A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
A station that is as versatile as they come, the Anchor-class is a complex mix of roles depending on which abilities are chosen. It's size and general lack of anti-ship armaments means it needs to be built on well-defended worlds, however.
Props to the Homefront team:
Moddb.com
I got to say i have revalued this mod.
The massive fleet numbers you can achive in this game, and the whole exploration/colonization and defense of the systems make this game a real masterpiece.
The only thing i dont like are the vanilla ship and the slow fights, which you are going to change as you promised fast paced battles right?
Let's just say you're in for a shock when you get into your first fleet engagement.
Fleet composition becomes more important than micro-managing. You basically direct the overhead war while the individual ship captains do their own thing once you tell them to attack, because of the speed of the game. You can micro on occasion, but large fleet engagements would be difficult to do so for sure.
What Canada said.
My first battle:
"OOh cool! A battle!!!!"
*sits back to wait*
5 seconds later...
"WTF ITS DONE ALREADY!?!?!?!?"
damn plasma torpedos
I have the mod but great job guys.
I absolutely love this photo. Gives a essence of lots of activity happening in and around the structure. You can just imagine all the merchant ship traffic as well as cargo haulers moving in and out of transit between planets and patrolling UNSC ships. And I can just picture the people in the station going about their daily lives.
It brings warm feelings to my heart.
I could of sworn we didn't have hearts...
So...are you guys...like...a thing?
I imagine a sensitive gay robot couple.
Jesus, I need to go outside.
I'm made of male and female appendages. I am unisex Reaper...Armada
Just curious but would you consider adding a partially constructed frigate that is docked with the station kinda like how it was in Halo: Reach?
No. Maybe we can come back to it later, but right now we've got way more important things to work on.