Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Shield2
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IceBlade09
IceBlade09 Feb 13 2013, 8:08pm says: Online

I like the Hull-hug shield effect more. Correct me if I'm wrong but don't the books describe it as such? As far as performance goes how big of a dip are you talking?

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Feb 13 2013, 8:20pm says:

True, but with the amount of ordinance the UNSC outputs, that thing will be shown pretty much 24/7. How badly will it affect performance?

+1 vote     reply to comment
880Zero
880Zero Feb 13 2013, 8:23pm replied:

It's the same mesh file as the base ship, just up scaled to cover the hull. So it's essentially double the ship on screen at once.

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TheBleachDoctor
TheBleachDoctor Feb 13 2013, 9:34pm replied:

Oh yeah. That's gonna kill the framerate.

+1 vote     reply to comment
Whizzard
Whizzard Feb 15 2013, 11:28am replied:

Kill the framerate? *looks at his PC*

I dunno, modern PCs should have more than enough resources to handle the double amount of ships on screen.

+2 votes     reply to comment
wazzaBlues
wazzaBlues Apr 9 2013, 10:36am replied:

The homeworld 2 engine might not though.

+2 votes     reply to comment
880Zero
880Zero Feb 13 2013, 8:24pm says:

Also this is not the shield hit effect, this is the shield fail effect.

+1 vote     reply to comment
whiteb90
whiteb90 Feb 13 2013, 11:39pm replied:

If its only visible when the shields fail, would it cause that noticeable of a dip in frame rates?

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Feb 13 2013, 8:27pm says:

I like the shield texture, but maybe you should use a shield model with fewer polygons and which doesn't follow the contour of the ship as closely.

+1 vote     reply to comment
880Zero
880Zero Feb 13 2013, 8:37pm replied:

Yeah I was thinking that, too. For now until I can come up with a good method to do that, I'll keep the ovoid shields.

+2 votes     reply to comment
Keksz
Keksz Feb 14 2013, 7:53am replied:

just take the base model and run some optimizer modifier over it...it doesnt have to look good but just retain the main shape and then slap some serious high poly smooth on it. That should do it.

+1 vote     reply to comment
880Zero
880Zero Feb 14 2013, 12:59pm replied:

I have already tried this and only works if the mesh is one solid mesh, otherwise desperate pieces of mesh don't scale properly. I am trying to come up with a way to stretch a basic cube over the ship and then smooth but I haven't found a very good way of doing it yet.

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Feb 17 2013, 3:40am replied:

Use one of the lower LOD levels. Surely LOD_3 is a single mesh?

+1 vote     reply to comment
Commander_Jbug
Commander_Jbug Feb 13 2013, 9:35pm says:

This looks just like I imagined it would! Great job guys!

+1 vote     reply to comment
spartan-G257
spartan-G257 Feb 14 2013, 1:50am says:

I couldn't ask for a better covenant shield. It's gonna kill frame rate though

Question: how does the shield die?
Does it flicker a couple of times and then it's gone
Does it just disappear
Or does it violently shatter like the personal ones in the games

0 votes     reply to comment
880Zero
880Zero Feb 14 2013, 2:30am says:

It will flicker and die.

+1 vote     reply to comment
jokamo
jokamo Feb 14 2013, 4:14am says:

Could you create an option in the games menu to change between the two?

+1 vote     reply to comment
spartan-G257
spartan-G257 Feb 14 2013, 5:36am replied:

I agreed with this it would be better if you could change between the two but is it even possible (you know hard coding)

+1 vote     reply to comment
880Zero
880Zero Feb 14 2013, 12:56pm replied:

No that's unnecessary work.

+1 vote     reply to comment
mirrison
mirrison Feb 14 2013, 5:43am says:

I like both effects but we've go to Remember this is an old game engine so do what runs best in the game

+1 vote     reply to comment
spartan-G257
spartan-G257 Feb 14 2013, 5:48am replied:

It wouldnt necessarily work like that as it might depend more on the computer than the game engine with this particular piece

+1 vote     reply to comment
880Zero
880Zero Feb 14 2013, 12:56pm replied:

Its an old 32 bit game so even if you have a giant gaming rig, it still only uses one core of your processor

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scufmark
scufmark Feb 14 2013, 4:21pm says:

Will it flicker when it get hit or show a soft flash of light when the shield is hit? Or will the ordinance just detonate on the shield and create small fireballs on the edge of the shield until it shuts down?

+1 vote     reply to comment
880Zero
880Zero Feb 14 2013, 5:39pm replied:

We have special shield hit FX. Only the area where the bullet hits the shield will show up.

+1 vote     reply to comment
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Description

This is more of a hull-hugging style and not ovoid. Will require a bit more resources, but is only on screen for a short period of time.

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Entertainment
Date
Feb 13th, 2013
By
880Zero
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