Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges
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multiple mod positions available ham and jam developers anywhere artists ham and jam is in internal beta testing and we're in need of some extra team members to help flesh out the existing team. a lot of the ground work has been done, it is just a case of polishing existing content and bug fixing. therefore we are looking for the following: * coders (c++/previous source mod experience preferred) * weapon animators (max preferred) * unwrappers * texture artists the ideal applicant should have worked on a previous mod or have good experience with the source engine and its workflow.
programmer ham and jam developers anywhere programmers we are looking for experienced source engine programmers to help out the existing coding team and share the load. we currently have 2 coders who can only manage part time work on the mod so we are looking for an extra person to help fill the gaps. applicants should have worked on a previous mod or have good experience with the source engine.
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