A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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We answer some questions posed recently by the community, show off some recent videos, and be mean to people.

Posted by Unikraken on Jan 15th, 2014

Let's just jump into this Q&A:

Q: Will there be any Titans in this mod in the foreseeable future? If so, what will you use for them? If not, that's perfectly fine too! :) Fantastic mod guys! My inner nerd freaked out when I found out about this mod. LOVE IT!

CanadaMan7:
There will eventually be titans, but it's been a struggle enough just getting the base game balanced. All good things in time.

sloosecannon:
Yes, there will be. Currently the UNSC Infinity is planned for the UNSC, and the Super Destroyer is planned for the Covenant. They will be superpowerful Capital ships and will be extremely late-game.

Q: Is there any possibility in the future of a nerf against the Flood? Does the Forerunner faction have any sort of immunity to Flood infection? As I recall, Sentinels can't get infected.

sloosecannon: No, and yes, to a certain extent. The flood behave exactly like we wanted them to. Forerunner sentinels are immune, but their bigger ships... aren't. Don't get one captured, it WILL be a bad day...

VDNKh: No. The Flood are meant to be near impossible to defeat. The Forerunners had to light the Halo rings and kill themselves to "beat" it. They still can be defeated, it takes knowledge of the game's mechanics and team work. Yes, sentinels are immune to Flood capture. Other diplomacy like techs will be made for all factions to combat the Flood.

Q: Will the UNSC going to get any new ships beyond the possible upcoming Titan class ship, or is the list now solid?

sloosecannon: It's pretty much solid. We're moving some ships around (namely the Stalwart replacing the Mako and the Strident will be making an appearance, probably related to Infinity). Now though, we're pretty much done with our UNSC additions.

Q: Could you possibly give a guess date until the Covenant faction is fully worked out to the point that it is at least as polished as the UNSC faction?

sloosecannon: Honestly, no. Due to the nature of modding, we have really no way to guess how long it will take. You'll see our progress pretty publicly though, we do post pretty much everything that we finish...

Q: Why don't any of the ships have a type of cloak, when clearly they have them in the games


sloosecannon:
Due to the way Sins handles, or in this case, doesn't handle cloaking, any attempt at making a "cloak" ends up looking, honestly, pretty gimmicky. Cloaking isn't a major part of the lore in Halo, so we decided the result wasn't really worth it.

Unikraken: It's very hard to do in SoaSE that isn't shitty, but after talking with the guys working on Star Trek: Armada 3 we may have a way to do this, it's just going to take time to plan out and see if it works well enough for public use in the Halo universe. We don't want hacky implementations in the mod.

Q: Will the Covenant/UNSC get the diplomancy pact researches and upgrades? If you go the route of 'split' factions like Rebellion base, would the elite-side of the schism Covenant have more diplomancy tech?

sloosecannon:
We're not splitting factions that way. It's going to be done through research, similar to how Lavo handles titans in SoGE. We will be expanding the diplomacy tree eventually.

CanadaMan7: The Covenant split will indeed be brute/elite. I believe the UNSC have weapons research already.

Q: Will the UNSC get weapon research upgrades like the Covenant?


sloosecannon:
They already do. The UNSC's weapon research is combined with its AI research. It may not seem like much but the percentage damage and range buff makes a huge difference in fights.

Q: Will the super-destroyer get a new model eventually?


CanadaMan7:
Yep. The current model is definitely a placeholder.

Q: Is the "CSO-class supercarrier" going to be the covenant titan?


sloosecannon:
That's a negative ghost-rider. The roster is full.

CanadaMan7: Get out

Unikraken: Seriously, somebody get this guy the fuck out of here.

Q: Will the UNSC Get late stage shield tech or are you going with the better economy research upgrade? (personally i would love shields). If the UNSC does get shields what will the cov get to keep the 'balance'?


CanadaMan7:
If you choose the ONI research, there will be a path to gaining some shield tech for your ships.
sloosecannon: Both. Shields will be on the ONI branch of faction research, while econ, fleet supply, and other buffs like that are the MIC branch. The balance late-game is already heavily UNSC, so if you let the UNSC get there as a Covenant player, you're probably doing it wrong...

Q: Are you going to change the ship-class names from the coveant into something that sounds more cov'ish?


M468:
Yes, you can see this in some of the ships already. We have been busy working on balance and some stuff under the hood that specifically relates to the text you see in-game.

CanadaMan7: Suggestions are always welcome.

Q: Will the SDV have fighters as it did in Reach or will it keep its role as just a simple siege frigate?


