GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed GoldenEye: Source Update 09/27/08

GoldenEye: Source is back at it again! I know we have been quiet, but it was all for a reason! Alot of new things have been added in and most of all the game is completely stable! The whole entire team has contributed a fair share of work. Check out the new gameplay video and pictures of unreleased maps!

Posted by SharpSh00tah on Sep 27th, 2008

For all the loyal fans out there, we are alive and have some goodies below! Now before we hear "WHEN ARE THE RELEASE DATES!!!1!?1!?!" just read the whole post. The mod has taken root again, and alot has been getting done behind the scenes. This mod tends to fly under the radar until MOTY (Mod of the Year) awards. We would like to continue the streak of bieng on the top 10. It seems like we are working as a team once again; and have been like this since Killer Monkey's return to land. Each member has contributed their time and boy, it has been a trip to get here. Heres how the team is broken down:

First off, a special thanks to an old developer; Mark (known as Lodle at Moddb.com), hosting the video and doing alot of work in the background!

Runway made by myself (SharpSh00tah) is completed for the next release. The map was in development for 2+ years. It has been commited and finished. Now I am workin on Streets. If everything goes as planned, the map will be huge!

KillerMonkey has been the life behind the mod. He coded everything from scratch (hence the whole point of the BETA3). Now with the addition of two new coders, and a new modeller, work will be going just that much smoother. Next, YOLT and Deathmatch game modes have been completed and work 100%. Also, many guns have been completed and are ingame including;
pp7(s), Klobb, Cougar Mag, DD44, KF7, ZMG, DK5,RCP90, AR33, even the Tazer Boy has emerged! Yes, there is more!

SporkFire has Silo comming along!

Armored Fury is working on the TANK! Looks amazing!

4Tex is working on a suprise! As usual it looks beautiful.

InvertedShadow is workin on Archives Front Zone and Back Zone, They are nearing testing and will be a showcase map!

Well Konrad Beerbaum and KillerMonkey have taken liberty to create the mod's menu's. First pic is the Team selection, make sure to take a look at some of the options, and the brand new layout. The second pic is the character selection. The third and final pic is the scoreboard! All accompanied by the lovely Cougar Magnum that Fourtecks made and animated (yes, he is a strong as Thor's hammer.)

Team Selection

Team Selection Menu

Character Selection

Character Selection Menu

Scoreboard

Scoreboard

Runway Pictures;

On the Runway:

On the runway

On the runway

Looking down the runway from the facility building

Looking down the runway

In the Hanger:

Inside the Hanger

Unreleased parts:
Downstairs in the Runway map.


Along with the pictures you can see there Audix had an oppertunity to make some music for Runway, it came out beautifully!
Runway background music - by Audix
www.audixmusic.com/audix_Runway.mp3
Also took his time to create some ambiance...
Multiplayer background music "Shadows in the Temple"- by Audix
www.audixmusic.com/audix_shadowbond.mp3
Good Ol' Cradle
"Rocking the Cradle" - by Audix
www.audixmusic.com/audix_Rocking_the_Cradle.mp3

And Spider, Spider has been organizing people, not only that, but has been doing some botox surgury!

Body Armor
Okay okay, Ill stop with the pictures, Here is a video of gameplay:



SharpSh00tah
V.S.
KillMonkey
Who will win?

========================================================
========================================================
========================================================

Okay guys, its time for us to ask you for help. We have decided to draft up some "Achievements" that you can unlock during game play in the near future. However, because we are trying to get this release perfect and out the door in a timely manner, we ask you for help.

Heres the plan, we want you to create 64x64pixel icon's that will be placed inside of Konrad's template. There are some requirements, We either need a layerd .PSD file or .tiff with the logo on a seperate layer.

OR you can just give me the logo with a transparent or single color background with out the template background. Basically the team needs to be able to take the logo separately and apply filters to it.

FYI: The multi-colored icon will be used once you have unlocked the achievement. Inversely, black and white Icon will be used for the locked achievements.

I want to stress the fact that you WILL be credited for ANY and ALL work that WE decide to use for a FINAL release. Next, we may alter your icon after it is received by the development team, you still WILL be credited.

