Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

Report article RSS Feed The countdown to D-Day

Our apologies for the obvious lack of recent updates about Ham and Jam. The past three months have been very chaotic what with John leaving us to work at Crytek and myself working away from home a lot. It’s never easy when the team leads aren’t around and what little time available had has gone into production rather than the PR side of things and keeping the website up-to-date.

Posted by Wunderboy on Feb 26th, 2011

Our apologies for the obvious lack of recent updates about Ham and Jam. The past three months have been very chaotic what with John leaving us to work at Crytek and myself working away from home a lot. It’s never easy when the team leads aren’t around and what little time available had has gone into production rather than the PR side of things and keeping the website up-to-date.

Ham and Jam has been a chaotic project through and through. It’s been almost four years since we started. Of those four years we lost almost a year and a half trying to use the original HL2 engine and then porting it over to HL2:EP1. We cautiously experimented with porting to the Orange Box engine too but given past experience decided to forget it and focus on getting the game finished.

We’ve also suffered from various team members coming and going due to their circumstances changing. Real-life always take a priority and over four years many of us have graduated and now need to focus on our jobs and some have had children and need to focus on their family. Ham and Jam was always meant to be a hobby and as such, it often has to take a back seat for some.

So with all this wistful retrospection, what the heck is happening with Ham and Jam?

Well brace yourselves.

We’ve set a release date.

Yeah, let it sink in for a second. We’re actually planning on shipping this thing.

Our intention is to release a publicly playable version on 6th June 2011. That’s the anniversary of us announcing the game and the anniversary of the actual World-War II mission that gave us our name.

We’ve had some disagreements within the team over the date. I personally wanted to add more polish before we released but I have very high standards and we would have been here forever. Others wanted to release right away but there are still some unfinished art assets that we really need to do the game justice. So given our own schedules and available free time I decided on 6th June.

The version we put out won’t really be a Beta per-se as it will be pretty much the finished game, it just won’t have quite all the content we want to put in for the “1.0” release. It’ll also allow us to get feedback and bug reports on a larger scale and hopefully we can fix those up for the proper release.

I genuinely hope we can make the deadline; it will be tricky as many of us get less then five hours a week to work on the game but we promise to do our best.

I’ll attempt to update our website with more recent media from the game soon.

Thanks for sticking by us!

Post comment Comments
Swaggletooth
Swaggletooth Feb 26 2011, 9:36am says:

That's great news, good luck with finishing things off!

+1 vote     reply to comment
Syl2r
Syl2r Feb 26 2011, 9:57am says:

Thank you!!!

+1 vote     reply to comment
Revo1uzzer
Revo1uzzer Feb 26 2011, 10:01am says:

No, release it a month LATER please

I graduate at the end of June :P

+2 votes     reply to comment
aQKilla1
aQKilla1 Feb 26 2011, 10:32am says:

Great news !

+1 vote     reply to comment
Commissar1032
Commissar1032 Feb 26 2011, 10:57am says:

Great news guys, keep up the good work and best of luck with finishing it.

+1 vote     reply to comment
emetalce
emetalce Feb 26 2011, 11:19am says:

Great stuff! Cant wait to get my hands on this!

+1 vote     reply to comment
Nemix
Nemix Feb 26 2011, 11:32am says:

hmm

+1 vote     reply to comment
xlieutenantmx
xlieutenantmx Feb 26 2011, 1:33pm says:

Sounds great!!

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Feb 26 2011, 1:49pm says:

Yay, public version coming!

+1 vote     reply to comment
Vcc2cc
Vcc2cc Feb 26 2011, 2:58pm says:

I'll be there!!

+1 vote     reply to comment
tomnobsnob
tomnobsnob Feb 26 2011, 3:40pm says:

Nice!

+1 vote     reply to comment
Megadave2003
Megadave2003 Feb 26 2011, 6:48pm says:

So this will release after duke nukem forever :D

+1 vote     reply to comment
mrgriggs
mrgriggs Mar 1 2011, 10:52am says:

YES!

I thought this mod was gone forever.

This is excellent news ^_^

+1 vote     reply to comment
jerry111
jerry111 Mar 2 2011, 12:47am says:

well it definitely looks like the extra time paid off.

+1 vote     reply to comment
UKcharlie
UKcharlie Mar 2 2011, 5:19pm says:

I have waited for this for about 3 3/4 years out of the four. Its funny how time changing your situation so dramatically...

Congrats on the progress and great release date to aim for. Looking so much more polished. Look forward to finding some time to play it!

+1 vote     reply to comment
AmazingRedd
AmazingRedd Mar 4 2011, 8:32pm says:

i kinda hate it when devs put a ww2 game/mod release on the june of 6 just cause of dday and the whole thing. i like it release sooner actually. 1 or 2 month before.

+1 vote     reply to comment
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Released Dec 21, 2013
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