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Ground Infantry: Source

Game Concept
Team Deathmatch, with objectives to claim. Players struggle to either get more kills than the other team, or capture all objectives at a time. What differs from other objective/class based team games? We have Squad Bots. Ever played Dawn of War? Well this is similar to it. You are a leader of a Squad of Bots. They follow your, fight with you, and can be upgraded via a VGUI menu. The upgrades come in form of better and more specialized weapons, extra bots, and different gadgets.

Map Concepts
The maps depict big battlefields, like cities at war. The maps arent too detailed, since they have to be big and complex. The maps depict fictional cities, in fictional countries, on a fictional planet. Tt is a fantasy world in the IT age. There are no dragons anymore. They died of pollution. But even that the world is fictional, things still look realistic. Shops and knitting clubs are welcome. Cities look like they have been deserted in a haste.
Other maps are settled in the wastelands, where the liberators fight against the defender guerillas.

Model Concepts
The liberators are inspired by the american forces in iraq and german forces of WW2. They are dressed in an industrial clothes, they are workers. All of their gear is produced in huge factories and they fight in an orderly fashion. The defenders are a peoples army. They have long traditions, and are totally different to the liberators. They fight guerilla warfare with light armament and armours. They bear ritual scarring on their skin, but cover it up with cloth. Their weapons are created with care and tradition, and are of not the same technology as the liberator arms.

Bots and Controls
The bots are controlled by the player in a simple manner. They follow him all the time. But their behaviour can be changed. The bots have modes of agression: passive, defensive, vigilant and maniac. At passive, they will attack things that try to harm them or the player. At defencive, they will stand ground around the player guarding him and their comrades, dug in and firing. At vigilant they will engage enemies in range of their weapons. At maniac the bots will pursue enemies in extended range, even with close combat and will not care for the safety of their comrades, or the player. The player has the same armament as the bots, but with certain extentions, like grenades or close combat weapons.

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The preliminary True Story can be read on the website
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RSS Articles

Switching Engines

News 3 comments

The mod team has been experiencing difficulties with the limits of the Source engine. We have been looking for a better engine to work on, and had several alternatives, as the Battlefield 2, Unreal Tournament 2004, and Darkplaces engine. Considering the content of the mod, we have landed on our final alternative: an engine written by ourselves.
The engine is currently in post-production, and we like it a lot better than source, since the features we want are hard-wired into it.

The engine is based on java, and will require quite a lot of RAM to run smoothly.

Coder Request

News

This is a lot of a cry for help. I am not that good of a coder, and cannot complete the tast I was dumb enough to set for myself. Ground Infantry will...

Bot issues

News

The follow-bots, that are the cornerstone of this mod are not that easy to make. For starters, the HL2 AI does not work too good with such nubers of NPC's...

Getting Started

Getting Started

News 7 comments

With the opening we have some media for you, the Liberator and the Defender: I hope to be updating soon, since ive got grand plans for this mod. Sincerely...

Post comment Comments  (0 - 10 of 26)
Antmanic
Antmanic - - 72 comments

hows it goin?!?

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zombieOnion Creator
zombieOnion - - 632 comments

Sorry Dominoe. We need a coder. Because my skills arent doing it. Modelwise and mapwise, were ok.

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Dominoe
Dominoe - - 1 comments

need an experienced mapper?

sf_peninsula anyone?

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zombieOnion Creator
zombieOnion - - 632 comments

Yes we are making progress. But there is only 2 of us. We need more people :> Join the ranks of Ground Infantry!

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sebastos(BE)
sebastos(BE) - - 284 comments

uploaded some pics to show you we are making progress ;)
3 maps, models, textures and more are in the make

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zombieOnion Creator
zombieOnion - - 632 comments

Lol.. my bad. Im still gonna learn coding. Need more experience, since i kinda broke your StealthMod dream, and plan on reviving it sometime later.

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Antmanic
Antmanic - - 72 comments

HEY i havent left i willl try and resume soon!!

haha

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zombieOnion Creator
zombieOnion - - 632 comments

Antmanic (our coder) had to leave us, due to lack of time. So this "upgrade and bot" system is not happening in the near future. To counter these problems, me and Sebastos are going to continue working in our fields: maps and models. And over the summer, i will look into C++ coding. Since i have *some* coding experience, i think i can give it a try. Also, a coder request has been posted, so if we find someone before i learn coding, it will be fine too.

We are not dead. Just in hibernation.

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freredarme
freredarme - - 4,357 comments

Good idea.

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sebastos(BE)
sebastos(BE) - - 284 comments

Sir Sebastos is going to create a third map, he's doing some research at the moment to make the map as good as possible for this modification. More news about this later... .
(James Da Butler)

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