- Submod presentation: Moddb.com

- The article concerning the team recruitement:
Moddb.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com
- Modding Union: Modding-union.com

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An Edain SubMod presentation:

Hello everyone! Here I introduce "An Edain SubMod" previously named "Glorfindel23 SubMod".

What is An Edain Submod?


An Edain Submod is an addition which aims to add content to Edain Mod without modify it. The idea is not to change Edain because the current version of Edain is perfect for us. But we want to add some entertainment to this great mod.

What sort of content will be added?


All sort of content will be added. We will work on new factions and that mean that we will add heroes, units, buildings, spells, maps etc...

An Edain Submod will add Factions too small to be interesting for the main Edain Mod. Faction like Dunland or Khand for exemple. The whole Submod will contain more than twenty factions

The goal is also to add maps more close to the movie thanks to new models like Minas Tirith for exemple that you can follow here: Moddb.com
And by the same way we will take the opportunity of this Submod to remove all the bug present in these maps. This is a sort of challenge, make the great fortresses of Middle Earth with a perfect aesthetic but also make them enjoyable to play because the main problems of this type of maps is the game conditions are often catastrophic.

We will also add two campaigns, one based on "The Hobbit", the second based on "The War of the Ring" and another one that we keep secret.

Moreover we will introduce new game mode for the skirmishes. A new game style which will ask us a lot of work to be released, we will so wait to finish that part of work before give explanations.

How will work the Submod?


The submod will work with maps.
We will use the same system that Arnor/Gondor. To give an exemple, when a map will be nammed "Rhun:NameOfTheMap" that mean than the when the player select mordor, he start with Rhûn.
Like I said this exactly like Arnor/Gondor, when the player choose a map nammed "Arnor:NameOfTheMap" and select the Gondor, he start with Arnor.


You can find all others information in the following links.

- The factions planned (they will be added as time goes by):
Modding-union.com

- The maps planned (they will be added as time goes by):
Modding-union.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The article concerning the team recruitement:
Moddb.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com

Come help us, we recruit team members:

Come help us, we recruit team members:

News 8 comments

The amount of work on An Edain Submod become bigger everyday, we so decided to recruit some team members to help us.

Voice Acting: First look

Voice Acting: First look

News 4 comments

Hello everyone! We recently make a good progress on the voice acting and we decided to show you a small preview of our work advancement.

English lines and voices for our original characters :

English lines and voices for our original characters :

News 11 comments

Some explanations to how you can help us with the audio part of our submod.

Dwarven Riders and War Chariots

Dwarven Riders and War Chariots

News 20 comments

Today, we will reveal something you might have been waiting for a long time. I wrote this article to explain you how we designed the different cavalry...

Comments  (0 - 10 of 468)
skillz141
skillz141

Any new updates? Also, what is the progress on your BaradDur and Minas Morgul map? I tried to play it in new AOTR, works like a charm, I hope one day you release these amazing maps man as well the Mod.

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Glorfindel23 Creator
Glorfindel23

For now the mod is on hold.
I didn't get any free time those last months, even to help on the main edain mod.
But when I will unlock some time to priority will be to release Khand! After this I will probably finish my Minas Tirith map :)

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Guest
Guest

Hello Glorfindel, I love it and I think that all of your work and process regarding the submod that you are doing and giving all your charisma to it, in addition to your maps, which are wonderful.
I ask you how the project is going and if it could be enjoyed in the not too distant future, it would be incredible.
By the way, if you have a map to enjoy it that would be great.
All the best

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Glorfindel23 Creator
Glorfindel23

Hi :) Not at the moment, nor soon. For now I'm focusing on edain mod.
Besides, I am the only one of my team still working on this project now. So it would be too big a workload until the final version of edain mod is released.
In fact : each time a new version of Edain mod is released, there is a hundred code to fix and change here to avoid the compatibility bugs.

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Guest
Guest

Your project is just incredible. Will you continue to work on the mod? I wish you good luck in developing this cool project.

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Glorfindel23 Creator
Glorfindel23

We're still working on it but for now I use my time to work on the main edain mod

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kingminecraft66
kingminecraft66

Your project is very ambitious I wish you very good luck. I will mention for you to take heed of scope creep, otherwise the task might become perhaps too daunting.

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Glorfindel23 Creator
Glorfindel23

Thanks!

Reply Good karma+1 vote
BrianVans
BrianVans

Hola amigo Glorfindel23, saludos desde Argentina ¿Cómo estás? ... No encuentro muchos videos de información sobre el SubMod. ¿No seria posible hacer facciones independientes? Creo que se disfrutaría mucho más al momento de jugar con amigos, porque si juegas con Mordor no podrías luchar contra Harad, como ocurre entre Gordon y Arnor. Te envío un abrazo enorme. =)

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Glorfindel23 Creator
Glorfindel23

Hi, sorry for the delay of my answer and thank you for those kind words!
Unfortunately, we have no plans to make these factions independent. This would go against the basic concept of our submod. However, be sure that our system of faction linked to the map will generate multiple and varied scenarios.

About the progress of the mod, I'm still very busy with my personal life. That's why I haven't had much time to talk about submods lately. Especially since the tasks that we have to do before we can start testing are very time-consuming (link the cavalry models to the animations).
In the end, we could say that I will be able to fully work on the submod when I will have a stable living situation :)

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BrianVans
BrianVans

Espero se solucione tu vida personal, te lo deseo de todo corazón.
Algo que extraño mucho es que cada facción tenga su propia banda sonora individual. ¿De casualidad sabes dónde podría descargarlas para que el juego las tenga?

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Glorfindel23 Creator
Glorfindel23

Hey!
In our submod the soundtrack will be generated by the maps. That's mean that each map will have an own playlist. For exemple on the maps of Khand you will have some Khand themes (+ the theme of the faction you will have choose) ;)
For you question about where to download the music soudtrack, sorry but I don't know :(

Reply Good karma+2 votes
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