- Submod presentation: Moddb.com

- The article concerning the team recruitement:
Moddb.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com
- Modding Union: Modding-union.com

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An Edain SubMod presentation:

Hello everyone! Here I introduce "An Edain SubMod" previously named "Glorfindel23 SubMod".

What is An Edain Submod?


An Edain Submod is an addition which aims to add content to Edain Mod without modify it. The idea is not to change Edain because the current version of Edain is perfect for us. But we want to add some entertainment to this great mod.

What sort of content will be added?


All sort of content will be added. We will work on new factions and that mean that we will add heroes, units, buildings, spells, maps etc...

An Edain Submod will add Factions too small to be interesting for the main Edain Mod. Faction like Dunland or Khand for exemple. The whole Submod will contain more than twenty factions

The goal is also to add maps more close to the movie thanks to new models like Minas Tirith for exemple that you can follow here: Moddb.com
And by the same way we will take the opportunity of this Submod to remove all the bug present in these maps. This is a sort of challenge, make the great fortresses of Middle Earth with a perfect aesthetic but also make them enjoyable to play because the main problems of this type of maps is the game conditions are often catastrophic.

We will also add two campaigns, one based on "The Hobbit", the second based on "The War of the Ring" and another one that we keep secret.

Moreover we will introduce new game mode for the skirmishes. A new game style which will ask us a lot of work to be released, we will so wait to finish that part of work before give explanations.

How will work the Submod?


The submod will work with maps.
We will use the same system that Arnor/Gondor. To give an exemple, when a map will be nammed "Rhun:NameOfTheMap" that mean than the when the player select mordor, he start with Rhûn.
Like I said this exactly like Arnor/Gondor, when the player choose a map nammed "Arnor:NameOfTheMap" and select the Gondor, he start with Arnor.


You can find all others information in the following links.

- The factions planned (they will be added as time goes by):
Modding-union.com

- The maps planned (they will be added as time goes by):
Modding-union.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The article concerning the team recruitement:
Moddb.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com

Come help us, we recruit team members:

Come help us, we recruit team members:

News 8 comments

The amount of work on An Edain Submod become bigger everyday, we so decided to recruit some team members to help us.

Voice Acting: First look

Voice Acting: First look

News 4 comments

Hello everyone! We recently make a good progress on the voice acting and we decided to show you a small preview of our work advancement.

English lines and voices for our original characters :

English lines and voices for our original characters :

News 11 comments

Some explanations to how you can help us with the audio part of our submod.

Dwarven Riders and War Chariots

Dwarven Riders and War Chariots

News 19 comments

Today, we will reveal something you might have been waiting for a long time. I wrote this article to explain you how we designed the different cavalry...

Comments  (0 - 10 of 458)
Felik1991
Felik1991

Hello, so if I choose Rune or Harad, I won't be able to fight the Mordor orcs in the game, right?
Why don't you make Harad, Khand and Run a separate faction and call it for example "Evil Men"?

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Glorfindel23 Creator
Glorfindel23

Hi!
Simply because this map system allow us to add a lot of faction. In fact, with this map system, we don't have any limit. By this way, we are able to bring more oiginallity for each of our sub-faction.
The second point is that the main goal of our submod is to bring some novelty to edain. A way to diversify the aspect of the basic games. What could be better than a game that changes on each map?
So we think that's the better system to fully release our mind and plans! :)

A last point : The fact to have a faction depending of the maps where you play it mean that we will probably make some special scénario of the evil men before they was corrupted by Sauron. So it would be possible in the future to play Evils men against Mordor of Harad Against Khand for exemple.

Reply Good karma+1 vote
Felik1991
Felik1991

sounds great, thanks and good luck with your project!

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Glorfindel23 Creator
Glorfindel23

You're welcome ;)

Reply Good karma+1 vote
Guest
Guest

When was the Edain 4.5 mod released, but this mod still hasn't been released? I can't believe the developers are willing to release this mod. I can't believe this mod is still alive. Let me ask you again. This mod still alive or dead?

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Glorfindel23 Creator
Glorfindel23

The answer below.

Reply Good karma+1 vote
Guest
Guest

This mod still alive or dead? :/

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Glorfindel23 Creator
Glorfindel23

Alive but for now, I work in priority on the Edain Mod

Reply Good karma+1 vote
joelockard
joelockard

Hi Glorfindel23! Now that you're part of Edain Team, some fans are suggesting that it's time for Edain Team to replace the outdated Gondor models with the ones you've made. Have Edain Team considered adding some of your models into the main mod?

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Glorfindel23 Creator
Glorfindel23

Hi! I don't know for the moment because Misty mountains are our priority ;)

Reply Good karma+3 votes
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