GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed GES Update 06/09/12 GoldenBots in the Library with the Klobb

Bots are given a detailed rundown, and a long favourite map gets an overhaul. Strap in for long awaited GE:S news!

Posted by wake[of]thebunt on Jun 12th, 2012

This update is the first in a myriad of media to be rolling out over this month, eventually culminating in the release of the next GoldenEye: Source version. You saw what the community was up to this year, now it's time for the developers to show you what has been happening! Strap in for this first update and we appreciate your support, fine people.

GoldenEye: Source has always been about bringing the classic N64 experience to your PC with stunning new graphics, music, and gameplay. We are also very keen on bringing new technology and expanding the scope of the gameplay to provide a larger and more varied experience for everyone.

We have long decided that in order to eventually provide a Single Player experience we would have to dive into the realm of AI. The first port-of-call was to create multiplayer bots.

Click for larger image

Whilst the Half-Life 2 AI system is quite robust, it is also hard coded and VERY cumbersome. This led to an easy decision to link our existing Python system for game modes and extend it to the existing Half-Life 2 AI framework. The result is completely customizable AI! This is not just function calls; you can define Schedules, Tasks, and Conditions and control how the underlying HL2 AI uses them; Allowing you to create a completely Python driven NPC if you choose. The bots can be fully customized by coders in Python.

Server admins can easily tune how many bots can be present at any one time with a command to auto-fill a server with a specific number of bots, removing bots as more players join. Never play alone again!

Our Quality Assurance team reports that our Bots are not only difficult, but ruthless and cunning. They will literally LEARN the map as they play. Their memory system stores the locations of weapons, ammo, and armor that they come across which they will later retrieve from memory. In other words they will go back for that Rocket Launcher again after they die.

Bots in GoldenEye: Source are are also tailored to suit each individual game mode so that LTK (License to Kill) and MWGG (Man With The Golden Gun) bots behave quite differently from Deathmatch bots. Prioritizing different objectives, targets and actions based on the mode they are playing. As a result, our Bots are virtually indistinguishable from actual players of a variety of different skill levels and play styles.

They do not cheat. Unlike many other games where the AI have their very own set of limits to either nerf or buff them, our bots obey the same constraints and rules that normal players are limited by. They don’t have perfect lock-on accuracy, they can run out of ammo and have to reload just like players do, and they won’t “see” you coming if the radar is turned off and you are sneaking up on them.

Bots use predefined difficulty levels that will tweak the parameters affecting the bot’s reaction time, aiming proficiency, and other factors. Bots have four difficulties: Agent, Secret Agent, 00 Agent and 007. These difficulty levels translate very accurately to the abilities of real players. Bots on Agent difficulty very closely mimic the play style of novice players. Whilst on 007 difficulty they even prove to be on par with our community’s veteran players.

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The extremely popular map Library Classic, and it’s subsequent child-maps Stack and Basement have had a makeover for 4.2. Thanks to the dedicated veteran Fourtecks. The lighting and textures have been completely redone and it is not only now highly detailed but much more faithful to the original map and weapon-balance has been revised.

Here’s some screenshots of it in action:

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Quote from: mithrot 08:02pm January 17 2012

This game was around as far as I can remember HL2 modding. It really shows one of the true strengths of the PC platform not only as a gaming system, but as a development tool AND a dev-social tool, seeing how PCG is promoting the content that the GE:S devs spent years working on.

This is why I still game on my PC.

One would bet when writing that testimony, Mithrot wouldn't have guessed it would be quoted in a piece of media by GoldenEye: Source. It heartens us with all the positive things that we see out and about! Inspires us to persevere, pushing out implementations like bots, classic map improvements, and more you will be seeing in the foreseeable future.

We really enjoyed playing v4.1 with the folks at PCGamer at the end of last year. This exposure was initially available in their paid application and has since been published for free so we gladly relay it on to our fans in case you missed it the first time around. Wonder what kind of goodies they will cook up with us for when bots hit the GE:S gaming community? PCgamer vs Bots maybe? We can't wait.

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to give your opinions, and get involved!

With dedication comes reward, in a game that is always evolving and improving. Made by the fans for the fans. Lastly, we are currently taking applications for our open positions, and Community Manager. Mature and dedicated folk head Here to Apply

Team GoldenEye: Source.

Post comment Comments
RRCM_Rico Jun 12 2012 says:

Very excited to play the next update with bots! Keep up the very impressive work!

+4 votes     reply to comment
holastickboy Jun 12 2012 says:

Likewise, with bots, I see no reason why this game will not be a regular at smaller lans. My friends and I are looking forward to this very much!

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Jun 12 2012 says:

Most gamers know a local LAN. If you get some buzz happening once 4.2 is out we would appreciate knowing about the results. If we can get into LANs all over the world we will be ripe to retain better numbers than our huge downloads often suggest. Every move you make helps us so get out there when the time comes!

+1 vote   reply to comment
jamman88 Jun 12 2012 says:

i would love games like this at my lans, but only a few of my friends have hl2 and even less use steam, i wish it could be like other games you can just install on all computers

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Jun 12 2012 says:

Steam is free and you no longer need a purchased game from valve to download the sdk to play our mod. You could tell your friends that. You don't need hl2 anymore, only steam platform and a download in the 'tools' area.

+3 votes   reply to comment
horny97 Jun 12 2012 replied:

Does this work for previous versions?

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Jun 12 2012 replied:


+1 vote   reply to comment
doccarnby Jun 12 2012 says:

Aw yeah, Bots! I always preferred playing with bots over actual people, so I am looking forward to this!

+1 vote     reply to comment
firestorm9000 Jun 12 2012 says:

With the advent of bots, all we need now is for someone to recreate the single player campaign from the original game. :)

I know this is a hefty question but here it comes anyway: Since Perfect Dark Source is well and truly dead, couldn't someone use the system the GE:S team have created to properly remake Perfect Dark as well? I know it's a long shot but having the two games as part of the same mod would be a dream come true.

Keep it up GE:S team, I may finally be tempted to put my N64 away after ten years.

+1 vote     reply to comment
WNxKraid Jun 12 2012 replied:

Sadly it's far more complicated to do this then just copy over models, weapons, playerskins and maps.
It would require a lot of recoding.

Even if our team would be willing to do this, the original team still would have to give their ok and hopefully some source files, too.

I allready (unofficially) have ported over some of the maps to GES. But that's all i can do for now.

+1 vote     reply to comment
MARiN3 Jun 12 2012 says:

Some news, nice :-)

+1 vote     reply to comment
SPTX Jun 14 2012 says:

Wow, it has gone a long road since the last time I checked some years ago.
Will you add Oddjob's hat? I know it was not in the original game, but it would be silly to discard such an iconic "weapon".

+1 vote     reply to comment
major  Creator
major  Jun 20 2012 replied:

Oddjobs hat would be fun, sadly has a couple hurdles for it.

Would have to animate both first person and thirdperson animation. And we're already short staffed for getting original GE007 content in. Also would need some code work to get it to fly and look good.

But I would also love to see it in as a little joke weapon one day!

+1 vote   reply to comment
iAnn57 Jun 26 2012 says:

the goldenBots will be included with the next patch v4.2 ? or is it now download available ?

+1 vote     reply to comment
fug Jun 26 2012 says:

Also gearing up to play this mod once more!

+1 vote     reply to comment
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