Template can be downloaded: Konradbeerbaum.com

Please contact me (SharpSh00tah) in regards to any questions. Also, finished Icons must be sent over to me as well. Finally, please tell me what you want your alias to be credited as.

Please do not be offended if your icon is not chosen for a release.

Please, post all Icons in this thread
Forums.goldeneyesource.com
All icons posted other than that thread will be deleated.

AIM: SharpSh00tah
MSN: Jebsistem@hotmail.com
E-Mail: Jebsistem@aol.com


** ACHIEVEMENTS **


Licensed to Spill - Shoot 100 soda cans
Tzar of the U.S.S.R. - Kill 50 opponents with the Tazer Boy
Phantastic Phantom - Kill 50 people with Phantom
Remotely Remove - Kill 50 people with a remote mine
Timid Termination - Kill 50 people with a timed mine
Proximity Pulvarisor - Kill 50 people with proximity mine
RCP 4 Death - Kill 50 people with the RCP90 (recipe for death)
PKing Soup - Kill 50 people with the PPK
AR3YOU33? - Kill 33 people with the AR3 Assault Rifle
A View To A Kill - Kill 50 opponents with the Sniper Rifle
Silent Assassin - Use only melee weapons and win the round
Number One With A Bullet - Be awarded Most Deadly and Most Accurate (in the same round)
Live and Let Die - Be the last man standing in YOLT game play without dieing (10 times)
I AM INVINCIBLE! - Be awarded Most Deadly and longest inning while playing as Boris




Sincearly

The Golden Eye Source Development Team
Post comment Comments
DrDerekStiles
DrDerekStiles Sep 27 2008, 8:07pm says:

Yes! I've been waiting forever on an update!
This will be great.

+2 votes     reply to comment
gizzle
gizzle Sep 27 2008, 8:13pm says:

Dont u wanna try to release via steam ? Could come in quite handy

+2 votes     reply to comment
lodle Creator
lodle Sep 27 2008, 9:12pm replied:

Only mods that get chosen by valve can and i dont think this will due to legal implications.

Besides that it looks good to see some of my hard work bear fruit and the rest of the teams work come together.

+3 votes   reply to comment
viper276
viper276 Sep 27 2008, 8:16pm says:

thank god
thought u guys were dead
i hate to ask this but
when is this going to be released

0 votes     reply to comment
kmarvell125
kmarvell125 Sep 27 2008, 8:44pm says:

I was literally just thinking about this mod yesterday. Can't wait to see it.

+1 vote     reply to comment
NullSoldier
NullSoldier Sep 27 2008, 9:27pm says:

This looks amazing, I was just playing GE:Source last weekend and wondering what was going on with the Mod. Looks great! Stable too! Any chance Valve are going to bring you onto the Steamworks group?

Is there anyway you could put that awesome old bug back in where you stuck mines on glass and then broke it and they would float there? I had so much fun doing that back on the N64.

+1 vote     reply to comment
Wiweeyum
Wiweeyum Sep 30 2008, 6:33am replied:

Haha! For sure. I totally destroyed people using that glitch.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Sep 27 2008, 10:49pm says:

hell yes.

0 votes     reply to comment
browncoat1984
browncoat1984 Sep 27 2008, 11:08pm says:

I haven't played beta 2, but I have a lot of fond memories playing the original N64 version back in the day. Is there any chance that we'll see a conversion of the singleplayer campaign in the future?

0 votes     reply to comment
lodle Creator
lodle Sep 28 2008, 1:15am replied:

there is no public beta 2. There was a internal beta 2 that got scraped when ob sdk came out.

+1 vote   reply to comment
Wiweeyum
Wiweeyum Sep 27 2008, 11:21pm says:

Cooooool...

+1 vote     reply to comment
Dr.Worm
Dr.Worm Sep 28 2008, 12:18am says:

still looks like there is reg... the first and 2nd beta had no reg i sat there with a friend and i unloaded 2 clips of the ak-47 on him and he didn't die... He was standing still...

i Hope to god they fixed that...

0 votes     reply to comment
lodle Creator
lodle Sep 28 2008, 1:16am replied:

That has been fixed as it was a sdk bug. You can play beta 1.1h atm or wait for release.

