Your name is David Leatherhoff, and you're addicted to a mysterious drug.
Lately you have started to experience hallucinations, nightmares picking at your deepest and darkest fears.
Finally, you've decided to seek help in Markland Hospital and...
You felt that you've been here before.
The pills awaits you in the bathroom exactly where you remember it, but it looks different somehow.
The dreams are the same as last time, as familiar as it is frightening, but their inhabitants now seems altered.
What is happening?
You contemplate taking the pills.
Remod is a mod for AoMDC that brings :
- Modified models, AoMDC already has HD models, but there's different models now along with the fact that there's no more holster/draw animations for reloading.
- Simple detail texturing for most of the textures, r_detailtextures must be set to 1.
Couldn't replace the actual textures since they're actually included in the BSPs and i still lack knowledge to modify them.
- Slight HUD changes, just the weapon icons to fit the new models, along with the fact that the battery icon now is affected by how many battery juice you have left.
- Modified UI, the main menu background image is made larger (less pixely), loading/pausing now uses custom graphics, and the letterboxing now works for widescreen (though the noise effect is unsalvageable).
- Sound changes, stuff like doors/weapons/items/etc.
- "Saved..." changed to give flickering effects.
This particular Remod does not include AoMDC, so you will need to install that first.
!NC! Furious - GMGeneral mag skin
Ambient.Impact - Various human-based models
Besli - Policeman/Detective model
Blitz - Axe skin
Bullet_Head - Glock model | P228 UV
Chimp - Revolver skin
Cliffton_Vlodhammer - Shotgun animations
Duffman - Revolver model
Ettubrutesbro - GMGeneral base model
Fearfisch - Hammer model
GamingLord - Gib models
Hav0c - Beretta
HoE Team - Addiction's guts skin
HoENE Team - Bullsquid model/skin
Kimono - GMGeneral base skin/Glock skin/Mp5k skin/Revolver skin
LeonelC - Original weapons compile used as base
Liquidator - Dead Male1 model/skin
Meltdown - Hammer skin
Millenia - Desert Eagle skin | Shotgun model/skin
MrCrash407 - Battery skin
NeoShroomish - Kitchen Knife model/skin
Nottingham - Axe model
Paranoia Team - Dead Girl1 body model/skin
Polygon - GMGeneral mag skin
Predaaator - Beretta
QUAD - P228 model
Ra777 - Twitchers model/skin
Romka - Dead Girl1 head model/skin | Dead Girl2 model/skin
Saxon - Twitchers model/skin
Schmung - UZI model
Sean' - GMGeneral UV
Sproily - Controller body model
Stoke - GMGeneral elcan model/skin | Desert Eagle model
Strykerwolf - Pistols/Mp5k animations
SureShot - Battery skin | Beretta
Team Psykskallar - David model/Controller head model/skin | Battery model
Thanez - MP5k skin
Toadie - Revolver animations
Twinke Masta - GMGeneral mag model | Beretta | MP5k model
Wang-chung - UZI skin
IIOPN - UZI animations
Water-Phoenix - Doctors/Dead Male2/Dead Male3 skin
Werewolf - Dead Male1 model/skin
ZikShadow - Remod author
fat_al - Gib models
kot23rus - Beretta
the_tub - P228 skin
- Install Afraid of Monsters DC as you would any other GoldSource based mod.
- Extract the contents of AoMDCRemod inside the "aomdc" mod folder.
- Overwrite everything.
- The mod adds simple detail texturing, if not activated yet, type "r_detailtextures 1" into the console.
And that's it.
End of my Remod streak.
Time for a break as i do whatever task college throws at me, wish me luck everyone!
The original Afraid of Monsters was one of my first travels through Half-Life psychological horror modding, way before Mistake/Cry of Fear/Grey, my memory of it has faded but i did recall sorta liking it, so when the DC version came out, i was as excited as the next guy.
