Game Designer, Graphic Designer, Concept Artist, Gaming Freak :)
Not bad! You're becoming a master of shaders :)
Did you use Combines from HL2, or what are those soldiers?
I really like the desaturated outdoors and the white rain. Gives it great atmosphere. I'd scale some of the wall textures down though, because the bricks are sometimes man sized.
We still need a level designer for "Blue" btw, but I guess you want to continue development on Sin City most of all.
Hey, thanks for the comments. Sorry I've taken so long to reply, I haven't been on here for a while.
Sin City was created at my second year of Uni in Unreal '04, so I don't think I will be finishing that because it's outdated now. Also, Ghostwriter has come to a halt. These projects that I created in Uni will probably stay at Uni lol.
I have just started a new mod though called 'Coulrophobia'. It's in its early stages at the moment but we've got some big ideas for it :)
I don't think I'd have much time to fully commit myself to 'Blue', but if there's anyway I can help/guide you along the way, feel free to ask :) really appreciate the offer too!
Matt, I happen to be in a fresh mod-team with Ambershee as coder. We have a unique project called "Blue" and want to enter MSU. Are you still working on Ghostwriter, or would you like to join us, perhaps?
HI Matt! I didn't expect to be the first to leave a comment, or issue a friend request...it's high time you get some possee!
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