GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report content RSS feed GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens

Apologies to our long-time, and eager fans. 4.2 is coming ASAP! Read inside for more.

Posted by wake[of]thebunt on Jul 22nd, 2012

This update will document some unfortunate news out of our control, yet from that giving you news of a better release in the making. Read on fair community!

First and foremost we regret to inform our loyal fans and all those who had been looking forward to the July 20th release of GoldenEye: Source v4.2 that we have been forced to push back our previously announced release date.

We are delaying the release due to technical difficulties that have occurred with the Steam Server Browser. Some time around July 3rd, Valve released an update that broke the server browser for all Source based mods, not just us. Recently, a fix was discovered by the community and we are delaying to ensure Valve does not break this functionality again.

The delay will be at least one week to prove continued functionality of the server browser. We will announce several days in advance of the actual release date, so you can mark your calendars. In the meantime we have more treats to bring you!

Loading Screens are one of our lesser talked about new features of 4.2. We felt these were an important addition to the game, not only to provide some eye candy during the loading process but also to provide some gameplay tips that will help new players.

Whilst the map is loading a gameplay tip is displayed in the space on the document page. This loading tip will be localized in the language that the player has selected to use.

Casino has also received a special loading screen style due to the fact that the map isn't strictly part of GoldenEye.

Each loading screen is based on a standard template. We will be publically releasing this template shortly after 4.2 so that custom maps may have their own loading screens!

Our next map media update is Caverns. Sharpshootah has been busy reworking since 4.1 was released. With a re-imagining of entire sections of the map, gone are the days of choke points stifling the map, trapping players. New pathways have been created to open up the map, while still retaining it's classic GoldenEye feel. The corridor of death is a thing of the past.

An aesthetic change gives Caverns the feeling of a living, breathing underground lair filled with equipment and machinery and of course signature Bond weapons. The updated visuals include improved lighting, gorgeous new boiler tank models, consoles, offices, and walkways. These change bring Caverns in line with our goal to continually improve our map collection.

Weapon and Armor placements have also been tweaked to make for a less frustrating experience, evening out weapon placement around the map so you're no longer stuck fighting a stream of powerful enemies with a Klobb.

Click for larger image

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to give your opinions, and get involved with our discussion areas!

With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions, and Community Manager role. Mature and dedicated folk head Here to Apply

Team GoldenEye: Source.

Post comment Comments
Rio_Brando Jul 24 2012 says:

Can't wait, sounds great!

+4 votes     reply to comment
Croco15 Jul 24 2012 says:

I looks forward to it. It looks great!

+1 vote     reply to comment
DevinShadowV Jul 25 2012 says:

I rather have stuff not just ready to go but extra stuff that makes it even more fun plus working out more bugs if there any.

+1 vote     reply to comment
faulk Jul 25 2012 says:

I'd like to see a picture of the bridges you walk around from the caverns. That's the most memorable area of the multiplayer level.

+1 vote     reply to comment
MARiN3 Jul 25 2012 says:

hope that this weekend I can play 4.2 :-)

+1 vote     reply to comment
gazornonplat Jul 25 2012 says:

Looks awesome, although for the loading screens I'd recommend removing the logos and borders in-game, it kills the feel a little bit.

+1 vote     reply to comment
WNxKraid Jul 25 2012 replied:

That's just our PR template. It won't be there ingame.

+2 votes     reply to comment
Mighty_Guy Jul 26 2012 says:

I got you guys another player! I got one of my friends to buy Half Life 2, and subsequently Goldeneye Source

+1 vote     reply to comment
WNxKraid Jul 27 2012 replied:

Good work.
But next time you don't need to get him buy a source game (even though HL2 is a great game and i'd recomend it to anyone), The SDK is free now.
All you need for the mod to work is steam and source sdk base 2007 installed.

+1 vote     reply to comment
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