A Halo Total Conversion for star wars empire at war: forces of corruption, Replacing the Star Wars Factions with The UNSC, The Covenant and The Flood. Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Report RSS Apex Studios Weekly Update 27/07/2010

For the first time in several weeks Apex Studios brings you a dose of awesome to keep you entertained... Be careful though, Hogs, Destroyers and points inside.

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United Nations Space Command PR-TRANSMISSION 44877O-89
Encryption Code: Red
Public Key: file /charlie-nine-four-six/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
Kapow! We're back, and it's been a while too, so I'm going to just get on with it.

Covenant at War

The Covenant, until recently they've been playing curiosly small role in the mod, with only three ships and two fighter classes to fend off the UNSC's various weapons of destruction, but not anymore. The mod Halo: Sins of the Prophets for Sins of a Solar Empire (https://www.moddb.com/mods/halo-sins-of-the-prophets) are good friends of ours, we've been working with them and trading models for quite some time and now they're helping us fill in the Covenant shaped hole in CaW.
The first ship to be revealed from this trade is the Covenant Destroyer, fully skinned and ingame:

Apex Studios Weekly Update 27/07/2010Apex Studios Weekly Update 27/07/2010
Apex Studios Weekly Update 27/07/2010

More will be revealed in a later update.

Variety is the spice of... warthogs?

Hmmm... ground work, haven't shown any of this for a while never the less, here we go.
We have three types of hog on display today, the standard chain gun, your faithful companion the gauss hog and finally the rocket hog, as seen in halo 1 pc:

Apex Studios Weekly Update 27/07/2010

And yes, before you ask, we are indeed working on a troop hog aswell.

Hardpoints, points that are hard

To help give the mod a totally new feel we've been re-designing everything, no matter how small, and today I'm pleased to bring you a first look at our new hardpoints, well, the ones for the engines and the weapons, you'll have to wait till next time to see our shield hardpoints.

Weapons:
Standard:
User Posted Image
Mouseover:
User Posted Image

Engines:
Standard:
User Posted Image
Mouseover:
User Posted Image


Ingame:

Apex Studios Weekly Update 27/07/2010

Something's missing...

And that something would be Anh, he's been disconnected from the internet for quite some time, so unfortunately you're not going to get to read his usual wall of text and awesome, sorry guys, maybe next time.
Speaking of next time, it's won't be for two/three weeks due to me being exceedingly busy, but trust me, when the wait is up, it'll be worth it, have a good few weeks everyone, see you on the other side.
/end file/

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HawkCommander
HawkCommander - - 29 comments

Short but sweet, like the hard points, are you doing anything to vary them depending on the hardpoint themselves? for exampel will a light cannon have the same logo as a heavy cannon?

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WooZIE997
WooZIE997 - - 508 comments

that would be cool but ive noticed in most mods that change the hardpoints just stick to the same icon for lasers all around. but this mod isnt just any other mod hehehe

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DerpBlarg
DerpBlarg - - 4 comments

Hmm, just wondering, would you do the new Reach hog or is that too recent.

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Wariscool
Wariscool - - 647 comments

Be cool if they did!

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ODST_General
ODST_General - - 260 comments

Poor Anh I know how it goes, I gotta mooch off friends for web use.

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Ralok
Ralok - - 591 comments

stop updating thing, there are too many updates

and dont even think about telling me the release date

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