Dianno:
We are currently experimenting with the SDV, we have it with fighters and that is the goal. Preliminary reports of giving the Covenant CCS fighters has shown that the AI in Sins will build those and not as many SDVs. As long as our tests continue to show this trend the SDV will have fighter and siege capabilities.

M468: As of now it does, the main influence regarding whether or not it keeps them is how it effects both balance and gameplay.

Q: What can you tell us about the Forerunner faction at this time?


Dianno:
The Forerunners are a nice idea and we would like to get them eventually but they are seen right now as an addon rather than something that needs our attention right this second. If implemented, their design is to have no middle ships. Their "frigates" will be different classes of sentinels which are just glorified fighters. Then they will have more Sins like Capital ships but no cruisers or destroyers. So either hordes of sentinels supported by a few very hard to kill, very powerful, Capital ships.

Bornsteller: As of now, the forerunner faction is still under heavy development. What I can tell you however is that they will play very differently from other faction. Frigates will be fast, agile and numerous sentinels and cruisers/caps will be slow, steamroller and smaller in number. The art style will be hardcore geometry, reflecting that of the games.

Q: So in the newest release the Athens Carrier has been removed from the capital ship slot and placed into a non capital ship slot. Will the Athens be playing the same role as it was before or will it be different? Also will anything be filling the void of capital ship slot that the Athens has left?


Dianno:
The New Athens role is essentially the combination of the Eion's carrier role with the added damage of the Athens being a much newer and bigger ship. Essentially with the Eion and Athens, they could not coexist without damning the other one since they didn't fill enough of a role to warrant building. This way the Athens takes over the entire role and becomes an awesome asset. I do not see any likely scenario where the Eion would come back to the UNSC fleet. The void left by the Athens in the Capital ship Dept is very small if not zero and we do not have any plans to replace that slot.

CanadaMan7: To be honest, the reason it was moved around was because some felt it lacked a role. A replacement capital ship remains to be seen, though nothing specific has been definitively planned at this time.

Q: Why was the Athens carrier no longer a capital ship? Would it be possible to make the Eion better?


Unikraken:
It's not a case of the Eion being shitty, we can always change parameters within the ship's stats to improve it. We simply had too many ships competing for similar roles.

Q: Will the CCS cruiser glass planets again?


Dianno:
At the moment no. Non Capital ships have a bad tendency in sins to use planet bombardment abilities or weapons a part of their ship to suicide rush the planet and not fight your fleet. Unless the CCS made its way to the Capital slot (which has a very little <1% chance of happening.)

Q: Will covenant and a handful of unsc ships (I.e. Infinity) be able to make pinpoint slipspace jumps like the Vasari titans ability to plop here then plop there


Dianno:
We had experimented with something like that and we decided against it for various reasons. The ability was hard to micro in fleets and the ships could freeze up leaving you paralyzed. The flow of combat we have is very nice and this ability pops up now and again but I do not see this ability being actually coded in.CanadaMan7: Funnily enough, that was the exact ability of the former Covenant light frigate a few years ago. Probably not, though.

Q: Is it possible you guys will do a rebel version for each faction? Like the rebels for the humans could be the insurrectionist, the Covenant one could be the storm and the forerunner one could have the Didact.


Dianno:
We are not doing the traditional split, instead we are going to put in "end game research" That will be coded in a such a way that only allows you to research one or the other. The ones we have planned thus far is the UNSC will have a split between the tech superior ONI (shields and such) vs the Military Industrial Complex which focuses on mass ship production. The Covenant will have a split between the Elites which will get more tech and diplo buffs such as faster movement speed and bonus to relations. The second will be the Brutes which will get some sort of military bonus or production bonus we haven't fleshed that one out all the way yet. Nothing for the Forerunners, just ideas right now.

Q: Will the Infinity have the two side MACs? And will it have 4 MACs or will you implement those two energy projectors we saw at the end of Halo 4, about which there is no information, not even a hint on the guide?


Dianno:
The Infinity does not have its final details down yet on what exactly it will posses. We do know however that it will be the only "Titan" in the game that will behave as a force of destruction. Best example of what I plan is something akin to the Tiger or King Tiger from Company of Heroes. Something very powerful and destructive. Properly supported will make you nearly invincible as you pound your opponent into tears.

Q: Will the super-destroyer get a new model eventually?

Dianno:
Yes, all placeholder models will get reworked models and textures. Our Texture artist Zero and modeler Didact (both from the Homeworld 2 mod Homefront)are very busy people. We are happy to wait for their products as they are extremely talented people as shown with their work on the ships that are completed.

