Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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IceBlade09
IceBlade09 - - 203 comments

I like the Hull-hug shield effect more. Correct me if I'm wrong but don't the books describe it as such? As far as performance goes how big of a dip are you talking?

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TheBleachDoctor
TheBleachDoctor - - 938 comments

True, but with the amount of ordinance the UNSC outputs, that thing will be shown pretty much 24/7. How badly will it affect performance?

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880Zero Author
880Zero - - 2,557 comments

It's the same mesh file as the base ship, just up scaled to cover the hull. So it's essentially double the ship on screen at once.

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TheBleachDoctor
TheBleachDoctor - - 938 comments

Oh yeah. That's gonna kill the framerate.

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Whizzard
Whizzard - - 459 comments

Kill the framerate? *looks at his PC*

I dunno, modern PCs should have more than enough resources to handle the double amount of ships on screen.

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wazzaBlues
wazzaBlues - - 92 comments

The homeworld 2 engine might not though.

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880Zero Author
880Zero - - 2,557 comments

Also this is not the shield hit effect, this is the shield fail effect.

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whiteb90
whiteb90 - - 3 comments

If its only visible when the shields fail, would it cause that noticeable of a dip in frame rates?

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I like the shield texture, but maybe you should use a shield model with fewer polygons and which doesn't follow the contour of the ship as closely.

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880Zero Author
880Zero - - 2,557 comments

Yeah I was thinking that, too. For now until I can come up with a good method to do that, I'll keep the ovoid shields.

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Keksz
Keksz - - 1,799 comments

just take the base model and run some optimizer modifier over it...it doesnt have to look good but just retain the main shape and then slap some serious high poly smooth on it. That should do it.

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880Zero Author
880Zero - - 2,557 comments

I have already tried this and only works if the mesh is one solid mesh, otherwise desperate pieces of mesh don't scale properly. I am trying to come up with a way to stretch a basic cube over the ship and then smooth but I haven't found a very good way of doing it yet.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Use one of the lower LOD levels. Surely LOD_3 is a single mesh?

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Commander_Jbug
Commander_Jbug - - 430 comments

This looks just like I imagined it would! Great job guys!

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spartan-G257
spartan-G257 - - 1,336 comments

I couldn't ask for a better covenant shield. It's gonna kill frame rate though

Question: how does the shield die?
Does it flicker a couple of times and then it's gone
Does it just disappear
Or does it violently shatter like the personal ones in the games

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880Zero Author
880Zero - - 2,557 comments

It will flicker and die.

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jokamo
jokamo - - 868 comments

Could you create an option in the games menu to change between the two?

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spartan-G257
spartan-G257 - - 1,336 comments

I agreed with this it would be better if you could change between the two but is it even possible (you know hard coding)

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880Zero Author
880Zero - - 2,557 comments

No that's unnecessary work.

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mirrison
mirrison - - 8 comments

I like both effects but we've go to Remember this is an old game engine so do what runs best in the game

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spartan-G257
spartan-G257 - - 1,336 comments

It wouldnt necessarily work like that as it might depend more on the computer than the game engine with this particular piece

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880Zero Author
880Zero - - 2,557 comments

Its an old 32 bit game so even if you have a giant gaming rig, it still only uses one core of your processor

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scufmark
scufmark - - 152 comments

Will it flicker when it get hit or show a soft flash of light when the shield is hit? Or will the ordinance just detonate on the shield and create small fireballs on the edge of the shield until it shuts down?

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880Zero Author
880Zero - - 2,557 comments

We have special shield hit FX. Only the area where the bullet hits the shield will show up.

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Description

This is more of a hull-hugging style and not ovoid. Will require a bit more resources, but is only on screen for a short period of time.