Half-Life: Absolute Zero is a mod dedicated to recreating the version of Half-Life that we never got to experience fully. Our goal to recreate the art-style and chapters featured off in Half-Life builds from early to mid 1998. It will feature all the chapters, monsters and weapons that never made it into the final game. Players will now be able to experience Communications Center, the military camp in Surface Tension, and players will also get to fight cut enemies like the Human Sergeant, the Panthereye, Stukabat, along with cut weapons such as the Chumtoad.

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Hey!!! What are these shenanigans???

These are a bunch of old abandoned content from development past, including content we said was completely lost when we released the first AZ Prototype from 2010 (it was found after we released the prototype). Everything that isn't a build in this archive is free to use in your Half-Life or even beta related mod, as long as you credit the original authors.

What's the catch?

There is no catch. As long as you credit us, you can use it. These files provide no use to us now-a-days, they just sit around decaying on our development drives left to never see the light of day until we decide when we release them.

What's included?

There's 2 Absolute Zero builds: the Pre-Demo and the April 2016 build.

The Pre-Demo is what we shipped to play-testers and members of the team to understand if Absolute Zero would of been even remotely fun to the public and to be sure Absolute Zero wouldn't catch on fire when we released a demo. There's an entire month gap between the release of the actual demo and the pre-demo and there are various major differences between the two demos.

The April 2016 build was leaked to the general public during November 2016. The April build shows the darkest era of Absolute Zero's development in recent times, but not even because of the leak. Nothing was going right or to plans during this point of development. Things that worked once and were good enough for release were now destroyed and broken. I wasn't going to have something that had been in-development for years just suddenly get downgraded and be even more delayed. So, I had held a team meeting and announced that we needed to get our shit together and fix our mistakes and do heavy re-works to the mod. Obviously, things went to plan and we were able to finally reach a point that we could release a demo... granted that was a year after our initial announcement of a demo release.

The other content is old model, material, and map content. All free to use in your Half-Life or beta related mods as long you credit us.

Where can we get this juicy download?

Right here:

Half-Life: Absolute Zero - Absolutely Abandoned


Don't forget to check out the AZ Day One Demo:

Half-Life: Absolute Zero - Day One


and if for whatever reason you want to play the 2010/2011 build of Absolute Zero:

Half-Life E3 1998/1997 Release

It's not good at all

Half-Life Absolute Zero Update 2 - Development Hell Edition

Half-Life Absolute Zero Update 2 - Development Hell Edition

News 4 comments

Hey look, it's one of those update-ry things! Who knew it would take about an entire year to get another one of those.

We're back, and we've got a face-lift

We're back, and we've got a face-lift

News 5 comments

After 5 years of being on hiatus from going public, hopefully it was worth the wait.

RSS Files
Half-Life: Absolute Zero - Absolutely Abandoned

Half-Life: Absolute Zero - Absolutely Abandoned

SDK 7 comments

Previously scrapped content uploaded for people to use. Also includes 2 Absolute Zero pre-release builds.

Half-Life: Absolute Zero - Day One

Half-Life: Absolute Zero - Day One

Demo 18 comments

Hello, welcome to the demo release of Absolute Zero, after 6 years in development, hopefully it has been worth the wait. We're excited to finally show...

Half-Life E3 1998/1997 Release

Half-Life E3 1998/1997 Release

Full Version 16 comments

Half-Life E3 1998/1997 first breath of air since 2011, the original build from 2010. Half-Life E3 1998/1997 is a recreation of the earlier builds of Half-Life...

Comments  (0 - 10 of 52)
LeoJFC
LeoJFC

I would like to see in a future, a complete remake as Black Mesa Source.

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GeneralRain01
GeneralRain01

ARE YOU A^H^H^H rOBOT? ^H^H^H^HI LIK^H^HE ROBOTS^H^H^HOH GOD HELP ME^H^H^H

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TacticalBoomer Creator
TacticalBoomer

I don't think he's a robot, just a person with no grasp of the English language who's copying and pasting a few lines over and over to fit in. However, in the case scenario this is a bot, I hope he ends up posting this comment on the Black Mesa page.

Reply Good karma+4 votes
Kandara
Kandara

Return of assassin15?

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GeneralRain01
GeneralRain01

at this rate he'll takeover the entire site by the end of the week cx

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mDR-351
mDR-351

This mod is so good!!! I hope you can release the full version soon.

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Chocolate-Helicopter
Chocolate-Helicopter

so satisfying that you actually get to go through the door labeled "exit" for once

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GordonFreemanGTA
GordonFreemanGTA

This looks absolutely fantastic and really looks similar to the pre-release screenshots. Did you recreate the maps and models all by hand to look like the trailers or did you edit the retail /Alpha stuff? Because it looks like you are recreating the build that was never released or leaked.

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TacticalBoomer Creator
TacticalBoomer

A lot of assets were sourced from general leaks (various HL1S leaks and the alpha leak) and the HL SDK, but a lot were created by our own team from just hard work and dedication.

Reply Good karma+3 votes
CW3D
CW3D

I'm not especially interested in the hl1 beta, more interested in hl2's beta, but I heard this was good so I gave it a go. It was fantastic, I really loved this! Sure, I got stuck on some parts, but I eventually made it. Loved this mod, gonna track your progress on this, really good mod. Keep it up! :D

Reply Good karma Bad karma+2 votes
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