GoldenEye: Source is a Multiplayer only total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report RSS Goldeneye source Trailer for next release

A trailer for the upcoming Beta of Goldeneye Source has been released! Showcased in this trailer are the various maps of the mod. More videos to come, and check back later more information. Special thanks to everyone who helped make this possible. A very special thanks to xes garcia and vader02 for

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A trailer for the upcoming Beta of Goldeneye Source has been released! Showcased in this
trailer are the various maps of the mod. More videos to come, and check back later more
information. Special thanks to everyone who helped make this possible. A very special thanks
to xes garcia and vader02 for the gunbarrel, basstronix and rich douglas for the music.

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Expect some even bigger news in the coming weeks.

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RatoN
RatoN - - 564 comments

The second link didn't post correctly. Please fix and send me a PM when you do.

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zombieOnion
zombieOnion - - 632 comments

Cool mod guys. Although, i think you are forgetting what the source engine can do. Add props to the maps, stuff that will fly around and break. Physics engines are made to be used, not to be forgotten :P

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