As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

Report content Stop the Key From Turning v1.0
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Sep 15th, 2012
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Rampage through the snowy canyons of Alpha Halo, and experience the horrors of a Flood Infestation first-hand. Encounter new Covenant and Sentinel Enemies, while fighting alongside improved Flood forms. Use enhanced melee, speed, and jumping capabilities to surprise and eliminate your foes. Play as The Flood, the scourge of the galaxy, and crush all those who would stand before you. This is The Flood: Forgotten Exile.

To start the map, load Halo Custom Edition Developers Mode and when on the main menu, open console and type "map_name stkft_v1" without quotations.

Changes, Features and Fixes List v0.1b - v1.0r:

-New Stuff:

-Objectives added.
-New navpoint bitmap added.
-New Health System (HUD gets progressively blurrier as health gets lower).
-New healthpack added.
-New HUD added.
-New enemies added (Sentinel Marauder/Sentinel Enforcer/Covenant Incinerator Units).
-Added Flood Carrier variants.
-Grunt Dismemberment added.
-Sentinel Constructors added.
-Various Flood scenery added.
-Covenant Mortar Turret added.
-New Fp Arms/Animations.
-Vehicle animations for Flood Combat Forms.
-Flood Ghost and Flood Banshee have new modified models.
-Halo 2 background sounds added.
-Halo 2 Flood sounds added.


-Re-did level population for several areas.
-Changed music in some areas.
-Added fog/Re-did lightmaps in 3 interior bsps.
-Navpoints added.
-Reduced jump height.
-Rebalanced Player movement speeds.
-Added warning sound when shields low/depleted.
-Reworked several cutscenes.
-Several balancing changes (Weapons/melee/flood health/player health/enemy range).
-Removed grenades for player-use fully.
-Removed bug where armoured flood elite forms are immune to plasma damage.
-Removed bug where armoured flood human forms are immune to any damage.
-Fixed several small bugs interfering with gameplay.
-Introduced script specifically designed for getting rid of lag in final area.
-Tweaked several areas in order to reduce lag.
-Edited texture on Elite Flood/Armoured Elite Flood to be less shiny.
-Fixed several small aesthetic bugs.
-Player Biped changed to Armoured Flood Elite form.

Credits: (Not only tags provided, but inspiration to go with it.)
Lone Warrior - Flood Armored units, Flood Biomass Driver, Level Population, Covenant Mortar Turret, Sentinel Marauder, Flood Carrier Variants, Grunt Dismemberment, Flood Biomass, Flood Ghost, Flood Banshee, Covenant Incinerator Units.
Koo294 - Flood Armored Units, Flood Pelican, Flood Biomass Driver, Covenant Mortar Turret, Grunt Dismemberment, Covenant Incinerator Units.
Rofl Troller/Tuaha - Intensive testing and constant support + motivation.
Bourrin - Flood FP arms/animations.
Polamee - Sentinel Majors ( Gold Sentinels).
Mythril - Old Flood Ghost and Flood Banshee models.
Elefant - Flood Healthpack.
Gamma - Scripting and fp animation help.
Delta - H2 Elites.
Dwood - Scripting Help and feedback on map.
BeachParty Wizard/Sarge - HUD, and placeholder biped.
Newbkilla - Testing/Feedback.
Igotaname - Testing and motivation.
Karrde - Lots of collaboration regarding canon of Flood. Also tested the maps, provided feedback, and gave ideas that changed the mod.
L0d3x/Higuy - Heretic, Hero looping sound, as well as feedback/ideas and scripting help. Also; they're bros.
Kirby - For putting up with endless stupid scripting/error questions.
Spiral and Heempy: Covenant Field Generator, Jackal Shield Shaders.
CMT - Sentinel Enforcer.
AdvanceBo: Sentinel Constructor.
Mendicant Bias - General help with animations and other stuff.
Rotarna(YouTube username): Supplying misc. dialogue for the mod, and for being awesome.
Doom 3 - Misc. Dialogue.
And to our shotgun animator, who made it necessary for us to cut the shotgun from final release.

Beta Testers:
-Rofl Troller/Tuaha

And Finally:To the HaloMaps and Moddb Community.
To Everyone who contributed to the 3031 posts over 87 pages we had in the original thread.
To Everyone who offered constructive criticism and help.
To Everyone who contributed in the past and in the present.
To Everyone who made this mod what it was meant to be.
And of course, thanks to Dennis for keeping HaloMaps running these past years.

Note: These are just credits for StKft, if you've helped with other levels you will be mentioned in the credits for those maps.

P.S: If I've forgotten you please pm me with details of what you've helped with and I'll make sure you're added.

