Half - Life 2: Calamity
First Person ShooterConundrums mixed within the deteriorating setting of one of Earth's last thriving cities - City 17. Explore a hidden story twist in the climax of the...
The main purpose of this modification is to create a port version of Half-Life: Blue Shift. Which means that the whole game will be ported over to the Source Engine. We will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what we have just stated still is a bit confusing to you then basically what we are doing is creating a Half-Life: Source version of Half-Life: Blue Shift. So Half-Life: Blue Shift will will get the updated features like updated water, shaders, models, textures and much more.
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Conundrums mixed within the deteriorating setting of one of Earth's last thriving cities - City 17. Explore a hidden story twist in the climax of the...
Citizen: Code 647E is a mod im developing now ,its about a citizen and down fall of one of the cities from a combine occupation Feel free to help me with...
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Awakening on a crashed train with only sparse memories of the past, and advanced combat tactics for fighting the enemies of Our Benefactors, step into...
Half-Life 2: Amalgam Zenith hopes to be many things. The main goal is the complete replacement of the entire HL2 asset library with newer, higher quality...