Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
For whoever said "I don't get why mods don't make custom UIs," I blame you for this. Honestly, it has been a long time coming, but seriously. Go die for making me stay up so late finishing this. All in one day's work.
The idea behind our UI has always been a holographic look. I personally went with a lighter background so you can see through the UI easier. I don't know about everyone else, but I like seeing everything, and sometimes the old UI was just cumbersome. Now it's a window of informational goodness.
Some of the stuff, like the taskbar buttons and some of the build/research/launch stuff is either hard coded, or I haven't found it yet. It's pretty much finished, but I would still consider this a WIP.
Really good looking.
What unit is that?
Looks like the Talos from the hologram in the bottom
yeah its the Talos
Wait, does this mean...we can bomb off all of the turrets?
Not entirely. They can be damaged by missiles and such, but cannot be destroyed. And this basically means that once a turret reaches 0, it will take them a while to be repaired.
Makes it simpler, nice.