GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
Hey again! More screens and goodies from the GE:S Team as we roll towards our Beta 3. Stay tuned for more and get involved in our new and improved site/forums.
Posted by wake[of]thebunt on Jan 19th, 2009
We have some treats today including the promised d5k in-game, plus many screens and info covering 2 great maps in our beta 3. Dont worry the other maps in pairs of two will be covered this week if your favourite isn't here today!
Silenced D5K (seperate weapon available in different weaponsets)
The facility map, by Fourtecks, has been an ever changing masterpiece of the last 3 years. The most recent version the public knows was an experiment in flow. An entire subsection was built and each room is basically connected in some way.
Beta 3 Facility brings it back to basics with just the addition of the ground vents connecting the locker room to the console room. This is needed to stop the choke point that makes the map too linear for Multiplayer. I think you'll find this regains much of the nostalgia of the map, some rooms have had complete overhauls and the textures are almost completely re-done. So much asset work has gone into this version you will just be flawed.
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The map Caves, by Loafie, hero of dreams, is greatly improved in look from the Alpha 1.1 and even Beta 1.0 eras. The addition of realistic plants and the addition of rock effects really makes this a treat for the eyes. It immerses you inside an environment that many people didn't think too much of in the original game.
The gameplay was always its strongpoint and Loafie did not deny making each section an almost direct recreation. We think you will get a kick out of this Orange Box enhanced creation! Big credit to Konrad who slaved on the foliage.
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More posing from our internal testing!
Next update : Apart from more mentioned map screens, will be a detailed explanation of the HUD layout plus screens of it. Thanks Moddb for viewing our work and your support is appreciated!
Team GoldenEye: Source