Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
Look at this eye popping detail applied to the model through the normal map!
Amazing work!
I think in asteroid bases Normal and Specular Mapping really, really shines, even more than in ships or other stations. The difference is just... light-years, maybe parsecs.
Ya, agreed. My next task will be to work on converting the asteroids in freelancer.
Really great work guys, a very intricately detailed asset, nice job.
I'm wondering... are you able to do some kind of AO with your Dx9? I've seen games which use Dx9 as rendering and have ambient occlusion.. But it would suck up a lot ressources on older machines.
I'd have to ask the DX9 engine programmer on our team, W0dk4.
Yes, might implement this later.
Really nice work! great job with the mapping :)
it would be nice to see some other videos,like showing full systems and other stuff,not just the diffrense between stuff with Normal and Specular Mapping and without Normal and Specular Mapping.