This mod will feature UN-skippable monologue and dialogue. You have been warned!
Steam Greenlight, motherfuckers! VOTE!
July, 1883. Half-Rats is, as he usually seems to be; down on his luck and fretting for the future. One fateful night, he carelessly decides to drown his sorrows with strong libations - and he runs up a tab at a pub he knows he can't pay...Remarkably; Instead of a reproachful speech and coarse removal, he is instead told a tale he can hardly believe. A tale involving great riches, but even greater peril. If he was not so desperate, he wouldn't conceive of embarking on what could be a wild goose chase to locate a forgotten and virtually unknown town. Half-Rats' doubts were abated somewhat when the publican shews his utmost sincerity - albeit in a strange and effusive manner - and draws him a rude map.
"Thank the lord, for he smote that place from the Earth in '81. We lived, but most met their destruction the night that liberating conflagration visited freedom upon us. We're the last of 'em...There was a vault in the bank, large sums of money would have been stole away there, safe. We vowed never to go back, to keep that place a dread secret until tonight."
The seemingly mythical town in question is referred to as "Eminence". With no other hope to speak of, and fearing that this may be treachery after all; Half-Rats is still compelled to begin this peregrination to his "El Dorado" with weapons at the ready. But he'll find much more than gold and banknotes before his journey is through. All is not what it seems, and he'll find a living, livid hell to contend with...And the close of a dilemma he'd all but forgotten.
- 24 brand new maps. Featuring several environments.
- Inventory items you can carry with you and use. Each with its own effects. you can carry up to 9 of each item on the planet.
- Lantern that requires oil to function.
- Monetary system. You can pick up cash and valuable objects in order to purchase items at stores.
- 21 brand-new enemies to contend with - Many with their own abilities and fighting styles.
- Mixed enemies that each utilize their abilities in a squad setting to take you down.
- 6 new period weapons.
- "Kicking" enemies and "Blocking" attacks during melee combat.
- "Half-Cat Cheroots" combat companion.
- Over 600 brand-new textures from scratch.
- New sounds!
- New music provided by my solo act, "Ague". www.facebook.com/agueforyou
Half-Rats – A somewhat educated gentleman who fell from grace long ago, but still retains a singular social fluidity and still holds fast to the moral compass of his upbringing, and has been known to rub shoulders with bad company, while also fraternizing with the upper class when he can – where some regard his kinship as a novelty at times. Likes his whiskey. He has a certain amount of mettle, and tends to show levity as a means of dealing with dire situations. He had heard the rumors of Eminence back in Detroit, and decided to embark on an adventure!
M1860 Cavalry Saber
.45 Colt SAA
Double-Barreled 12GA Coach Gun
Meat Pie (Health)
Dried Meat (Health, Armor, Damage Boost)
Cocaine Lozenge (Temporary Invulnerability)
Whale Oil (Lantern)
Beasts of Decay
Boss (Four (4) Freakin' Bosses, man!)
Powered by the Goldsource engine!
Heath Games is:
Half-Rats - Project Lead, 2D Art, 3D Art, Concept Art, Level Design, Writer, SFX and Music
OsirisGodoftheDead - Coding, Design Help
Shepard - Coding Lead, Conversion, Cleanup
CliffyV - Animator
ThanosHLD - Mapping, Writing Help, Level Design
Devan Miller - Resident VA
Netoxy - Modeling/Animation
"That moment when you realize you can't map in the daytime because your .wad is too dark..."
Story - 100%
Mapping - 100%
Code - 100%
Models - 100%
Animations - 100%
Sound FX - 100%
Scripting - 100%
Music - 100%
HR Voices - 100%
BUG FIXING - 100%
CLOSED TEST - 100%
Final Fixes - 100%
Open Beta DONE!
Release Version - 95%
Closed Beta Scheduling:
Finish Game March 19.
Closed Beta Phase 1 - March 20-27.
Fixes, Changes. Full reports by March 29.
Closed Beta Phase 2 - April 8 - 14.
Final fixes, changes.
"My El Dorado"
"Road to Perdition"
"Manor of Speaking"
"Trip the Light Fantastic"
Nearly two years ago, I had no idea we'd ever be going for the mythical Green Light...I didn't think that the world would be kind to a Goldsource mod. With a little "gentle nudging", I was talked into it, and decided "What the hay?"
This will be a great learning experience! Follow that link above and get to voting! Get your friends to vote, your family, EVERYONE! But if you're still not convinced, read on!
Since we're moving the Full version of Parasomnia's release date to Halloween 2017, this gives us much more time to polish everything off - and much more time for YOU to vote to get the full version of Parasomnia Greenlit. Also, we got some new updates that are sure to have you delighted...
I've got to say, the Beta team has been helping us out exponentially and have been very dedicated. Zikshadow has created a variation of the Undead Cop which uses a Henry. We've made some adjustments and added new features to several existing enemies that make them much more deadly, and all the more interesting! Adding to the gameplay as a whole, and filling niches that were presently left vacant in the Beta. We're not going to show you all of them, of course, but this Henry Cop should let you know - we mean business in the full version. Also, one of the more porcine enemies has a new ability...Watch out!
Aside from many of the minor code updates, bug fixes, map fixes, and re-imagined enemies - Shepard has programmed "Newgame+", which allows you to replay the game over again after you beat it with a special weapon, AND with one of several "Mutators" or gameplay modes activated for an extra challenge!
Little fixes, such as making ranged enemies more "Fair", and making combat smoother overall have also been implemented. Aside from that, we also decided to make use of some of the alternate skins I had created, and enemies' skins now change in relation to ambient light.
Teddy...had an accident...(Fell down the stairs and cut himself shaving.)
Aaaannd, that's all we're showing you for now. Oh, and there's this: New icon for steam, yo.
SO, with all this being said, you know who you're going to go and vote for now, don'tcha? Yeah, that's right! Half-Rats: Parasomnia on Steam this Halloween! Remember, it's FREE.
Pic of the Day:
Alright, my friends! Thank you all for keeping the Half-Rats series alive and well in 2017! Half-Rats, out!
So, we've got some news...some of you may have noticed that we pushed the date forward a bit...no fear, we're working hard to make sure "Half-Rats: Parasomnia...
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An updated version of the Half-Rats: Parasomnia Demo (for Linux and Steam only).
An updated version of the Half-Rats: Parasomnia Demo (for Windows and WON/Xash3D only).
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