Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
It's been over a week and this is all I've really been able to work on.
The Gantry is the Cruiser production platform, in case you're new. Before it used three different diffuse textures, which means a total of 9 textures (3 diff, 3 glow, 3 norm). Now, it just uses one 2048x2048 texture (3 counting the other two maps). So far the game runs better with the one 2048^2 texture than the 1024^2 texture, but if performance begins to drop on slower machines, I might end up resizing it back to 1024^2. Still, looks a hell of a lot better.
The new texture also comes with more nav lights to illustrate certain areas of the station better, such as flashing lights pointing to exists in the fighter bays, exit lights in the corvette bay and the giant flood lights in the cruiser mooring. The station has also been rotated 90 degrees so the front of the station is actually the wall. Why did I do this? Well, in the event of an emergency, you can put the Gantry in front of Anchor 12 and it can possible protect the station from frontal damage much like the Cradle did over Sigma Octanus IV.
So what's next? Well, I still have the Hermes and Orthrus to do, as well as the tiny probe probably no one uses. :P Enjoy.
Looks pretty swell.
Looks sexy as hell
Can't wait to use it as a shield.
When I was playing against the Covenant, some torpedoes made it through, but only a small portion. It works pretty good, just for frontal assaults though. It's also pretty hard to position, so maybe in the future I might add a latch point to Anchor 12 for the station to dock to it to act like a real shield or something.
That would be cool.