The Flood: Forgotten Exile is being created under Microsoft’s “Game Content Usage Rules” using assets from Halo: Combat Evolved, Halo 2 and Halo 3, © Microsoft Corporation.

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Stop the Key From Turning v1.0
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Nathanius Sep 15 2012 says:

I love new content for old favourites! :D

+2 votes     reply to comment
proarbiter Sep 16 2012 says:

502 bad gateway :(

+1 vote     reply to comment
proarbiter Sep 16 2012 says:

:O u also have megaupload

+1 vote     reply to comment
squidlly1 Sep 16 2012 says:

when i get near the end of the level where you need to climb up the pyramid thing at the top where the flood-infected crashed pelican is there is a cutscene and after the cutscene the game freezes and in the top left hand corner it says waiting to respawn...teamate in combat but you never respawn, is this a bug? other than that the level is great.

+1 vote     reply to comment
LoneWarrior Author
LoneWarrior Sep 16 2012 replied:

I can confirm that this is a rare bug that we've been alerted to since release.

The only way to fix is when the cutscene goes to the part showing the Flood running towards the Flood Pelican, open console and type "ai_kill cutscene_ai6" without quotations. This will kill the AI on-screen (the dudes running in) who are the ones causing the issue.

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stargate1 Sep 17 2012 says:

Tried it didn't kill the cutscene still having the problem. Help please.

+1 vote     reply to comment
stargate1 Sep 17 2012 replied:

It stops the flood from running towards the pelican but I still get a black screen.

+1 vote     reply to comment
LoneWarrior Author
LoneWarrior Sep 17 2012 replied:

Are you sure you're having the same issue as the guy above? He said he's getting "Waiting to respawn... player in combat" bug, which indicates he's been crushed by the AI that spawn. If you're getting a black screen it might be an entirely different bug.

+1 vote   reply to comment
stargate1 Sep 17 2012 says:

Sorry my bug is different. After I have eliminated all the covenant forces in the control room and outside the control room it shows me jumping into the pelican and flying off, after that its a black screen and there is still sound but it stays that way.

+1 vote     reply to comment
LoneWarrior Author
LoneWarrior Sep 17 2012 replied:

That's the end of the level. We don't have another map loading because we haven't made the next in series yet.

+1 vote   reply to comment
stargate1 Sep 17 2012 says:

Oh ok Thanks and great level by the way.

+1 vote     reply to comment
LoneWarrior Author
LoneWarrior Sep 17 2012 replied:

No problem, glad you enjoyed it :).

+1 vote   reply to comment
Redlightning Sep 29 2012 says:

This is glorious. You should be getting more traffic for this mod, spread it around!

+1 vote     reply to comment
Meyjax Oct 23 2012 says:

I recently started a let's play on this, can't wait to see the finished campaign :)

+1 vote     reply to comment
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masterkennth Jul 15 2013 says:

it says halo custom addition ( i downloaded the only one i could find) i also linked stkft with it and it just shows a fatal error sighn- how do i fix this?

+1 vote     reply to comment
LoneWarrior Author
LoneWarrior Jul 16 2013 replied:

Make sure this was what you downloaded and installed first off:

Secondly, make sure file is in your maps directory (usually located in "C:/Program Files/Microsoft Games/Halo Custom Edition/Maps" ).

Thirdly, you need to run 'Developers Mode' or download the 'Universal UI' by MooseGuy ( ). MooseGuy's Universal UI will allow you to launch the map without the need for Console Commands (just run the game normally, no need for Developers Mode). Once you reach the Main Menu with the Universal UI installed, then you can navigate to our map. It should be listed as 'The Flood Forgotten Exile' under 'More Creations'. Edit: I'm not sure if Open Suace is required for using the Universal UI or not, but in case it is, here's the download link for it:

Open Sauce is a Third Party Application that's used to enhance the original game.

If you decide on the Developer Mode method, then once you reach the Main Menu screen after running Developer Mode, hit the ~ (tilde) key to open the console. You should see some text at the bottom left of the screen. From there, type in 'map_name stkft_v1' without inverted commas. This should load the map.

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Lord.Dexter Dec 23 2013 says:

Great game :)))))

i love it but i got to say :))) like the models and the new stuff

But get a crosser :) i dont know what i am shooting at :) hahahhaha
But i rate this a 10 :))))

put a energy sword so it is awesome :))))

i like to make a contribution and ideas :))) i like it :)

+1 vote     reply to comment
Lord.Dexter Dec 23 2013 replied:

like to Download the next series you release :) love the modification :) its awesome and all of my other friends Downloaded it they seem happy to play this mod :) good day and take care

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