+1 vote   reply to comment
BunnyJen
BunnyJen Sep 28 2008, 7:06am says:

yey :)

+1 vote     reply to comment
hushpuppy
hushpuppy Sep 28 2008, 10:53am says:

OMFG i remember i loved BETA1 but it was buggy as hell :D this is amazing, i knew you would pull it off.

+1 vote     reply to comment
GiffE
GiffE Sep 28 2008, 12:27pm says:

I loved this mod, great work on the update.
It does however need more creative achievements than the "grind quests".

+1 vote     reply to comment
mikejkelley
mikejkelley Sep 28 2008, 1:41pm says:

Runway looks awesome!

+1 vote     reply to comment
SandeR2
SandeR2 Sep 28 2008, 2:19pm says:

omg! this mod is getting better every frickin time ! :D
i so wanna play beta 3 :D

+1 vote     reply to comment
Rygar69
Rygar69 Sep 28 2008, 4:03pm says:

This mod looks incredibly sick.

+1 vote     reply to comment
Nade-Target
Nade-Target Sep 28 2008, 5:24pm says:

OMG!!!! The Game is soooooooooooo Great!!! :P

+2 votes     reply to comment
EdOscuro
EdOscuro Sep 28 2008, 7:08pm says:

Looks good, can't wait for the update!

+2 votes     reply to comment
sonicboy3060
sonicboy3060 Sep 28 2008, 9:58pm says:

hey nice, i thought it was dead forever. Been waiting to play a true game of this.

+1 vote     reply to comment
holyknight
holyknight Sep 28 2008, 10:46pm says:

wow that looks awesome!
I was dissappointed when the mod was dead when I downloaded it. I was also pretty annoyed too.
But now that it's coming again, I can't wait :D

+1 vote     reply to comment
Da_maniaC
Da_maniaC Sep 29 2008, 9:23am says:

This update is looking great guys!

Is the aim of this mod still leaning heavily towards the original game btw? I am asking because essential gameplay elements like a permanent crosshair can turn everything around 180 degrees. :)

Keep up the good work!

+1 vote     reply to comment
lightwave
lightwave Sep 30 2008, 1:25am says:

OMFG! What?? Goldeneye...!? Im... totally astonished!! its too hard to differentiate between how excited and surprised and amazed i am to find this mod! this game has been one of my longtime faves and has a HIGH place in my library. as a matter of fact, me and a couple of the guys just played a few rounds in GE 007! =D

if there's anything you need help with, let me know! drop a line, message, or post! i'll be more than happy to collab with you all.

+1 vote     reply to comment
UnknownPain
UnknownPain Oct 2 2008, 7:29am says:

Nice to see a release on the way. New content, new working game modes, weapon sets and hopefully damn good hit registration. << Possibly on par with the alpha we will wait and see :/

+1 vote     reply to comment
BadCoupon
BadCoupon Oct 8 2008, 3:04pm says:

Can't wait. :]

+1 vote     reply to comment
VengeanceEthaniel
VengeanceEthaniel May 2 2009, 11:04am says:

Yeh these guys pretty much suck. I used to work for them and from my experience a lot of them are just lazy bastards. You do have a few good team members but a lot of the main one's are hardly ever online and flame your work even though you rape them in skill compared to the **** they produce.

I left them and told them NOT to use my models such as the RCP90 and some **** on Runway but obviously they ignored that and i don't give a **** that they know who i am. This mod went downhill ages ago even when i was on the team. Why do you think it takes so long for updates? It's because they're lazy ***** and i was one of the few that actually gave a **** about this mod so they lost a good artist. All because one of them was trying to give me **** and i ripped his head off for it, but he's a dickhead anyhoo.

Thumbs down.

You guys are tossers, i can crap better mods than this you lazy shitbags.

+1 vote     reply to comment
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Half-Life 2 Icon
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Goldeneyesource.net
Release Date
Released Feb 6, 2009
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GoldenEye: Source (Half-Life 2)
GoldenEye: Source Half-Life 2 - Multiplayer First Person Shooter
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Team GoldenEye: Source
Team GoldenEye: Source Developer & Publisher with 16 members