Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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New UI
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VWV
VWV - - 960 comments

Really good looking.

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TheBleachDoctor
TheBleachDoctor - - 938 comments

What unit is that?

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Runemaster117
Runemaster117 - - 197 comments

Looks like the Talos from the hologram in the bottom

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880Zero Author
880Zero - - 2,557 comments

yeah its the Talos

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Sarge_Rho
Sarge_Rho - - 4,654 comments

Wait, does this mean...we can bomb off all of the turrets?

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880Zero Author
880Zero - - 2,557 comments

Not entirely. They can be damaged by missiles and such, but cannot be destroyed. And this basically means that once a turret reaches 0, it will take them a while to be repaired.

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Komrade-Buchino
Komrade-Buchino - - 113 comments

Makes it simpler, nice.

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Description

For whoever said "I don't get why mods don't make custom UIs," I blame you for this. Honestly, it has been a long time coming, but seriously. Go die for making me stay up so late finishing this. All in one day's work.

The idea behind our UI has always been a holographic look. I personally went with a lighter background so you can see through the UI easier. I don't know about everyone else, but I like seeing everything, and sometimes the old UI was just cumbersome. Now it's a window of informational goodness.

Some of the stuff, like the taskbar buttons and some of the build/research/launch stuff is either hard coded, or I haven't found it yet. It's pretty much finished, but I would still consider this a WIP.