Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Add media Report RSS Pirate Asteroid - Normal and Specular Mapping
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Aragost
Aragost - - 61 comments

Amazing work!

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evgenidb
evgenidb - - 372 comments

I think in asteroid bases Normal and Specular Mapping really, really shines, even more than in ships or other stations. The difference is just... light-years, maybe parsecs.

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Ya, agreed. My next task will be to work on converting the asteroids in freelancer.

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TALON_UK
TALON_UK - - 1,156 comments

Really great work guys, a very intricately detailed asset, nice job.

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R3bornSh4dow
R3bornSh4dow - - 230 comments

I'm wondering... are you able to do some kind of AO with your Dx9? I've seen games which use Dx9 as rendering and have ambient occlusion.. But it would suck up a lot ressources on older machines.

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

I'd have to ask the DX9 engine programmer on our team, W0dk4.

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w0dk4
w0dk4 - - 129 comments

Yes, might implement this later.

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Jerikøh
Jerikøh - - 298 comments

Really nice work! great job with the mapping :)

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AjarJunkman
AjarJunkman - - 66 comments

it would be nice to see some other videos,like showing full systems and other stuff,not just the diffrense between stuff with Normal and Specular Mapping and without Normal and Specular Mapping.

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Description

Look at this eye popping detail applied to the model through the normal map!