Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting. HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 2.0.9). The Multiplayer Beta, which you can download here on Desura, requires Half-Life 2: Episode 2 to play! It features 3 game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions.
News from the front! We bring goodies: a development video showcasing the latest features and the surprise release of the old Beta 0.5 source code, as well as a brief update on the development progress over the past few months.
Posted by Ennui on Mar 17th, 2010
Howdy folks! It's been a couple of months since we last had an official update on the progress of the new version of the Half-Life 2: Wars beta, and we have a couple of goodies to share with you fine people. Development has been moving ahead at a steady pace since the beginning of the year, and we draw ever closer to the next public beta. In case you forgot, that will take the form of a multiplayer demo where the only playable race is the Antlions. Today we have two major items on the agenda: a development progress video (below) and the release of the HLW Beta v0.5 source code.
The team has been hard at work since you last heard from us in early January; 2010 has been a very productive year for HLW thus far. Sander has continued to tweak the code to improve performance, and some of the more recent features implemented in the mod include a new shader for the fog of war effect, some new HUD icons, team colors, the Antlion "burrow" ability, and improved unit AI and navigation code. You can see all this in action in the dev video above. Note that the "spit turrets" in the video aren't part of the game, they're more of a dev toy.
We also have a surprise for all of you fellow Half-Life 2 mod developers out there: the source code for our last public beta (v0.5), released almost two years ago back in July 2008. The code is free to all of you out there for non-commercial use, and you are welcome to modify and use it so long as you credit Half-Life 2: Wars.
( right click -> save as )
That's it for this time. Progress is steady and you will hear from us in the near future. Expect more videos and screenshots. Meanwhile, you can follow our development a bit more closely by reading our forums. We're also still recruiting talented developers, so if you're an experienced Source engine developer with a bit of free time and an interest in helping us fully realize Half-Life 2 in RTS form, drop us a line.
Looks good, but you should make it so that fading ragdolls is an option. I would like to keep the ragdolls to review the carnage.
We are working on performance issues, if we can further optimize this may be a possibility. Keeping the ragdolls drives the framerate down very, very quickly.
You could possibly set an option to fade them like they do in age of empires, where they slowly fade, first they are just a body, then decaying meat, then bones and then finally gone.
Of course, if this is already implemented (I haven't seen the video yet) just ignore this comment. This probably won't help with optimization on slow computers, but mid-range to high end machines should be able to handle this...maybe...
if your pc is high-end doesnt matter that much, its the code, its not mode for much ragdolls.
Glad to see another update from you guys! For what it's worth, I think this is one of the coolest Source projects around and I'm happy to see it's still chugging along.
Ohhh, lovely HUD you have going on there!
Is it me or does the HUD kinda look like a re-skinned CoH HUD... its a nice HUD ether way
is it just me or do antlions=zerg? I LOVE IT!!
That comment gets made alot :P I didn't even know what zerg was up untill like 2 weeks ago lol
What units will the antlions have in the multiplayer demo?
normal antlion, antlion worker, antlion guard, antlion cavern guard.
This continues to be my favorite "other genre" Source mod by far.
YES! my next mod will be founded on this source code! THANKS you guys!
Remember to give credits to us :P
Sure man! you combine BEST generes of games FPS + RTS, this is really great!
Source engine has very good rendering engine, and i can create cool graphic in the mod!
But i need to forgot massive battles :) because it be lag. ( or not? )
Thanks for the source code, I really needed help with VGUI in my mod :P
thanks a lot, very usefull for other people that started modding =)
Looks great.
The HUD reminds me of Company of Heroes' HUD. :)
Not bad.
Nice update, glad to see some more on moddb page! ^^
Hmm I cant download the link it tells me the site is down? Anyone know when it might be up again?
Our webserver crashed, we're working on getting things running again. Check again in a day or two :)
alright cool thanks
Sweet mod. I laugh when you zoom in on a Stalker and see him doing some kind of dance. That would be cool if this was featured on Steam itself. AI's are kinda mental in houses. (Bad navigation in buildings).
The website is down, it says: "Discrate killed small children so the site is down". 'Nough said.
I'm sorry :(
Discrate, why did you kill small children?
discrate is evil
i thought that was a well known fact