Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Media RSS Feed Report media Pirate Asteroid - Normal and Specular Mapping
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Aragost Oct 2 2011, 7:53pm says:

Amazing work!

+3 votes     reply to comment
evgenidb Oct 3 2011, 2:17am says:

I think in asteroid bases Normal and Specular Mapping really, really shines, even more than in ships or other stations. The difference is just... light-years, maybe parsecs.

+2 votes     reply to comment
FW:ToW_Sushi Author
FW:ToW_Sushi Oct 3 2011, 6:26am replied:

Ya, agreed. My next task will be to work on converting the asteroids in freelancer.

+2 votes   reply to comment
TALON_UK Oct 3 2011, 2:47am says:

Really great work guys, a very intricately detailed asset, nice job.

+2 votes     reply to comment
R3bornSh4dow Oct 3 2011, 3:17am says:

I'm wondering... are you able to do some kind of AO with your Dx9? I've seen games which use Dx9 as rendering and have ambient occlusion.. But it would suck up a lot ressources on older machines.

+2 votes     reply to comment
FW:ToW_Sushi Author
FW:ToW_Sushi Oct 3 2011, 6:27am replied:

I'd have to ask the DX9 engine programmer on our team, W0dk4.

+2 votes   reply to comment
w0dk4 Creator
w0dk4 Dec 3 2011, 7:37am replied:

Yes, might implement this later.

+1 vote   reply to comment
Jerikಠh Oct 3 2011, 12:49pm says:

Really nice work! great job with the mapping :)

+1 vote     reply to comment
AjarJunkman Oct 6 2011, 3:58pm says:

it would be nice to see some other videos,like showing full systems and other stuff,not just the diffrense between stuff with Normal and Specular Mapping and without Normal and Specular Mapping.

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Look at this eye popping detail applied to the model through the normal map!

Video Details
Oct 2nd, 2011
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