Grimm Quest for the Gatherer's Key v0.2 Released!
It is 20.14pm at the 11th of August and as promised the second build is uploading to Moddb!
It may take a while for the files to be approved and I will sit back and enjoy some well earned rest in the meantime!
Justin Lassen has done something wonderful. In less than 2 days he has created the most gorgeous and dark soundtrack for Grimm. His sound always grabs me and he captures the mix between Gothic and Persian influences in a truly unique manner. Grimm is not the only game he writes music for, go check out some of his other work as well. Justin, I can't thank you enough!
This second release offers many new features and gameplay elements over the first release, as well as bug fixes and nearly an hour extra gameplay. It features new enemies, new weaponry and new maps.
In order to help you on your adventures in Grimm I have compiled 5 tutorials that will help you understand the traps, weapons and enemies in Grimm, including the introduction to some advanced gameplay techniques and skills you must learn in order to defeat the minions of evil. Please take some time to read them as they contain important information about running and configuring Grimm.
Starting Grimm and Configuring Advanced Graphical Options
Grimm Strategy and Survival Guide: General Guide
Grimm Strategy and Survival Guide: Difficulty Levels Explained
Grimm Strategy and Survival Guide: Enemies and Weaponry
Grimm Strategy and Survival Guide: Traps and Pitfalls
This is still a mod in it's Alpha stages, if you run into any bugs then I would be very much obliged if you would take the time to post about them and explain in the post what happened before you ran into the bug. This way I can try to reproduce any issues and fix them, I love hearing feedback from you guys and girls so don't be shy and let me hear from you!
Most importantly I wish you the very best of fun while playing Grimm!