Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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VWV
VWV Jan 27 2013, 12:05pm says:

CH-53 sea stallion tribute?
Anyway what i would like to see are the two UNSC ships who have the old pattern with the new texture.

+1 vote     reply to comment
880Zero Author
880Zero Jan 27 2013, 12:59pm replied:

Halopedia.org

And yeah I would like to do the Hermes and Orthrus, but this was much faster. They're still on my to-do list.

+2 votes   reply to comment
VWV
VWV Jan 27 2013, 5:19pm replied:

In the campaign they aren't two symmetric structures single or i'm wrong?

+1 vote     reply to comment
V3LO Creator
V3LO Jan 27 2013, 7:16pm replied:

Yeah they're detached in the campaign but they seemed to come in pairs fairly often. We attached them together to help hide the pop in when the ship is finished.

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zombie-yellow Online
zombie-yellow Jan 27 2013, 7:52pm replied:

Just a dumb question: would it be possible to make a build animation ? Like seeing the ship being built or something. I think I'm dreaming, but meh... :)

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880Zero Author
880Zero Jan 27 2013, 8:10pm replied:

HW2 does not support build animations in the way you're thinking of. Through coding you can trigger an animation to play when something is being built, but that's only good for something like what the B5 mod did: have a ship appear from FTL next to the build capable ship.

+1 vote   reply to comment
zombie-yellow Online
zombie-yellow Jan 28 2013, 12:27am replied:

I see... Old engines are somewhat limited in terms of animations... The Battlefield 2 engine has crappy animations too.

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880Zero Author
880Zero Feb 1 2013, 4:08am replied:

it's not that the animations are crappy, they just aren't supported.

+1 vote   reply to comment
TheBleachDoctor
TheBleachDoctor Jan 27 2013, 3:14pm says:

That shipyard is very classy.

+3 votes     reply to comment
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Description

Took a break from the Covenant real quick to touch up on the UNSC since they've been asking for it for a while.

Made some tweaks to the Manufactury, aka giving it proper ambient occlusion maps and changing the specular/gloss levels to par with my most recent texture changes.

Scaffold received the biggest overhaul, though. It's not a flamboyant blue anymore, it's more of a UNSC drab style blue metal. With team colors.

Image Details
Type
Demonstration
Date
Jan 27th, 2013
By
880Zero
Size
1680×1050
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