Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges
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multiple mod positions available ham and jam developers anywhere artists ham and jam is in internal beta testing and we're in need of some extra team members to help flesh out the existing team. a lot of the ground work has been done, it is just a case of polishing existing content and bug fixing. therefore we are looking for the following: * coders (c++/previous source mod experience preferred) * weapon animators (max preferred) * unwrappers * texture artists the ideal applicant should have worked on a previous mod or have good experience with the source engine and its workflow.
programmer ham and jam developers anywhere programmers we are looking for experienced source engine programmers to help out the existing coding team and share the load. we currently have 2 coders who can only manage part time work on the mod so we are looking for an extra person to help fill the gaps. applicants should have worked on a previous mod or have good experience with the source engine.
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Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Ham and Jam. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
To thank those who participate in spreading the love and awareness, we have partnered up with many awesome mod-friendly games (Killing Floor 2, Mount & Blade Warband, Space Engineers, Insurgency, Chivalry: Medieval Warfare, Black Mesa, Contagion, Amnesia - get involved) & have hundreds of keys to giveaway. To win one of the games, after you have linked to a mod on Mod DB (or anywhere else) in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking members at random who followed these rules, and will send them a key from one of these games.