  • Prone, deploy anywhere bipods, squad LMG ammo drops and other interesting features.
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps

Where do we go from here? Unfortunately not very far. The remnants core team does not have anything like the time they used to have, quite a few are now employed in the games industry all around the world, and the mod is seriously out of date engine wise. It's a good couple of iterations of the Source Engine back and the sole remaining coder no longer has a version of Visual Studio that can compile our ancient code base so the chances of any 1.1 code fixes are limited. We certainly have a few levels that are work in progress that we'd love to share  at some point if we can update Hammer to work with the latest Steam structure and probably the biggest gap to cross is the financial one. We used to be able to get a heavily subsidised SVN server but that company no longer exists and gone are the days where you could exchange advertising for reduced fee's, we simply can't afford £600/year to keep the SVN server going.

Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps

People have asked if they can carry on the mod without Jed or I and that's something we aren't willing to approve as its our "baby" and we want to keep things the way we want, we may at some point develop something new with the same base. Feel free to take inspiration from what we've done, its a great core concept and surely WW2 will come back into popularity someday!If you have any questions, queries, bug reports or anything to say then pop into the forum and ask away, someone will be there to give you the answers.

Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps

I have updated the team page so everyone has credit where its due so if you see you're not on there and did something then please get in touch, I've trawled through many pages of forum notes and handwritten notes to try and get everyone on there.

Best of luck on the battlefield,

The Ham and Jam Team

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Ham and Jam RC1

Ham and Jam RC1

Dec 22, 2013 Full Version 4 comments

The first release of the mod, after nearly 4 years on inactive development so it is very rough around the edges. See the main site for details on what...

Post comment Comments  (0 - 10 of 330)
Switz[3rdMAR]
Switz[3rdMAR] Aug 29 2014, 12:11pm says:

To all: My Realism Unit has decided to branched out to get involve with Ham and Jam. However, we are primarily a WW1 Source unit so our HaJ action will be limited, although we will be recruiting for it, but have serious doubts enough interest will be there once WW1 Source does it's massive update to Version 2.0, so aside from matches, all our actual training will be held still in WW1 Source (Recruit Training and unit drills once per month).

Enlist Today
3rdMarines.org

As stated previously, we are taking a more limited role in Ham and Jam. We are offering these times below that we can promise large crowds (32 players), but at these times only. Our Marines are allowed to play HaJ outside of these times,but again, WW1 Source is where our focus is and is where we are seeing the most steady growth in. With this being a 100% dead/finished mod for the developer team, we do not hold any hopes of seeing a steady stream of new players. BUT IF YOU ARE NEW TO HAJ, DOWNLOAD IT! IT IS AN AMAZING GAME! DO NOT PASS THIS UP!

Tuesday Turkey Party - 1800 EST
Thirsty Thursdays - 1730 (This day is slated for gamemodes only)
Friday Jamming Party - 1500 EST

All of these are scheduled on our Public Steam Group, however keep in mind we also contain our WW1 Source events there (which are more sporadic and regular throughout the week).
Steamcommunity.com

We are scheduled to launch in the early part of September for Ham and Jam

+1 vote     reply to comment
craze4hire
craze4hire Apr 8 2014, 2:24am says:

Are server still on?

+1 vote     reply to comment
Only-Dave
Only-Dave Feb 2 2014, 10:47pm says:

good mod but why is so dead?

+1 vote     reply to comment
EITY10
EITY10 Feb 23 2014, 2:09pm replied:

If you'll bother to you'll find out why.

+2 votes     reply to comment
EITY10
EITY10 Mar 28 2014, 12:25pm replied:

bother to read i mean

+1 vote     reply to comment
ginger_lord
ginger_lord Jan 12 2014, 10:32am says:

We'll be running some regular play sessions to try and get people together and playing. Join our Steam Community for the events info:

Will be Fridays/Sundays at 9pm GMT or other times if there are demands.

Steamcommunity.com

+1 vote     reply to comment
Dragonji
Dragonji Jan 4 2014, 9:00pm says:

This whole thing looks impressive! I just found this mod, may I ask one thing, how is gameplay like? Could you give one example of the game with similar goals and gameplay? CS, CoD, BF, W:ET, TF2?

I'd also like to know if there are any plans to implement bots so servers are able to fill in anytime?

I know I'm pushing and it is probably too early to answer but you know guys, I'm curious.

+2 votes     reply to comment
Dragonji
Dragonji Feb 9 2014, 10:24am replied:

Hey, thanks for completely no answer.

+1 vote     reply to comment
JonathanPL
JonathanPL Apr 19 2014, 8:10am replied:

Hi. You gotta be happy they released anything, after the development stopped. There will be no bots until someone from the outside codes it and don't wait for answers from the devs, coz' they aren't here.

Gameplay similiarities? Day Of Defeat, not some "TF2" or "CoD", psshhh.

+1 vote     reply to comment
ZaneByrnes
ZaneByrnes Jan 3 2014, 6:36pm replied:

I noticed while playing the different maps in the mod that there were some model assets that were also on GAMEBANANA's Prefabs.

+1 vote     reply to comment
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Release Date
Released Dec 21, 2013
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