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Ground Infantry: Source Game Concept Team Deathmatch, with objectives to claim. Players struggle to either get more kills than the other team, or capture all objectives at a time. What differs from other objective/class based team games? We have Squad Bots. Ever played Dawn of War? Well this is similar to it. You are a leader of a Squad of Bots. They follow your, fight with you, and can be upgraded via a VGUI menu. The upgrades come in form of better and more specialized weapons, extra bots, and different gadgets. Map Concepts The maps depict big battlefields, like cities at war. The maps arent too detailed, since they have to be big and complex. The maps depict fictional cities, in fictional countries, on a fictional planet. Tt is a fantasy world in the IT age. There are no dragons anymore. They died of pollution. But even that the world is fictional, things still look realistic. Shops and knitting clubs are welcome. Cities look like they have been deserted in a haste. Other maps are...

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This is a lot of a cry for help. I am not that good of a coder, and cannot complete the tast I was dumb enough to set for myself. Ground Infantry will not get off the ground until the AI Followers are coded, and frankly, I have no idea what I am doing here. Things that are needed to be done for the

Posted by zenarion on Feb 21st, 2006 digg this super bookmark


This is a lot of a cry for help. I am not that good of a coder, and cannot complete the tast I was dumb enough to set for myself. Ground Infantry will not get off the ground until the AI Followers are coded, and frankly, I have no idea what I am doing here.
Things that are needed to be done for the first alpha are the bots. After that, Ground Infantry may evolve into National Conflict. I have big plans for that, graphic novel on website and all..

So what is required of people who read this? If you have time and think that you can make the AI Followers i was talking about, talk to me. If you know anybody who can do that, talk to me. Otherwise, the mod will be done in 6 years, when I finally figured out how to work with Source's source code (hehe)

//Your precious Zen

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