Eight years after the end of the original Freelancer and the defeat of the Nomads, the four houses of Sirius have banded together to form the mighty New Alliance, successor to the Alliance destroyed in the Sol System by the Coalition eighthundred years before. The quarrels between the houses have stopped and relative peace has settled in. But a new danger lurks in the shaddows of unknown space. The same year, one of the Alliance's exploration ships discovers one of the Dam Ko'Vosh hypergates. By sending unmanned probes through it, it is discovered the gate leads to the Sol System, mankind's home. But the system lies in ruins, destroyed by a Nomad superweapon shortly after the launch of the sleeper ships. Instead, the first Alliance fleet sent through to research encounters a fleet of the Coalition, arch-enemy of the Alliance for almost a millenium, having mysteriously survived the Nomad attack as well. There is no time for talks. In the chaos of a Nomad ambush, both sides open fire on each other, renewing a conflict that had gone for centuries...
Freelancer: Return to Earth sees itself as an add-on for Freelancer, more than doubling its contents in every respect, most prominently featuring an entire new sector with almost fifty new systems as well as a complete rework of all the old systems and additional new systems in the Sirius Sector, too. Return to Earth also offers a few changes to gameplay, including all-dynamic asteroid fields, an enhanced trading system and a far greater emphasis on mining.
But most important of all, Freelancer: Return to Earth is the first mod to feature a new singleplayer storyline, consisting of 14 all-new missions, set in the new Sol Sector. The mod is also the first to include voice performances for all the new systems, stations and factions, delivering an incredibly dense atmosphere. This is supported by background stories for every tiny bit of the mod, starting from the development of a new technology since the main game's end, to the history of the Sol Sector.
A bit later than usual, this is our third weekly update.
The reason I am late and the reason I'll keep this short is that I am currently working on something big I am hoping to be able to show you with the next update. Now let's get this done quickly:
1. - I have created the population zones and patrols for the Cygni system. The rumors and infocards will follow some time soon.
2. - I have written all the texts for The RealJulien and recording has since commenced.
3. - Most importantly, I have begun to script the rough cut of the first story mission. This now has second highest priority.
Also, we will have to go into an intensive phase of research soon. We still have to figure out the details of how the format of animations in Freelancer works and how to get the collision detection of ships exactly as we want to have it.
So, we are working towards a larger update next week, jopefully with images for the first time. Stay tuned!
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