Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.
Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
--------------------- Lambda Wars 2.3.6 changes Improvements and Balance: * Reduced Strider's Dark energy cannon damage radius from 200 to 100 * Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds * Reduced black and regular headcrabs HP to 80 * Reduced fast headcrabs HP to 60 * Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse. Visuals: * Add combine victory and defeat effects Maps: * UPDATED: hlw_base4 (flora) * UPDATED: hlw_meltdown (flora, various) * UPDATED: hlw_slums (flora) * UPDATED: hlw_synth (various) * UPDATED: hlw_village (flora, various) * UPDATED: hlw_waste (flora, various) * UPDATED: or_base4 (flora) * UPDATED: or_hill (flora) * UPDATED: or_washedaway (flora) CPU Player: * Rebel CPU Player now collects scrap Overrun: * Improve cleanup of stuck enemies * Headcrab cannisters are no longer launched between waves * Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped Fixed: * Potentially broken buildings when the client requested a full game update due packet loss * Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code * CPU player placing too many barracks, while not producing any units * CPU player is now always ready in overrun * Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck) * Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4) * Overrun game mode endless wave type not working * Overrun game mode waves not progressing * Strider's Dark energy cannon ability not taking resources * Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters * Tooltips of units and abilities not disappearing on machines with a low framerate * Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever * Fortification of control point not removed after becoming neutral due a player being defeated * When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid Misc: * Add name and description for "Ungarrison All" Ability * Updated Python from 2.7.6 to Python 3.4.1 * Updated spanish translation, thanks to JLMCYT