- Submod presentation: Moddb.com

- The article concerning the team recruitement:
Moddb.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com
- Modding Union: Modding-union.com

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An Edain SubMod presentation:

Hello everyone! Here I introduce "An Edain SubMod" previously named "Glorfindel23 SubMod".

What is An Edain Submod?


An Edain Submod is an addition which aims to add content to Edain Mod without modify it. The idea is not to change Edain because the current version of Edain is perfect for us. But we want to add some entertainment to this great mod.

What sort of content will be added?


All sort of content will be added. We will work on new factions and that mean that we will add heroes, units, buildings, spells, maps etc...

An Edain Submod will add Factions too small to be interesting for the main Edain Mod. Faction like Dunland or Khand for exemple. The whole Submod will contain more than twenty factions

The goal is also to add maps more close to the movie thanks to new models like Minas Tirith for exemple that you can follow here: Moddb.com
And by the same way we will take the opportunity of this Submod to remove all the bug present in these maps. This is a sort of challenge, make the great fortresses of Middle Earth with a perfect aesthetic but also make them enjoyable to play because the main problems of this type of maps is the game conditions are often catastrophic.

We will also add two campaigns, one based on "The Hobbit", the second based on "The War of the Ring" and another one that we keep secret.

Moreover we will introduce new game mode for the skirmishes. A new game style which will ask us a lot of work to be released, we will so wait to finish that part of work before give explanations.

How will work the Submod?


The submod will work with maps.
We will use the same system that Arnor/Gondor. To give an exemple, when a map will be nammed "Rhun:NameOfTheMap" that mean than the when the player select mordor, he start with Rhûn.
Like I said this exactly like Arnor/Gondor, when the player choose a map nammed "Arnor:NameOfTheMap" and select the Gondor, he start with Arnor.


You can find all others information in the following links.

- The factions planned (they will be added as time goes by):
Modding-union.com

- The maps planned (they will be added as time goes by):
Modding-union.com

- My old pack of Maps (the bugged maps will all befixed in the submod):
Modding-union.com

- The article concerning the team recruitement:
Moddb.com

- The Edain Mod: Moddb.com
- The Edain Wiki: Edain.wikia.com

Come help us, we recruit team members:

Come help us, we recruit team members:

News 6 comments

The amount of work on An Edain Submod become bigger everyday, we so decided to recruit some team members to help us.

Zadan Sûzha Ríj map making

Zadan Sûzha Ríj map making

News 11 comments

Hi everybody! Today I want to introduce the first skirmish map (no fortress) of An Edain Submod "Zadan Sûzha Ríj". I stat so a new map making article...

Hidar map making

Hidar map making

News 18 comments

Hi everyone! I already showed my advancement with my map Hidar but I recently resumed work to improve it.

Khand faction plans

Khand faction plans

News 9 comments

Greeting everyone! Today I post the Khand faction's plans to put a goal on all these models that we showed you the last weeks.

Comments  (0 - 10 of 359)
poxchamp
poxchamp

Any updates ?

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Mateusz707
Mateusz707

As far I know they are very busy now, so you must wait

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Glorfindel23 Creator
Glorfindel23

Yeah, like said Mateusz I've a lot of work with my studies.

Reply Good karma+2 votes
Yuusaku
Yuusaku

Hi, Is there any chance for 4.4.3 release? Because edain 4.5 seems cant release any soon.

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Glorfindel23 Creator
Glorfindel23

Hi! Probably not, we work slowly during the summer, because we enjoy our holiday and have our personal lives. Moreover none of the factions planned is ready to be played for the moment. I currently work on some Khand skirmish maps because Khand will probably be the first faction playable in our Submod (except if we release first Minas Tirith with the Gondor and Mordor additions).

Reply Good karma+3 votes
Beren&Luthien
Beren&Luthien

Will all these factions have A.I.s available in game? Will all of them be playable? Because if you just add lots of factions that do not interact, it will be useless - in my honest opinion, though I could be wrong -...

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Glorfindel23 Creator
Glorfindel23

All the faction will be playable by the IA. Like I said before, our map system allow us to make them working correctly.

We want to make a mod for both Singleplayer/Multiplayer, I personally play more as a singleplayer.

Reply Good karma+3 votes
Guest
Guest

When will we can play it

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Glorfindel23 Creator
Glorfindel23

I don't know, this is not ready fo the moment and it is far away to be released.

Reply Good karma+2 votes
Guest
Guest

What programs do you use to make the mod, and can you describe what they are for?

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Glorfindel23 Creator
Glorfindel23

I use 3ds max 8 for model, gimp 2.8 for textures (and Photoshop sometime). For the ini modifications, I use the note pad.

Reply Good karma+2 votes
Guest
Guest

Thank you ☺

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