I study Mathematics at the Oulu University. I started to experiment how to code for Source on the first year and have failed every course ever since. I also taught myself how to model and animate. Level design has also been close to my heart since the times of Wolfenstein 3D and Duke Nukem 3d.

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Twitter

Latest tweets from @fromearthmod

The summer was kind of slow for us but we are still going strong. Getting ready for Steam Greenlight.

Sep 17 2014, 4:04am

@radiatoryang Some X-Com: Enemy Unknown Let's Plays get really boring when the player hasn't lost a single guy in the whole run

Jul 20 2014, 4:58pm

@MarcLaidlaw Vampires in L4D3 confirmed

Jun 23 2014, 11:33am

Well, I guess you wouldn't be able to use it for all animations but still you could use similar program to remove some work

Jun 16 2014, 11:07am

Source has motionmapper.exe that can be used to map animation from one skeleton into another skeleton. I wonder Ubisoft can't do this.

Jun 16 2014, 11:03am

Read about recent progress and more about the Language System in From Earth T.co via @FromEarthMod

Jun 14 2014, 2:18pm

RT @radiatoryang: thought: an actual game writer, one who really does the work of writing + editing + thinking + isn't just an "idea person…

May 24 2014, 12:42pm

Small progress report on From Earth: T.co

May 10 2014, 3:04pm

Anyone interested on contributing a space / star night HDR skybox (compatible with Source)?

Mar 14 2014, 3:35am

On a side note, for a long time I thought about posting today's news post completely in the alien language.

Feb 12 2014, 12:46pm

Groups
Desura

Desura

Official group with 10,083 members, open to all members

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...

Flesh HL2 development group

Flesh HL2 development group

Developer & Publisher with 11 members, invitation only

Group formed in order to develope Flesh , the HL2 mod. ---Now with added Scintilla flavour.

Half-Life: Short Stories Team

Half-Life: Short Stories Team

Developer & Publisher with 8 members, invitation only

Half-Life 2: Short Stories Developer Team. We have released our first mod Human Error EP1, and we are currently working on Human Error Co-op.

Post comment Comments  (0 - 10 of 14)
otterfiend
otterfiend Feb 20 2012, 4:08am says:

Is there a reason the Human_Error directory from desura came in the he_coop_beta directory? I had to move it out to sourcemods in order to play the single player story. just a heads up.

+2 votes     reply to comment
VovaS500
VovaS500 Aug 1 2011, 5:43am says:

You're best coder of Source Engine in mine opinion. =) I saw your source code of Human Error and I must to say: "Great work!" =)

+3 votes     reply to comment
Xen-28
Xen-28 Feb 14 2011, 3:25pm says:

Math suck :O

-2 votes     reply to comment
AlekZanDer
AlekZanDer Jun 23 2011, 10:37pm replied:

But God is math. And God rules. Because I am a student in a Hight School of Mathematics (yes, A Hight School of Mathematics, because there are many other schools of this type).

+3 votes     reply to comment
JonnyBoy0719
JonnyBoy0719 Nov 23 2010, 9:42am says:

U ARE AWESOME! (i love your mod Human Error!)

+2 votes     reply to comment
Simmons
Simmons Jul 29 2010, 2:57pm says:

have you seen gmod idiot box 9?

0 votes     reply to comment
luther32
luther32 May 30 2010, 8:21pm says:

I somehow can't seem to play HumanHerror because when i start the game and it starts the loading screen, it goes blank then it goes away and a box appears sayin "SetupArrayProps_R:array prop'(null)' is index zero". Mind if anybody can help with this problem.

+2 votes     reply to comment
glenn5willie
glenn5willie Feb 18 2010, 7:02pm says:

Finished "Human Error". Absolutely superb!! Does the mod contain "Paradigm Delay" and "Midnight Sun"? If not can I find them somewhere?
Thanks:}

+3 votes     reply to comment
glenn5willie
glenn5willie Feb 18 2010, 6:45pm says:

How can a send you a screenshot of something I see?

+2 votes     reply to comment
glenn5willie
glenn5willie Feb 18 2010, 6:39pm says:

What I meant to say---enabling "closed caption" in "commentary' mode helps me understand!

+2 votes     reply to comment
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