Of course, back then, downloading speeds were extremely low and i didn't have internet (using internet cafes and flash drives to move around data), so i missed the release for a while until i was practically near high school levels of time.
When i did finally got to it, i liked it, the updates were awesome and the custom stuff was really cool.
I was a giant baby back then too, so, a lot of the scares really got to me as well.
The map brushes are really cool looking, with the mod having different endings with branching paths that makes each maps connected to the ending themselves different from each other, from simple different item/monster placements to straight out different maps.
Locations are varied, from the classic hospital setting, a city, a forest, and of all things, a mansion (as short as that part is).
Custom textures are also utilized well, not a lot of extra details put on them, but i can see Goldsource crying if they add all of the brushes to fit the currently flat walls.
Searching for buttons and/or keys is a pretty big thing in this mod, a couple of puzzles did appear, but are either too easy or wasn't really much of a puzzle (while it did took me a while to "destroy the devil" first time, it was then pretty much rendered to a 2 second done when i replayed it today after so long).
Combat however is an entirely different beast altogether, with enemies being unpredictable to melee (some attacks have windup and cooldown, some just strikes you the moment your hitbox meets theirs) and their heads twitching (causing difficulties in executing headshots).
The classic HL monsters still appear however, though are mostly just altered invisible agrunts (with their muzzle-faces being their only appearance) and near-invisible controllers (once again, faces).
A lot of people found quite the complaints with the mod, but a lot of things for me wasn't really troubling (call it having low/different standards or whatever), so even now my time with this mod was pretty good.
The flashlight didn't bother me that much since i've got a pretty good eye (i have like, 92% battery on 3heaven for goodness sake, on Medium, no, i did not modify the configs).
I always do the jump-on-top-of-enemies-whether-possible-and-hack-away so ammo wasn't really much of a concern.
Backtracking was okay since there are changes to the environments (well, extra enemies atleast) and one can appreciate the work done a lil' more.
The scares were either subtle (that first one in the Hospital wasn't really a screamer than it is a popupper), not really that scary (tringlady never did anyway), or was actually unpredictable (that forest lady, goodness gracious me she didn't even have to scream to scare me).
Though if you ask me if i did have gripes with this mod, it would be mostly the mod itself being balanced around Half-Life's mistakes rather than actual balance.
Like i said before, twitchers attack you randomly, i couldn't imagine fighting a twitcher fairly (even with an axe) without losing either 10/20 health or time & patience. Even their spawnings/placements are also complete nonsense, popping up either right next to you or behind you.
Invisible agrunts attack you first, causing immediate damage before you even manage to spot them since they are INVISIBLE (God help you if you have low health facing these guys AT POINT BLANK RANGE), the only way to find them first is by using the flashlight and pointing at a direction you think they are in.
Facing a pack of "houndeyes" without guns is suicide since they don't tell when they are going to do their charge shockwave attack (that you normally can disarm by attacking the charging houndeye).
The endings themselves are kinda awful, not the 4th one, just the first 3 one, mostly because that one ending was actually split into those 3.
So basically one ending wouldn't make a least gosh darn sense without you playing the other ones, and if you so happens to not know where the paths branch, back to the hospital you go you silly cow.
It would be nice if the 3 endings are basically the same thing in which you die, but the circumstances are different, like one could be getting caught and committing suicide like the first one, one could be where you got shot by the SWAT (27 deaths and God-knows injured with the suspect having guns would most likely bring the police full force), and the final could be accidental death where you walk off a cliff in heaven2 (as most hallucinations would probably end you with).
Anyway, i'm pretty much rambling at this point, so i'll leave you guys to your horrors.
Hope ya'll enjoy the remod.
Thanks for reading.
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Afraid of Monsters: Director's Cut port. Just copy AoMDC folder to folder where is 'valve' located.
I put this here because I have no choice, I can't add addons on Official AomDC page... so this is some another reanimation for AomDC you could say...
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