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Ground Infantry: Source Game Concept Team Deathmatch, with objectives to claim. Players struggle to either get more kills than the other team, or capture all objectives at a time. What differs from other objective/class based team games? We have Squad Bots. Ever played Dawn of War? Well this is similar to it. You are a leader of a Squad of Bots. They follow your, fight with you, and can be upgraded via a VGUI menu. The upgrades come in form of better and more specialized weapons, extra bots, and different gadgets. Map Concepts The maps depict big battlefields, like cities at war. The maps arent too detailed, since they have to be big and complex. The maps depict fictional cities, in fictional countries, on a fictional planet. Tt is a fantasy world in the IT age. There are no dragons anymore. They died of pollution. But even that the world is fictional, things still look realistic. Shops and knitting clubs are welcome. Cities look like they have been deserted in a haste. Other maps are...

Report this article Switching Engines

The mod team has been experiencing difficulties with the limits of the Source engine. We have been looking for a better engine to work on, and had several alternatives, as the Battlefield 2, Unreal Tournament 2004, and Darkplaces engine. Considering the content of the mod, we have landed on our final

Posted by zenarion on Apr 1st, 2006 digg this super bookmark


The mod team has been experiencing difficulties with the limits of the Source engine. We have been looking for a better engine to work on, and had several alternatives, as the Battlefield 2, Unreal Tournament 2004, and Darkplaces engine. Considering the content of the mod, we have landed on our final alternative: an engine written by ourselves.
The engine is currently in post-production, and we like it a lot better than source, since the features we want are hard-wired into it.

The engine is based on java, and will require quite a lot of RAM to run smoothly.

Comments
Supercowbob
Supercowbob Apr 1 2006, 1:27pm says:

A game engine based upon java?

That sounds suspicious.

I don't know much, but I do know that any game that claims to be beyond Half-Life 1 quality needs to be compiled natively. It'll be nice playing National Conflict on Linux, but I won't bother if it lags like a rotting bug on my system.

Other than that, congrats on going standalone!

+1 vote     reply to comment
zenarion
zenarion Apr 2 2006, 7:48am says:

aprils fool ;)

+1 vote     reply to comment
Sebastos
Sebastos Apr 2 2006, 12:01pm says:

lol
i was getting pissed already
thought it was real

+1 vote     reply to comment
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