Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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With spring approaching and the cold...very slowly creeping away, we've shook off the ice and sprung new shoots of progress, and the near future promises to be quite sunny.

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We've made quite a few changes here at BLS in the past few weeks, for example you'll notice i'm the one posting the update and not OJ or RL. This is because a couple of weeks ago i returned to my modeler/leader position with HHF with some new strategies concerning getting a good, playable beta out to you guys that actually reflects what we want HHF to turn out like when it's finished.

Unfortunately, at the same time we removed Ringleader from the team due to some incompatabilities, and while we will miss his talents as a concept artist, we are confident in the rest of the team's skill to shine through and fill the gap left. Sadly this does mean we're no longer allowed to use the rest of his designs, but efforts are already going into slowly rebuilding our stockpile of designs.

The efforts of which have already begun to pay off in the past two weeks:

Bigger, better, and more bad ass

The old Astreus battleship was modeled when i was still pretty new to modeling, i knew how to get a box to look like a spaceship, but very little else about making a good working model. All the models suffered from this, taking up more resources and being prone to errors upon exporting and texturing, and i took the opportunity making a more work-friendly model to revamp the design into something a little more original, rather than a built up marathon.

The new Astreus boasts two SMACs, multiple ballistic turrets, and two double barreled MAC turrets the size of destroyers (Yet to be modeled) and a hell of alot of armour. While we're very aware this sounds overwhelmingly lethal, that's exactly what the Astreus is designed to be.

...And back from a more halcyon era

Is a coincidentally named cruiser that was in bad need of a revamp.

Forward unto Frigates

We found our selves with a problem recently as to how to treat frigates in relation to stike craft, as it's quite obvious that both the forward unto dawn and in amber clad from the halo games are far too small to carry a single longsword, much less a full compliment for space operations. However, the books state frigates can indeed carry longswords, and so to comprimise we have decided to brand the Halo2/3 frigates as "Strike" frigates - Fast, light frigates with enough room to carry large compliments of marines, ODSTs and accompanying vehicles, aswell as pelican bays and landing ramps to unload such forces onto the ground. These frigates are designed for patrols and fast-responses to bolster the garrisons of colonies in preperation or response to invasion, aswell as in-atmosphere combat, but lack the punch and armour to effectively act in fleet operations.

However, to effectively participate in naval engagements, the frigate would need to be bigger, meaner, and have enough storage space to carry it's own compliment of longswords. Thus, the space-only combat frigate was conceived.

The small things matter, too

As already mentioned, we are no longer allowed to use RL's designs, which included the Scimitar, Halberd and Wolfclad.

To fill the role of the wolfclad, we now have the Hammerhead corvette, a small ship equipped with archer missiles and rapid-fire AA cannons to deal with Seraph swams, aswell as impressive sensors to act as long range escorts and patrol ships.

Sadly the turrets aren't modeled yet, but they'll be placed on the "hammer" part.

In addition, we also have a new design for the Scimitar, focusing more on the "drone" aspect

Aswell as it's larger counterpart, the Longsword interceptor.

Now with the diamond engine intakes and a far lower polycount with higher detail resembling the original from Combat Evolved.

And one more thing

Later in the week we'll be showing you some screenshots of these beauties in-game and fighting, aswell as giving you a run-down of the resourcing system currently under development. Stay tuned for that.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

Sexy.

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burstisaac
burstisaac - - 364 comments

all i can say is wow

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chakotay02
chakotay02 - - 591 comments

Very very cool, just one small thing, why was Ringleader removed from the team exactly and why aren't you allowed to use his designs anymore? That seems rather harsh.

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overlordjebus
overlordjebus - - 158 comments

Conflict of interests.

He said we couldn't use his designs.

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chakotay02
chakotay02 - - 591 comments

Lame, so what do you still have left besides the new ships?

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V3LO Author
V3LO - - 1,887 comments

We're re-doing all the old ships anyway, as mentioned, none of the old models are that friendly for putting in-game or working with, and most have errors and missing faces for some reason.

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chakotay02
chakotay02 - - 591 comments

Well, if you need any help with modeling, let me know.

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Blamtroid
Blamtroid - - 985 comments

Me too, I'm always willing to help with anything I can ^_^.

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RedTiki
RedTiki - - 221 comments

the awsomeness in thesee pictures are big.

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dud_doodoo
dud_doodoo - - 333 comments

I'm not a huge fan of the scimitar.

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xerofdv
xerofdv - - 144 comments

well the new models are pretty awesome keep it up! (any tips regarding modeling?)

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V3LO Author
V3LO - - 1,887 comments

Focus on overall shape rather than being caught up with constantly sub-dividing faces and extruding to make it look more complex. Use the weld tool (Or what ever vertex merging tool your programme uses) everywhere you can cause it'll really cut down on the polygon counts while still letting you make transitions between complex and simple shapes. Try sketch side/top/front views to work off as it'll speed things up.

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Geeeky
Geeeky - - 23 comments

Will the astreaus (or however that is spelled) be made? Hyperspaced in like the shipyard is on the un-modded Homeworld 2 or made in a shipyard?

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Geeeky
Geeeky - - 23 comments

I was just thinking, maybe you could add the MAC turrets on the Battleship as buildable modules? So you can choose if you want like, sensors or an Extra mac turret.

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