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Ground Infantry: Source

Game Concept
Team Deathmatch, with objectives to claim. Players struggle to either get more kills than the other team, or capture all objectives at a time. What differs from other objective/class based team games? We have Squad Bots. Ever played Dawn of War? Well this is similar to it. You are a leader of a Squad of Bots. They follow your, fight with you, and can be upgraded via a VGUI menu. The upgrades come in form of better and more specialized weapons, extra bots, and different gadgets.

Map Concepts
The maps depict big battlefields, like cities at war. The maps arent too detailed, since they have to be big and complex. The maps depict fictional cities, in fictional countries, on a fictional planet. Tt is a fantasy world in the IT age. There are no dragons anymore. They died of pollution. But even that the world is fictional, things still look realistic. Shops and knitting clubs are welcome. Cities look like they have been deserted in a haste.
Other maps are settled in the wastelands, where the liberators fight against the defender guerillas.

Model Concepts
The liberators are inspired by the american forces in iraq and german forces of WW2. They are dressed in an industrial clothes, they are workers. All of their gear is produced in huge factories and they fight in an orderly fashion. The defenders are a peoples army. They have long traditions, and are totally different to the liberators. They fight guerilla warfare with light armament and armours. They bear ritual scarring on their skin, but cover it up with cloth. Their weapons are created with care and tradition, and are of not the same technology as the liberator arms.

Bots and Controls
The bots are controlled by the player in a simple manner. They follow him all the time. But their behaviour can be changed. The bots have modes of agression: passive, defensive, vigilant and maniac. At passive, they will attack things that try to harm them or the player. At defencive, they will stand ground around the player guarding him and their comrades, dug in and firing. At vigilant they will engage enemies in range of their weapons. At maniac the bots will pursue enemies in extended range, even with close combat and will not care for the safety of their comrades, or the player. The player has the same armament as the bots, but with certain extentions, like grenades or close combat weapons.

***

The preliminary True Story can be read on the website
Image RSS Feed Latest Screens
Lib and Def Autorifles Defender Autorifle Sword
Blog RSS Feed Report abuse Latest News: Switching Engines

3 comments by zenarion on Apr 1st, 2006 digg this super bookmark


The mod team has been experiencing difficulties with the limits of the Source engine. We have been looking for a better engine to work on, and had several alternatives, as the Battlefield 2, Unreal Tournament 2004, and Darkplaces engine. Considering the content of the mod, we have landed on our final alternative: an engine written by ourselves.
The engine is currently in post-production, and we like it a lot better than source, since the features we want are hard-wired into it.

The engine is based on java, and will require quite a lot of RAM to run smoothly.

Comments  (0 - 10 of 26)
Antmanic
Antmanic Oct 31 2006, 6:44am says:

hows it goin?!?

+1 vote     reply to comment
zenarion
zenarion Oct 13 2006, 2:59pm says:

Sorry Dominoe. We need a coder. Because my skills arent doing it. Modelwise and mapwise, were ok.

+1 vote     reply to comment
Dominoe
Dominoe Oct 3 2006, 10:24am says:

need an experienced mapper?

sf_peninsula anyone?

+1 vote     reply to comment
zenarion
zenarion Jul 19 2006, 8:00am says:

Yes we are making progress. But there is only 2 of us. We need more people :> Join the ranks of Ground Infantry!

+1 vote     reply to comment
Sebastos
Sebastos Jun 21 2006, 3:56pm says:

uploaded some pics to show you we are making progress ;)
3 maps, models, textures and more are in the make

+1 vote     reply to comment
zenarion
zenarion Jun 11 2006, 9:02am says:

Lol.. my bad. Im still gonna learn coding. Need more experience, since i kinda broke your StealthMod dream, and plan on reviving it sometime later.

+1 vote     reply to comment
Antmanic
Antmanic Jun 10 2006, 5:52am says:

HEY i havent left i willl try and resume soon!!

haha

+1 vote     reply to comment
zenarion
zenarion Jun 9 2006, 7:32am says:

Antmanic (our coder) had to leave us, due to lack of time. So this "upgrade and bot" system is not happening in the near future. To counter these problems, me and Sebastos are going to continue working in our fields: maps and models. And over the summer, i will look into C++ coding. Since i have *some* coding experience, i think i can give it a try. Also, a coder request has been posted, so if we find someone before i learn coding, it will be fine too.

We are not dead. Just in hibernation.

+1 vote     reply to comment
freredarme
freredarme Jun 7 2006, 12:20pm says:

Good idea.

+1 vote     reply to comment
Sebastos
Sebastos May 9 2006, 2:46pm says:

Sir Sebastos is going to create a third map, he's doing some research at the moment to make the map as good as possible for this modification. More news about this later... .
(James Da Butler)

+1 vote     reply to comment
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zenarion
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First Person Shooter
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