Q: Will the UNSC Get late stage shield tech or are you going with the better economy research upgrade? (personally i would love shields). If the UNSC does get shields what will the cov get to keep the 'balance'?

Dianno:
Their economy research is already plenty without adding in a late game tech for it. The Covenant have their own late game tech to keep them relevant in the late game. But also the game is balanced that the UNSC are struggling early and mid game with them overtaking the Covenant in the late mid game to late game stages. So when they get shields, its designed to sway it in their favor at this point.

Q: Why do only select ships have fighters in the covenant? I at least expected the CCS to have a fighter squadron. The only ships I've seen that have fighters are the capitol ships, and the SDV.

CanadaMan7:
This is tied into why the Athens was switched around and why the Eion was removed. If we gave everything strikecraft, it makes it hard to give ships a specific niche.

Q: Is there going to be a increase in covernent fleet size? as i was playing a 2 hour or so game and my fleet of ccs and assault cariers plus CPV's couldnt take the Ai's UNSC fleet as they have a considerately larger fleet size ( and yes all my tech was upgraded) Also the weapon the vallient class crusier has to disable ships is a bit long lasting! is it going to be reduced? (Uni's note: There is no way I'm going through and correcting all these awful spelling errors. This is egregious. You will suffer with me.)

CanadaMan7:
So you're telling me that you had a fully stocked fleet (while fully upgraded) and you micro'ed them? And you still lost?

Q: Ground Combat has always been a major focus for the Halo books and Video Games. Are there any plans to an expansion to the current system in place for the mod, where ground invasions are simply reskinned planetary bombardment? I'm aware of the engine limitations in place on the current engine, but more can always be done to bypass limitations in a creative manner (e.g. using the planetary improvement system as a way to simulate fortifications, as Halo isn't known for it's infrastructure management.)

CanadaMan7:
We're restrained by the notoriously restrictive hardcoding that SoaSE has. That being said, I'd be curious to see if we could expand the invasions into something more. It would be something that would be put on the afterburner until the space portion is done, since that's our obvious focus.

Q: My only question would be why does the model of the Paris class frigate only has 2 pin point cannon per side on the Hangars if they had 6 on each side (3 on top and 3 on bottom). In Reach at least. (And yes I do realize the texture has slots for them just curios about it)

Unikraken:
At the time we brought the Paris-class into the game we were still unsure about how far we should reduce the polygon count of models, and guns are one of the costlier parts of a ship. You also have to keep in mind that during this time one could build over a thousand ships in internal build of the mod, so we were gravely concerned about mini-dumps, crashes, and frame-rate drops.

Q: will u guys be making the forerunner ships mostly anti flood?

Unikraken:
Given that they failed to contain the Flood in the canon, I don't see why we would. We intend on making them a complete and balanced race that should be able to compete as well as the others against the Flood.

VDNKh: I think there will be some elements of that.

Q: What is the planned fighter complement for the Infinity?

Unikraken:
Eventually Broadswords when we finish the model and work out the details. Sabres until then.

Q: Are there any plans to create custom "relics" that are based firmly in the lore of the Halo universe?

Unikraken:
Yes! More on that later.

Q: The splaser ship and the omega station, is it official that you want them in the mod?

Unikraken:
I absolutely want a late tier starbase for the UNSC in the mod that is actually a defensive structure like the vanilla SoaSE starbases. (If you're an artist we're now looking for good concept art suggestions for the make of this structure that fit the UNSC aesthetic.)

Q: Will you guys release the song from the trailer Legacy of reach?

Unikraken:
Actually I believe Waseem and I Am Sancho are planning their own news post that will cover that question as well as some news about the audio department.

Now that the Q&A is over feel free to watch our newest cinematic trailer by Putte08! (Like and Subscribe to ensure you see the latest SotP work he's done!)

You should also check out CaptainShack's Mod Library Review of our mod! (Again, like and subscribe so you can catch his upcoming Let's Play of our mod!)

Don't forget to download the latest version of the mod!

Sins of the Prophets Rebellion Alpha v.0.55.41800

Post comment Comments
Unikraken Author
Unikraken Jan 15 2014, 3:51am says:

If the formatting is screwed up thank ModDB, because I spent two hours working on this only to have it **** up yet again two times in a row. They seriously need to get this POS posting system worked out.

+7 votes   reply to comment
Faced
Faced Jan 15 2014, 8:05am says:

And yet someone still asked about the CSO...

