Here is the official Texture Pack. If you want to build a Map for Food Fight Feel Free to use it. Happy mapping!!!
This is a concept for a replacement of the original UT Weapons:
Fight in a silly mod with weapons stuffed with deadly food.
new features and new handling. You will love to fight with food!!
The Canopener is the starting weapon ...you have 3 ammo types.
which can be changed (if picked up) with the alternate fire.
1_ kidney beans ...same as the enforcer.
2_ the sweet cherry ...many bullets and fast firing mode, but less damage as the beans.
3_ halapenjo (very rare) only 7 bullets, but one shot, one kill.
The P-nutgun is for people who love to mess around with a huge amount of bullets.
Alternate fire shoots 3 more accurate bullets.
The Ha&Ka Steinfrucht is the moste precise Weapon, you shoot exactly what you aim at.
But there is no zoom and you need to reload after every shot.
With the alternate fire you use the bajo... erm fork - This is an instant kill.
Now we get the Papricannon ...the ammo is a Papri-nade which does explode
2 seconds after it hits something or instantly when you hit the enemy directly.
The Papri-nade explodes immediately when you hit the alternate fire.
This way, you can shoot one papri-nade, shoot another one and with a bit timing, you can trigger the second one to explode simultaneously with the first shot.
A fun weapon to play around with.
The Saladthrower is somehow a Flak-cannon and somehow it is not.
The alternate fire ,has a recoil that rebuffs the player if he's using the weapon in midair (jump/fall/etc.), will also load a huge amount of salad in the weapon and will bury you without dressing.
At last the Toastanator... it is the biggest weapon in this Mod.
The projectile is a burning, exploding, nuclear part of a breakfast!
You can launch one Toast, or with the alternate fire, all 4 Toasts (after this combo-shot you will have to reload the weapon though).
One Toast is a bigger explosion as the normal Rocketlauncher ... now think what happens if you launch all 4 Toasts.... (aside from all your enemys in range are going to be toast).
we present you two new weapons. You could already see the placeholder-advertising on the server...
Primary fire is a beam of hot Thai sauce ...you can paint the Sauce on the floor/wall/enemy after short time the sauce catch fire and burns down ...this causes a wall of fire ...or a running torch if you hit an enemy.
Alternate Fire is a big glob of this flesh burning sauce. that glob can be used as a sticky mine because it takes a much longer time till this projectile explode in a Burst of flames incinerating everyone. or you try to hit an enemy directly ...that will have the same effect ...but now instantly. Or you shoot with the primary fire on this trap ...BoooomWOOOSH!!!
Now we come to the main function ...you can skewer what ever has an collision model ...that way you can build stairs for you and your team mate or you can barricade a narrow space ...the carrots can be destroyed by any weapon. Faster with the bigger weapons.
"if you need a sniper spot DYS!!"
scripting / bugtests
3D modelling / mapper
mapper - new member
2D GFX ...I hope he will come back
scripting ...retired :(
The Food Fight public server has just been updated with the new Beta and is open for everyone. The team has been working daily on this mod and we are really proud of the improvements. There have been various changes across most all the weapons to make them even more fun and visually enjoyable. There is a new weapon for you called the Salad Thrower (pretty self explanatory ) that fires a glob of goods with primary fire and a triple glob with alt-fire. It even has a small, not so obvious ability you may find when playing that could come in handy in the right situation. Never fear though, if you are being blasted by the thrower just whip out your handy electric frying pan and let it block the salad from hitting you.
In fact here's a quick rundown of the weapons and their current effects/abilities:
Frying pan- knocks the hell out of someone in regular and alt. Alt is slower but will knock a player for a loop, bonus points if you clang them into lava While holding it, it will attempt to block incoming projectiles that come from in front of you. Very handy defensive weapon.
CanOpener- No real changes needed. This one was good. If you can find the halapeno ammo then consider that your enemies will soon get indigestion.
H&K Rifle- No scope but the headshots are deadly and it's very accurate even at longer range. Alt-fire is a melee stab with the fork of death...don't get close if you see your enemy holding this or it won't turn out well.
Toastanator- Primary is single fire toast, alt is four toast at once. The flying toasts have much better effects and behavior. This weapon is badass but beware the reloads. Best used as fire-and-duck-behind.
PapriCannon- Some new effects on the explosion and you can fully control the detonation of any projectiles you have shot (just hit alt-fire to blow them up). I love this weapon, it was such a good idea and it translates well into the game. Very fun to use.
PeanutGun- Primary fire lays down a blanket of peanuts-o-death though accuracy at medium range begins to suffer. Alt-fire shoots only three at a time but it is very accurate. Perhaps TOO accurate.
SaladThrower- Our newest addition. Primary fire shoots a blanket of salad parts: tomatoes, cucumbers, greens. Alt fire blasts a triple load but really chews through the ammo. Watch the reload time on this one, it's a little long but the weapon is simply deadly at short to medium range. If you aren't holding the frying pan consider yourself 'salad-ized'.
I hope this little primer helps out. Still to come is the saucier which fires a stream of hot sauce (someone better make some antacids!) and the carroteer, which will be unlike any weapon I've seen. The carrots can kill but are more effective at building things. Interested? More will be coming this summer!