Rampage through the snowy canyons of Alpha Halo, and experience the horrors of a Flood Infestation first-hand. Encounter new Covenant and Sentinel Enemies...
Q1: What is The Flood: Forgotten Exile?
A1: Simply put, TF:FE is a Custom Campaign in development for Halo: Custom Edition.
Q2: What makes this mod different from other Custom Campaigns?
A2: You play as a Flood Combat Form.
Q3: Wait, what?
A3: Yes, you play as a Flood. Is your body ready?
Q4: How many levels will there be?
A4: Originally we planned five levels total, but now we have decided on four levels. In order of story they are: Released-The Key-Stop the Key from Turning-Reclaimer.
Q5: Will there be custom levels?
A5: Three out of four of our levels will be custom. They are: Released, The Key and Reclaimer.
Check out a full and comprehensive FAQ here:
It’s been a long time since a News Post giving any sort of information, and I’d like to begin this post by apologising for this.
I won’t make excuses. I will give you the facts.
Work did not stop after StKft’s release. It did continue, albeit it dropped off several times. We originally planned to go ‘silent running’ until CE3 this year, before showing off an epic trailer. This will no longer be the case.
As the year progressed both Koo and I lost interest sporadically. Work stopped several times, but picked up each time. I did visit HaloMaps and Moddb pages as I usually do, looking at comments mainly. One of the reasons for making this post is in direct response to one of the comments made most recently.
It’s been too long since our last News Post. Far too long. I thought that Koo and I could work on this Project without having the Community discussing what we’re doing, but the fact is, we can’t. Community feedback, and having our fans part of what we’re doing motivates us, it pushes us towards the goal of completing this project, it inspires us to do better.
This is why I’m making this News Post - because I’m tired of not being able to share the stuff we’re working on with our fans. I’m no longer motivated to continue if I can’t show what I’ve created to other people so that they can enjoy it just as I have.
From here on out we’re going to be doing Progress Updates which will be shown at the end of each month. The first of which will be shown on 31st of July. The focus of each of these updates will be to get the Community involved in what we’re making, so that they can offer feedback, ideas and criticism to what we’ve done. Each month will contain a series of deadlines for the development team to reach. We’re making the transition from doing this as a hobby, to doing this professionally.
We’re committed to making a Mod that will stand the test of time. We don’t want to make a Mod that is forgotten about within a few weeks. We want to make something that we can put right next to the original Halo and say “This is the same level of quality as professional developers achieved in what easily is one of the best games of the previous decade”. This is what we’re aiming for. This is what we want to achieve.
But I’m sure lots of you are probably just scanning over this News Post looking for pictures without actually reading anything so I suppose I better add a few in order to get your attention.
The following is Work In Progress pictures of Released (Click Images for full size - these will be uploaded to Moddb once the News Post is authorised.):
To further expand on the Community-Developer interaction subject that I touched on earlier. I’d like to announce that I’m opening the Forums on the Moddb page so that more active discussion can be encouraged between Developers and Players.
The Twitter Account previously set up will be used once more, and I will actively check Moddb/HaloMaps/My PMs and will answer any questions that I can, Koo will also chime in from time to time and answer questions. Whether you’re only seeing our mod for the first time now, or you’ve been with us since the very beginning, ask questions if you have them. You will be heard.
Furthermore I am going to create a simple FAQ to answer some obvious questions about the mod. The Moddb Front Page will also be getting an overhaul to make it more user-friendly, and less intimidating.
Finally; I'd like to say one last thing:
Over the past 9 months some seemingly irreparable damage was done to the Community’s faith in our ability to finish this Project. Throughout the coming months I hope to restore any faith that you may have lost in us. The Community is as great a part in the development of this Project as the Developers are; never forget that.
For those of you with us from the beginning, I hope you will remember my promise to finish this Project. I have only this to say about that promise:
It will not be broken.
Latest tweets from @forgottenexileh
News post incoming on Moddb over next few days.... Will have first pictures of first person arms as well as information for beta testers.
Sep 5 2012, 4:28pm
2 weeks and counting..... Currently on track for release on September 15th. FP Animations are doing well, might have some pictures up soon.
Sep 2 2012, 4:05pm
Finishing up Gravemind Dialogue now.... It's turning out rather well... Everything seems to be on track for release.
Aug 30 2012, 1:21pm
Exported a ton of sounds from Halo 2 Sacred Icon. Including a ton of stuff that fits very well for background sound in Flood Environments...
Aug 25 2012, 12:15pm
Just finished up testing Elite Form Vehicle animations in-game... looking pretty nice.... Might upload a short video when they're done.
Aug 20 2012, 6:21pm
Finished StKft Playtest #34753247.. or thereabouts... Good news is that gameplay is looking solid for release - New focus: Narrative.
Aug 7 2012, 7:27pm
Just finished the interview for CE3 with Koo. It was pretty cool, talked a lot about the mod plus some new info!
Jul 22 2012, 6:18pm
Operation: Replayability is a go!
Jul 22 2012, 3:45pm
Just been told the interview for CE3 is gonna be tomorrow. Looking forward to it!
Jul 21 2012, 7:48pm
Just finished submitting trailer for CE3. Easily our best so far!
Jul 17 2012, 11:01am