A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series. The sides will be the UNSC and the Covenant with the forerunners/sentinels and the flood acting as non-playable factions. The custom created maps will revolve around the destruction/detonation of the Halos depending on your faction while the original maps will have the feel of Sins but with Halo flavor.

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A plethora of updates and a new test alpha for the team.

Posted by CanadaMan7 on Sep 28th, 2009 digg this super bookmark


Sup guys, It's been a while.

After a period of silence, I've been updating a significant amount. If you're new, I'll help catch you up in this update.

Covenant
: Construction Vehicle

The first of the models from the good folks at HHF that I rigged up for Sins.
Not much to talk about, it builds the Covenant's Structures.
Covenant Construction Covenant Construction

UNSCHalcyon-class Cruiser
Even casual Halo fans should remember this ship.
Yup, the same class as the distinguished Pillar of Autumn is, of course, going to be in the mod. You will start off with the default Halcyon but with advanced research you can upgrade it into a ship that will cause the Covenant some headaches.
Model/Texture by Blamtroid.
Halcyon Halcyon (in shadow)

UNSC: Thermopylae-class Super Carrier
The very biggest and most modern class of the UNSC, the Thermopylae-class is armed to the teeth:
-20 archer missile launcher hardpoints
-20 Shiva nuclear missile hardpoints
-gauss turrets
-Gigantic planetary bombardment gun
Scale edit/texture update Scale edit/texture update

For the team:
You been absent ever since the last alpha, with most of you being busy with life and such. Well, time to get back to work. Alpha v4 is gonna be up this week.ork.

Hope this brought you up to speed,
-CanadaMan7

Comments
starwarswins
starwarswins Sep 29 2009, 1:45am says:

I has betta?

Please?

+2 votes     reply to comment
rastake
rastake Sep 29 2009, 4:17am replied:

he just said alpha is coming this week so: NO BETA!!!!

+1 vote     reply to comment
Nathanius
Nathanius Sep 29 2009, 4:43am replied:

He misspelt "better" ;-)

Yes, it is getting better all the time!

+1 vote     reply to comment
Shamrock1322
Shamrock1322 Sep 29 2009, 3:55pm says: Online

When will a beta be released?!?!

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Sep 29 2009, 9:07pm replied:

Well, I just released the 4th team alpha right now and I plan to have 5 alphas. I can't really give a solid date on the beta but the time is approaching soon.

+3 votes     reply to comment
XxgummygpartanxX
XxgummygpartanxX Sep 30 2009, 10:24pm says:

dude this looks sick u gota hook me up when the beta comes out

+1 vote     reply to comment
raeman1901
raeman1901 Oct 4 2009, 11:31pm says:

whats the reason for 20 shiva nuke hardpoints on the super carrier? it just seems a bit odd for so many hardpoints for a weapon so powerful, furthermore, would this mean the super carrier will be spamming shiva nukes?

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Oct 5 2009, 1:50pm replied:

Well, it doesn't mean it will use them all at once. This was mostly an aestetic choice, so missiles come out of different pods at different times.

Doesn't mean it won't have an ability that'll launch all of its Shiva's at once though :D

+1 vote     reply to comment
philly555
philly555 Oct 6 2009, 6:33am replied:

Yeah but 20 shiva pods will ensure a steady stream of them coming out.

+1 vote     reply to comment
kacktustoo
kacktustoo Oct 11 2009, 3:07pm says:

Hi just wanted to say keep up the good work!
but i also wanted to say that i created a 3d model based on a halo ship a while ago and i was wondering if you wanted to use it? it has no textures and i accidently added a bit toooooo many poly's, so just email me if you want to use it (:
(alecwalker@live.co.uk)

+1 vote     reply to comment
Legiondude
Legiondude Oct 12 2009, 10:55pm says:

What version will be the minimum for this mod?

Cause I have the default v1.0 ATM and I'd really like to play the mod,but I'm afraid this might require upgrades(Which with my suckish connection will take FOREVER)

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Oct 13 2009, 6:21pm replied:

Sorry, it requires the most current patch.

Maybe just leave the Computer on for a couple days? :P

+1 vote     reply to comment
148867
148867 Oct 14 2009, 5:34pm says:

So, I'm just curious here, but how long until the mod is done? I understand patience is a virtue, and I can wait, but I'm still curious.

+2 votes     reply to comment
killinfool
killinfool Oct 17 2009, 4:14am says:

Have you thought about how the Prowler class ships are going to look like?

That's going to be a toughie... XD.

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Oct 19 2009, 5:07pm replied:

Next update you will have your answer :D

+1 vote     reply to comment
148867
148867 Oct 29 2009, 9:53pm says:

When's the next update?

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Oct 31 2009, 3:02pm replied:

Well, I promised that I'd let Covenant at War update first as I'm using their newest ship. We'll just wait for now.

+1 vote     reply to comment
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