+7 votes     reply to comment
fightin-first
fightin-first Jan 16 2014, 8:52pm replied:

there's always that one moron

+1 vote     reply to comment
mikenike696
mikenike696 Jan 31 2014, 1:13am replied:

i guess he wanted Unikraken to cuss him out

+1 vote     reply to comment
hakn
hakn Jan 15 2014, 9:31am says:

i had to repost this q&a becuase of how epic it was

Q: Is the "CSO-class supercarrier" going to be the covenant titan?
sloosecannon: That's a negative ghost-rider. The roster is full.
CanadaMan7: Get out
Unikraken: Seriously, somebody get this guy the **** out of here.

i have a question
will the infinity stock the frigates as well as the fighters/bombers??

+4 votes     reply to comment
Unikraken Author
Unikraken Jan 15 2014, 9:53am replied:

The frigates will not be treated like fighters. It severely reduces what we're able to do with the ships themselves.

+2 votes   reply to comment
Nanoelite001
Nanoelite001 Jan 15 2014, 11:50am replied:

What about the covenants titan holding corvettes? considering it can (apparently) hold even cruisers

+1 vote     reply to comment
Sloosecannon Creator
Sloosecannon Jan 15 2014, 11:59am replied:

The fighter "dynamic" is really a terrible way to use docked ships. Fighters are severely limited, must be in a "squad" unit, and basically are not convertable to anything other than fighters, bombers, and gunboats, at the most.

There are ways to spawn ships from another ship - this is entirely possible and will be the mechanic we'll use. Using the fighter mechanic is extraordinarily hacky and not easy to use.

+1 vote   reply to comment
Disasterlord
Disasterlord Jan 15 2014, 10:30am says:

i've been playing the mod for a few hours now and im really impressed with your work. Both texture and coding. And like you said yourself Unikraken, I would really like to see a late-game UNSC starbase.

I have one last question though: if the forerunner sentinels are going to be immune to flood infestation, doesn't that mean that the forerunners actually do have the means to kill the flood (and therefor have an unfair advantage over the UNSC and cov)? seeing as how you can spam the things out of factories since they're going to be frigates.

+1 vote     reply to comment
Sloosecannon Creator
Sloosecannon Jan 15 2014, 11:18am replied:

Oh yes, you can spam Forerunner frigates ;)

Yes, the Forerunners will be OP versus the Flood. They can still be overrun, but it's much more difficult. Again though, the Flood are not supposed to be for a PVP or PVE match. They're supposed to be a PV Flood match. An AI can still, very easily, be overrun, even as the Forerunners...

Also, the Sentinels aren't exactly... heavy hitters. While you don't really have to worry about getting killed by the Flood, you also don't exactly have the means to exterminate them, especially on their homeworld.

+4 votes   reply to comment
evans274
evans274 Jan 15 2014, 4:06pm replied:

*Brings fleet to homeworld* "TURN AROUND TURN AROUND TURN AROUND TURN AROUN-"

+3 votes     reply to comment
fightin-first
fightin-first Jan 16 2014, 8:55pm replied:

"ooh i can't wait to see what this world will be- OH **** GET OUT OF THERE NOOOOOOOOO!..... ****"

+1 vote     reply to comment
Reaperxvii
Reaperxvii Jan 15 2014, 4:47pm says:

So, Love the Mod so far, I always wanted a halo space mod for Empire At War when I first got it cause, well, halo is awesome. Then I saw this mod for Sins and drooled. Anyways My question is are there any plans to redo the Trafalgar's hull design, as far as I know there's no actual picture of it (though I'm probably wrong and just haven't dug deep enough). Just curios as its more or less a giant box as is:). Awesome Mod and keep up the good work!

+1 vote     reply to comment
Reaperxvii
Reaperxvii Jan 15 2014, 5:03pm replied:

Also for some reason I thought the Thermopylae was the UNSC Trafalgar, Is there any difference in them and if so will the Trafalgar be implemented into the game?

+1 vote     reply to comment
Unikraken Author
Unikraken Jan 15 2014, 8:11pm replied:

Same ship. No we won't redo it. Not unless you'd like us to stall in the Infinity to get it done. We have lots to do.

+1 vote   reply to comment
Reaperxvii
Reaperxvii Jan 15 2014, 8:15pm replied:

haha all good:) You guys have done a great job so far with the mod and the UNSC textures look amazing.

