Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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ADTeam™ Feb 17 2012, 3:05pm says:

Awesome. Just awesome.

+6 votes     reply to comment
alenoguerol Feb 17 2012, 3:16pm says:

great job guys!
cant wait to see a death star over there XD

+2 votes     reply to comment
Sanguinius Feb 17 2012, 4:04pm says:

Ohhh just 13 more days and this masterpiece will be unleashed on this world. I could cry out of happiness :(

+2 votes     reply to comment
CloneWarrior85 Feb 17 2012, 4:33pm says:

/me dies happy from watching this awesomeness

+2 votes     reply to comment
TALON_UK Feb 17 2012, 5:13pm says:


+1 vote     reply to comment
Axxif Feb 17 2012, 5:29pm says:

Yeah, cause shadows are so exciting. Honestly, if I had to describe them as someone, I'd say they're almost like stalkers: They always follow you around, are hard to see, and overwhelm you in dark places...

Great work btw! I love to see that you guys are putting all this effort into this mod to make it prefect! Now if only I could get this guy to stop following me... lol

+1 vote     reply to comment
ET1996 Feb 17 2012, 5:30pm says:

You know that you guys rock a bit too much? ;)

+1 vote     reply to comment
Serazahr Feb 17 2012, 6:37pm says:

Guys seriously compare this video to the first posted here:

The improvement is breath-taking!

+1 vote     reply to comment
evgenidb Feb 23 2012, 5:25pm says:

Shouldn't the shadow disappear when you're shooting around it? After all, the laser fire emits light and more so for the explosions.

Otherwise - simply EPIC! And not just the shadows.

P.S. For the blaster explosions in the background during battle (I think Sushi talked about it in the Dev Video #15): can't the server just send a seed number (for the random generator) and leave each client PC to handle the computations? I think similar method is used in "Infinity Universe" to generate the entire galaxy. This should make the server's life a little bit easier.

Also, is it possible in Tactical View to see which ship is attacking which ship? At least for medium and capital sized ships. Like with lines or some similar method. I believe it'll be quite useful to the commander, since he could more easily and quickly assess the situation and send reinforcements where are needed the most. For example, if a ship is ganged-up by a number of enemy ships, the commander could order a retreat to that ship or send reinforcements, before it's too late to save it.

+1 vote     reply to comment
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This video shows our new basic, dynamic shadows!

For more, check out

Video Details
Feb 17th, 2012
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