A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
With the release now fully out of the door and flush with pioneer spirit, our eyes turn towards the horizon.
Posted by CanadaMan7 on Jan 22nd, 2013
In the wake of the release of Sins of the Prophets, you’re probably dealing with a variety of questions. The foremost among them probably being “Is the download worth it?” and from a completely impartial viewpoint of someone who’s worked years on it, I’d venture yes is the answer. I’m not sure what you’re searching for in a game/modification, but I’ll be damned if we don’t attempt to provide. Whether you’re interested in that it’s stuffed with Halo goodness in the form of our incredible art assets, faster paced gameplay, or the vast shift in strategies present, it has something to offer to everyone. Sit down, put your feet up, and let me sell this bad-boy to you.
With over a thousand and a quarter downloads in the first day, it’s not surprising to consider that we have a fairly robust community. Like joining a fraternity, your fellow initiates are here to heckle you, befriend/abuse you, and occasionally provide intellectual conversation if the situation demands it. Well, some of them. That being said, the Prophets’ core community is the reason we were able to build this mod at all, since this is, at its core, a community project. With slick new forums already set up a short time ago, it would be a disservice to yourself not to jump in. Joining keeps you in the loop in both jovial development banter and the times of games planned within the members, as the multiplayer portion is heavily recommended for beta-testing. Detailed community feedback is why we’re bothering to have a beta at all, so I know as tempting as it is to download it and then retreat back to your corner of the internet, throw us a bone here.
Since the initial release candidate is finally out, subsequent patches including both added content and gameplay fixes will begin arriving pretty regularly. This’ll lead all the way up to the ensuing Covenant release that will act as the final for the Entrenchment edition of the mod. When we make the jump to Rebellion, you’ll begin to see Halo 4 content as well as the fleshed out Forerunner faction. While a later news post will be detailing the faction split that while occur during it, most of the concepts aren't finalized and will likely require community discussion. Stay tuned for the update in the coming days regarding the first patch, currently being hammered out.
Yours in service,
Links for the curious: