- Submod presentation: Moddb.com

- The article concerning the team recruitement:
Moddb.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com
- Modding Union: Modding-union.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

An Edain SubMod presentation:

Hello everyone! Here I introduce "An Edain SubMod" previously named "Glorfindel23 SubMod".

What is An Edain Submod?


An Edain Submod is an addition which aims to add content to Edain Mod without modify it. The idea is not to change Edain because the current version of Edain is perfect for us. But we want to add some entertainment to this great mod.

What sort of content will be added?


All sort of content will be added. We will work on new factions and that mean that we will add heroes, units, buildings, spells, maps etc...

An Edain Submod will add Factions too small to be interesting for the main Edain Mod. Faction like Dunland or Khand for exemple. The whole Submod will contain more than twenty factions

The goal is also to add maps more close to the movie thanks to new models like Minas Tirith for exemple that you can follow here: Moddb.com
And by the same way we will take the opportunity of this Submod to remove all the bug present in these maps. This is a sort of challenge, make the great fortresses of Middle Earth with a perfect aesthetic but also make them enjoyable to play because the main problems of this type of maps is the game conditions are often catastrophic.

We will also add two campaigns, one based on "The Hobbit", the second based on "The War of the Ring" and another one that we keep secret.

Moreover we will introduce new game mode for the skirmishes. A new game style which will ask us a lot of work to be released, we will so wait to finish that part of work before give explanations.

How will work the Submod?


The submod will work with maps.
We will use the same system that Arnor/Gondor. To give an exemple, when a map will be nammed "Rhun:NameOfTheMap" that mean than the when the player select mordor, he start with Rhûn.
Like I said this exactly like Arnor/Gondor, when the player choose a map nammed "Arnor:NameOfTheMap" and select the Gondor, he start with Arnor.


You can find all others information in the following links.

- The factions planned (they will be added as time goes by):
Modding-union.com

- The maps planned (they will be added as time goes by):
Modding-union.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The article concerning the team recruitement:
Moddb.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com

Come help us, we recruit team members:

Come help us, we recruit team members:

News 8 comments

The amount of work on An Edain Submod become bigger everyday, we so decided to recruit some team members to help us.

Voice Acting: First look

Voice Acting: First look

News 2 comments

Hello everyone! We recently make a good progress on the voice acting and we decided to show you a small preview of our work advancement.

English lines and voices for our original characters :

English lines and voices for our original characters :

News 11 comments

Some explanations to how you can help us with the audio part of our submod.

Dwarven Riders and War Chariots

Dwarven Riders and War Chariots

News 19 comments

Today, we will reveal something you might have been waiting for a long time. I wrote this article to explain you how we designed the different cavalry...

Comments  (0 - 10 of 434)
MelkorMorgothBauglir
MelkorMorgothBauglir

I want to support this, I love the idea, how can I?

Reply Good karma Bad karma+1 vote
Glorfindel23 Creator
Glorfindel23

Hi!
What you mean by supporting us exactly? You want to help us with the creation?

Reply Good karma+1 vote
MelkorMorgothBauglir
MelkorMorgothBauglir

Id like more to patreon you guys, I dont know how to help in other way. except for information about the factions culture, units types, etc :)

Reply Good karma Bad karma+1 vote
Glorfindel23 Creator
Glorfindel23

Thank but we're making this project for pleasure. Then, we don't want any money supports ;)

Reply Good karma+2 votes
Glorfindel23 Creator
Glorfindel23

Hi all! Simply to say you that I finally have an internet access (I wait that since something like one month). I would so be more active the coming times.

Reply Good karma+2 votes
GildorInglórion
GildorInglórion

This is good news! And I really liked so much the new pictures!

Reply Good karma Bad karma+2 votes
Kel-thuzad
Kel-thuzad

More than 20 factions? WoW! Looking forward to this!

Reply Good karma Bad karma+2 votes
Ranger6709
Ranger6709

It is supposed to be limited to 11 factions only....How come 20 factions?

Reply Good karma Bad karma+1 vote
Glorfindel23 Creator
Glorfindel23

No, with the subfaction system we can make all faction we want :
"The submod will work with maps.
We will use the same system that Arnor/Gondor. To give an exemple, when a map will be nammed "Rhun:NameOfTheMap" that mean than the when the player select mordor, he start with Rhûn.
Like I said this exactly like Arnor/Gondor, when the player choose a map nammed "Arnor:NameOfTheMap" and select the Gondor, he start with Arnor."

Reply Good karma+1 vote
Ranger6709
Ranger6709

Ookay....Now I get it...Thanks for the information dev...Keep up the good work!

Reply Good karma Bad karma+1 vote
Glorfindel23 Creator
Glorfindel23

No problem! Thanks :)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Style
Embed Buttons
Link to An Edain SubMod by selecting a button and using the embed code provided more...
An Edain SubMod
Statistics
Last Update
Watchers
248 members
Articles
14