Get the mod here! And if you want more Half-Rats, check out: Moddb.com
Parasomnia Source Code available here:
July, 1883. Half-Rats is, as he usually seems to be; down on his luck and fretting for the future. One fateful night, he carelessly decides to drown his sorrows with strong libations - and he runs up a tab at a pub he knows he can't pay...Remarkably; Instead of a reproachful speech and coarse removal, he is instead told a tale he can hardly believe. A tale involving great riches, but even greater peril. If he was not so desperate, he wouldn't conceive of embarking on what could be a wild goose chase to locate a forgotten and virtually unknown town. Half-Rats' doubts were abated somewhat when the publican shews his utmost sincerity - albeit in a strange and effusive manner - and draws him a rude map.
"Thank the lord, for he smote that place from the Earth in '81. We lived, but most met their destruction the night that liberating conflagration visited freedom upon us. We're the last of 'em...There was a vault in the bank, large sums of money would have been stole away there, safe. We vowed never to go back, to keep that place a dread secret until tonight."
The seemingly mythical town in question is referred to as "Eminence". With no other hope to speak of, and fearing that this may be treachery after all; Half-Rats is still compelled to begin this peregrination to his "El Dorado" with weapons at the ready. But he'll find much more than gold and banknotes before his journey is through. All is not what it seems, and he'll find a living, livid hell to contend with...And the close of a dilemma he'd all but forgotten.
- Brand new maps. Featuring several environments.
- Inventory items you can carry with you and use. Each with its own effects. you can carry up to 9 of each item on the planet.
- Lantern that requires oil to function.
- Monetary system. You can pick up cash and valuable objects in order to purchase items at stores.
- Man Brand-new enemies to contend with - Many with their own abilities and fighting styles.
- Mixed enemies that each utilize their abilities in a squad setting to take you down.
- 6 new period weapons.
- "Kicking" enemies and "Blocking" attacks during melee combat.
- "Half-Cat Cheroots" combat companion.
- Over 600 brand-new textures from scratch.
- New sounds!
- New music provided by my solo act, "Ague". www.facebook.com/agueforyou
Half-Rats – A somewhat educated gentleman who fell from grace long ago, but still retains a singular social fluidity and still holds fast to the moral compass of his upbringing, and has been known to rub shoulders with bad company, while also fraternizing with the upper class when he can – where some regard his kinship as a novelty at times. Likes his whiskey. He has a certain amount of mettle, and tends to show levity as a means of dealing with dire situations. He had heard the rumors of Eminence back in Detroit, and decided to embark on an adventure!
M1860 Cavalry Saber
.45 Colt SAA
Double-Barreled 12GA Coach Gun
Meat Pie (Health)
Dried Meat (Health, Armor, Damage Boost)
Cocaine Lozenge (Temporary Invulnerability)
Whale Oil (Lantern)
Beasts of Decay
Boss (Four (4) Freakin' Bosses, man!)
Powered by the Goldsource engine!
Heath Games is:
Half-Rats - Project Lead, 2D Art, 3D Art, Concept Art, Level Design, Writer, SFX and Music
OsirisGodoftheDead - Coding, Design Help
Shepard - Coding Lead, Conversion, Cleanup
CliffyV - Animator
ThanosHLD - Mapping, Writing Help, Level Design
Devan Miller - Resident VA
Netoxy - Modeling/Animation
"That moment when you realize you can't map in the daytime because your .wad is too dark..."
"My El Dorado"
"Road to Perdition"
"Manor of Speaking"
"Trip the Light Fantastic"
Call me crazy, but I decided to resurrect Heath Games and the Half-Rats mod series for one last mod. It was looking like I wasn't going to ever return to games, and especially Half-Life modding. I was burned out, didn't have it in me - Heath Games was basically dissolved, and there was a lot of negative feedback for the series that I let put a nail in the coffin...but after nearly dying from a gunshot, and losing almost everything, I decided I was going to turn everything around and dig the mod series out of the grave for one last hurrah - for those who have stuck around and were really disappointed by the dissolution of HG and the demise of HR mods. I didn't want to admit defeat by something as small as past mistakes, and the tiny, screeching voices of those who could never do what I do on a daily basis.
Half-Rats wouldn't give a damn, so why should we?
First thing's first - Changes for the better:
1. The lantern oil is getting the axe. The lantern has an auto recharge now.
2. We are capping the inventory at (5) of each item, but increasing the money cap.
3. We are adding new weapons, and fixing the issues with the old Parasomnia arsenal.
4. This story takes place during the day.
Heath Games is being joined by Myself, Netoxy, Shepard, Devin, and Zikshadow this go-round.
Additionally, there will be help from friendly grunts, much like the ones seen in Opposing Force...since the entire story-line is centered on the arrival of the US Army. Sometimes they'll be helping you, and other times, you, Barnaby and Half-Cat are the ones who will need to rescue them!
Pretty neat, huh? There will be several missions to undertake before the big finale, and they shall include elements/objectives like:
2. Search and Rescue
3. Civilian Aid
6. Take and Hold
It's up to you if/who you decide to take with you on each objective - as you'll have a few troops at your disposal - so choose wisely. I know you people, so we won't make it too hard in case you decide to go it alone and ignore a fair warning!
As you can see, this guy needs a lot of...civilian aid...don't think he can walk this one off.
By the way; I tested the new grunt models, as well as a couple others in Opposing Force, too. Here's some shots:
As mentioned before, some older enemies are making a comeback...
Before and after...
Poor Phipe didn't deserve that...
And...WHO'S THAT DEMON? Play and find out!
As you can see, we are making quick progress. One thing is for sure, we aren't going to rush. There is no deadline currently, and we are going to keep it that way. Thanks for your continued support!
Pic of the Day:
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The whole game in it's "v1.0b" version for the Linux operating system (SteamOS as well). Only Half-Life Steam is supported!
FMOD's upgrade (music engine's middleware) and client side optimisations for better FPS in certain situations. Steam Half-Life on Windows ONLY!
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Highest Rated (9 agree) 9/10
Awesome mod, quite a few improvements and additions over the previous 'Half-Rats: A Fever Dream' The story is pretty interesting and the maps feel a lot less linear compared to the last mod. It even has a cool little tutorial which is pretty helpful and not many mods do that. It really is one of a kind and the most work I've seen put into a Half-Life mod in the past couple years. The enemies were pretty well designed and were indeed very difficult especially if you're standing still. It was quite…
Dec 12 2016 by Lopper