+1 vote     reply to comment
Kuikka88
Kuikka88 Jan 16 2014, 6:28am says:

"Non Capital ships have a bad tendency in sins to use planet bombardment abilities or weapons a part of their ship to suicide rush the planet and not fight your fleet."

In SoGE frigates with siege abilities were changed in a way that planet damage abilities became a skill that could be activated, in order to counter AI's behaviour to send those ships directly against planet while ignoring the fleet. Is this a working mechanism or would AI still override this skill system? I.e., does it still think its better to siege planet despite planet damaging being a 'skill', not passive one.

+1 vote     reply to comment
Sloosecannon Creator
Sloosecannon Jan 16 2014, 1:20pm replied:

A skill?

Lavo is actually the guy who determined that the AI goofs up like that so I'm pretty sure we've tried that already...

+1 vote   reply to comment
Kuikka88
Kuikka88 Jan 16 2014, 3:03pm replied:

Yep, I'm sure there's little to do regarding that problem, just wondered aloud. Well, call it skill, perk etc, but that thing you can toggle on/off when selecting the ship. In his October 20th patch Lavo posted

"Dreadnaughts, Broadside, reverted to being frigate entities, bomb planets via an ability as to not screw up auto-attack priorities"

+1 vote     reply to comment
mikenike696
mikenike696 Jan 16 2014, 12:50pm says:

i have to ask this question
when it came to ground battles the unsc was better than the covenant?

+1 vote     reply to comment
MrPerson
MrPerson Jan 16 2014, 1:00pm replied:

There are no ground battles.....

+1 vote     reply to comment
Sloosecannon Creator
Sloosecannon Jan 16 2014, 1:19pm replied:

Syntax error on line 2: Unable to find "question" referenced by line 1. Please check grammar syntax.

+2 votes   reply to comment
fightin-first
fightin-first Jan 16 2014, 8:57pm replied:

if you're referring to the actual stories and not the game (which does not have ground battles) the UNSC was able to hold its own against the Covenant on the ground, especially with Spartan aid

+1 vote     reply to comment
mikenike696
mikenike696 Jan 17 2014, 10:22pm replied:

yea I was referring to the stories

+1 vote     reply to comment
Reaperxvii
Reaperxvii Jan 17 2014, 6:37pm says:

Hi I'm back ( you guys must love me already) While I love the concept of the flood and how it works, when its on it seems abit op, mainly to the AI.

Me and a friend of mine where playing online with the flood on and the flood killed 3 out of the 4 ai's before he decided to attack us, which at that point we where dead, Just wondering if there's any plans to Buff how the AI fights against the flood or a Nerf to the flood itself?

+1 vote     reply to comment
Kuikka88
Kuikka88 Jan 18 2014, 6:59am replied:

Why do you keep the Flood active if you complain about it devouring the whole system? Just turn it off if you want to play a 'normal' game.

+1 vote     reply to comment
Reaperxvii
Reaperxvii Jan 18 2014, 7:54pm replied:

I love the flood! and its fun to have it on as that random event, "oh I'm fighting over here and winning oh sh*t moment" I just didn't know if the AI's would counter the flood, well at all haha

+1 vote     reply to comment
mikenike696
mikenike696 Jan 19 2014, 3:47pm says:

i really underestimated the halcyon crusier its a good ship to send in first to have them waste that first salvo before the rest of the fleet jumps in

my question
am I using the halcyon crusier properly or is there another point for it to be in the fleet?

+1 vote     reply to comment
Sloosecannon Creator
Sloosecannon Jan 20 2014, 7:10pm replied:

Not really. It's a great meatshield and can take a bunch of fire. It can't really do a lot of damage...

+1 vote   reply to comment
Wraithlord_Zeratul Online
Wraithlord_Zeratul Feb 2 2014, 4:30am says:

I wanna ask, can the Covenant's titan be "Covenant Supercruiser"?

Like this:
Static3.wikia.nocookie.net

+1 vote     reply to comment
valantis101
valantis101 Apr 9 2014, 7:41pm says:

some bug problems that i have found: Convenent dont have phase inhib research. Plus their space station research is a little off with wrong links for research. For the UNSC their space station is a little glitchy. If they could be legit phase nodes that would make them feel really like the UNSC.
Other than that great mod guys. I love the flood aspect. You guys really found something special there. Keep up the great work!

+1 vote     reply to comment
Slash-Intensity
Slash-Intensity Nov 15 2014, 8:22am says:

Will you guys have a UNSC Military Branch research that once done, will replace the Marathon Cruiser with the Autumn Heavy Cruiser?

+1 vote     reply to comment
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