Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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zombie-yellow
zombie-yellow - - 339 comments

Cool ! You're working very fast ! =D

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TheBleachDoctor
TheBleachDoctor - - 938 comments

I like the Covenant.

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TheNodCommander
TheNodCommander - - 1,114 comments

(buried)

HRINC. Halo Reach Is Not Canon. They messed up, bigtime.

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880Zero Author
880Zero - - 2,557 comments

Actually it is so deal with it.

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Thib
Thib - - 1,691 comments

Hey!
Awesome, but how you find a way to do this ?
I tried months ago to create something like this but the shields were always on...

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880Zero Author
880Zero - - 2,557 comments

The shields are always on right now, the actual shield effect doesn't show up until after the ship is dead.

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spartan-G257
spartan-G257 - - 1,336 comments

I think he meant the shield being shown where it was hit and only showing up when it was hit

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Description

Thanks to Helge129 for pointing out the shields in the Halo Reach trailer "Remember Reach." I figured out a nice and easy way to do hugging bubble shields that are very close to the trailer I think.

Also, shield hit effects. Was inspired to do them based on the only interpretation I could find:
Halopedia.org

Still playing with effect size atm.