Our representation of Halo's iconic space combat in the Homeworld 2 engine, putting the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and providing a balanced and competative experience.
Took a break from the Covenant real quick to touch up on the UNSC since they've been asking for it for a while.
Made some tweaks to the Manufactury, aka giving it proper ambient occlusion maps and changing the specular/gloss levels to par with my most recent texture changes.
Scaffold received the biggest overhaul, though. It's not a flamboyant blue anymore, it's more of a UNSC drab style blue metal. With team colors.