The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Wraith Tank
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joey5452
joey5452

i say leave it this way now i wonty have to worry my *** gets kicked by your awesome wraith model ^^

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the_Farseer Author
the_Farseer

Haha :) Well...I'd rather have it fixed and risk your *** getting kicked. Nothing personal. lol

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joey5452
joey5452

nah as you know always joking around but admire your awesome work ;)

and dont worry you are the FARSEER you will fix it ^^

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the_Farseer Author
the_Farseer

damn straight! :)

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Grinder27
Grinder27

d-d-did you just quote me? DID YOU JUST QUOTE ME??? M-MY LIFE IS... COMPLETE!
:P

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the_Farseer Author
the_Farseer

Haha :) well I think it's quoting many people

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AnhNhan
AnhNhan

That reminds me of our own wraith... It also doesn't shoot at anything but at things across the whole map. Funny to watch ^^
Yeah, seems to be the projectile. It once worked, then I played around with gravity and speed. Bam!

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the_Farseer Author
the_Farseer

Exactly what happened to me! I tweaked the gravity settings and then it started shooting at things on the other side of the map, even through fog of war... So I set them back and now it doesn't shoot at all...

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DDguy
DDguy

:O Epic!

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Ricochet-
Ricochet-

Beautiful!

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TAL-EL
TAL-EL

Have you tried using the codes from the drones in the stargate mod? they are explosives, not sure if its what your looking for....... but hope it could help

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Nerdczar
Nerdczar

who,this is so good.

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Geth_Prime
Geth_Prime

i see a Reach rocket hog in the back.

i also see you added the gunners, nice detail.

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HammBoyTheDestroyer
HammBoyTheDestroyer

Perhaps by using the SPMA-T (or whatever the Imperial artillery is called) model as reference you could find a little detail you overlooked to get the grenade projectile to fire, or maybe a minor detail in the SPMA-T code? The Imperial artillery is about the only vehicle that uses the grenade code so you answer may be there. Of course, with you being you, I'd be surprised if you haven't thought of this already. Epic model by the way! I always hated getting stuck in the turret during co-op campaign....

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HammBoyTheDestroyer
HammBoyTheDestroyer

One more thing: Is the turret coded as a hardpoint? If not, it should be. Grenades typically only fire from turrets (the SPMA-T has its main turret and then small gun hardpoints on the side). Also, there are a few lines of code that have to be used in addition to the normal turret coding to convince it that it wants to fire a grenade. Hope that helps.

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the_Farseer Author
the_Farseer

Mind posting that code? I had wondered if it was related to this but I have been checking other things first (bone names, possible required animations, grenade-specific code, etc)

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HammBoyTheDestroyer
HammBoyTheDestroyer

This isn't so grenade specific, but make sure you have the TURRET behavior. Without this it will only fire hardpoints and basic projectile code (like an infantry unit does).

Hope this helps.
Also, you may want to check that the turret code looks close to what I have below. It looks like it shouldn't matter, but the Alamo engine can be very picky, especially with grenades. Some lines, of course, apply only if you are requiring the Wraith to deploy.

<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
<Turret_Deployed_Rest_Angle>0.0, -45.0, 0.0</Turret_Deployed_Rest_Angle>
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
<Apply_Y_Turret_Rotate_To_Axis>0</Apply_Y_Turret_Rotate_To_Axis>

<Turret_Targets_Ground_Infantry> 3 </Turret_Targets_Ground_Infantry>
<Turret_Targets_Ground_Vehicles> 2 </Turret_Targets_Ground_Vehicles>
<Turret_Targets_Air_Vehicles> 9999 </Turret_Targets_Air_Vehicles>
<Turret_Targets_Anything_Else> 1 </Turret_Targets_Anything_Else>

Hope this helps.

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the_Farseer Author
the_Farseer

Yeah, the issue is that I don't want the wraith to deploy like the SPMAT does... I can get it to work when I give it the deploy ability and basically copy the SPMAT exact...but forcing it to deploy in order to shoot is awkward...

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HammBoyTheDestroyer
HammBoyTheDestroyer

Did you change the <Fire_When_Deployed> and <Fire_When_Undeployed> lines? these may not be the exact lines of code, but there is something very close to this near the turret data I posted.

And by the way, the model is very, very shiny. I like.

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the_Farseer Author
the_Farseer

I took out the deploy code completely. I actually have it working now btw...just need to tweak the gravity and such so that it doesn't shoot quite so far. lol

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HammBoyTheDestroyer
HammBoyTheDestroyer

Glad you could fix it! Projectile looks very nice by the way....

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vaders_Legion
vaders_Legion

Don't have FOC installed right now, but if I remember correctly, when Codeuser And I were working on FX mod, we encountered this issue with the republic sabertank. Codeuser figured it out though, I think it had something to do with behaviors...
If i were you, I'd throw the wraith into the fx mod as a model replacement for a few minutes to see if its the model thats the issue.

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the_Farseer Author
the_Farseer

YES. I will do this! Thanks :)

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vaders_Legion
vaders_Legion

Well ****, Now that I'm awake, I came back to see if that helped and reread the title of the thread...What I just posted a second ago is useless lol.

Check turret elevation extents, behavior, and, on the projectile to check if its causing the problem, change the gravity to something that would allow it to fire STRAIGHT, like a typical projectile so you can test if its the fireing parabola that's ******* with it. Also might want to up the max speed because i found out the faster it goes, the less of an affect the gravity has on it.

Also, you might want to disable the secondary guns while you're testing ****. I thought that was the issue earlier. I remember that most vehicles wouldnt turn to fire on targets if theres another turret, thats the issue i was referring to codeuser fixing earlier...

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the_Farseer Author
the_Farseer

The turret doesn't effect the Wraith's facing, fortunately. It faces and tracks it's targets but it just won't fire. I'll check those other things though and thanks for the help :)

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the_Farseer Author
the_Farseer

THANKS EVERYONE

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WazzaW
WazzaW

Brave marines! Rushing towards two Wraiths like that! XD
Awesome model as always Farseer. The reflections are fantastic. :)

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the_Farseer Author
the_Farseer

They've got a rocket hog for support so they may have a chance...but not much of one...

Thanks :)

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zman111
zman111

wow awsome pic, hope you get the main gun working

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the_Farseer Author
the_Farseer

Thanks, me too :)

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880Zero
880Zero

Special ability: Splatter. Would wreak havoc on those Marines. :P

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the_Farseer Author
the_Farseer

All vehicles in EaW could run infantry over...so can these :)

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joey5452
joey5452

nah just fall to the ground place a sticky nade or 2 under the wraith and hope its levitation drive doesnt fail when your under it ^^

and kaboom bye wraith :P

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Rossko
Rossko

Or the the Wraith stops because the elite has to make use if the hedge.

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Description

This is the final model for the Wraith. Notice the pretty, real-time reflections on the hull :) Now, after a long time, I have the damn turret working but the main gun still won't fire. So if ANYBODY has any idea how to get it to work, post your solution here because I'm out of ideas... To narrow your choices, Rigging is good (will shoot anything BUT the grenade-type projectiles) and code is good. The problem, I think, is with the projectile...but I don't know for sure.

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