As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.
Rampage through the snowy canyons of Alpha Halo, and experience the horrors of a Flood Infestation first-hand. Encounter new Covenant and Sentinel Enemies, while fighting alongside improved Flood forms. Use enhanced melee, speed, and jumping capabilities to surprise and eliminate your foes. Play as The Flood, the scourge of the galaxy, and crush all those who would stand before you. This is The Flood: Forgotten Exile.
To start the map, load Halo Custom Edition Developers Mode and when on the main menu, open console and type "map_name stkft_v1" without quotations.
Changes, Features and Fixes List v0.1b - v1.0r:
-New navpoint bitmap added.
-New Health System (HUD gets progressively blurrier as health gets lower).
-New healthpack added.
-New HUD added.
-New enemies added (Sentinel Marauder/Sentinel Enforcer/Covenant Incinerator Units).
-Added Flood Carrier variants.
-Grunt Dismemberment added.
-Sentinel Constructors added.
-Various Flood scenery added.
-Covenant Mortar Turret added.
-New Fp Arms/Animations.
-Vehicle animations for Flood Combat Forms.
-Flood Ghost and Flood Banshee have new modified models.
-Halo 2 background sounds added.
-Halo 2 Flood sounds added.
-Re-did level population for several areas.
-Changed music in some areas.
-Added fog/Re-did lightmaps in 3 interior bsps.
-Reduced jump height.
-Rebalanced Player movement speeds.
-Added warning sound when shields low/depleted.
-Reworked several cutscenes.
-Several balancing changes (Weapons/melee/flood health/player health/enemy range).
-Removed grenades for player-use fully.
-Removed bug where armoured flood elite forms are immune to plasma damage.
-Removed bug where armoured flood human forms are immune to any damage.
-Fixed several small bugs interfering with gameplay.
-Introduced script specifically designed for getting rid of lag in final area.
-Tweaked several areas in order to reduce lag.
-Edited texture on Elite Flood/Armoured Elite Flood to be less shiny.
-Fixed several small aesthetic bugs.
-Player Biped changed to Armoured Flood Elite form.
Credits: (Not only tags provided, but inspiration to go with it.)
Lone Warrior - Flood Armored units, Flood Biomass Driver, Level Population, Covenant Mortar Turret, Sentinel Marauder, Flood Carrier Variants, Grunt Dismemberment, Flood Biomass, Flood Ghost, Flood Banshee, Covenant Incinerator Units.
Koo294 - Flood Armored Units, Flood Pelican, Flood Biomass Driver, Covenant Mortar Turret, Grunt Dismemberment, Covenant Incinerator Units.
Rofl Troller/Tuaha - Intensive testing and constant support + motivation.
Bourrin - Flood FP arms/animations.
Polamee - Sentinel Majors ( Gold Sentinels).
Mythril - Old Flood Ghost and Flood Banshee models.
Elefant - Flood Healthpack.
Gamma - Scripting and fp animation help.
Delta - H2 Elites.
Dwood - Scripting Help and feedback on map.
BeachParty Wizard/Sarge - HUD, and placeholder biped.
Newbkilla - Testing/Feedback.
Igotaname - Testing and motivation.
Karrde - Lots of collaboration regarding canon of Flood. Also tested the maps, provided feedback, and gave ideas that changed the mod.
L0d3x/Higuy - Heretic, Hero looping sound, as well as feedback/ideas and scripting help. Also; they're bros.
Kirby - For putting up with endless stupid scripting/error questions.
Spiral and Heempy: Covenant Field Generator, Jackal Shield Shaders.
CMT - Sentinel Enforcer.
AdvanceBo: Sentinel Constructor.
Mendicant Bias - General help with animations and other stuff.
Rotarna(YouTube username): Supplying misc. dialogue for the mod, and for being awesome.
Doom 3 - Misc. Dialogue.
And to our shotgun animator, who made it necessary for us to cut the shotgun from final release.
And Finally:To the HaloMaps and Moddb Community.
To Everyone who contributed to the 3031 posts over 87 pages we had in the original thread.
To Everyone who offered constructive criticism and help.
To Everyone who contributed in the past and in the present.
To Everyone who made this mod what it was meant to be.
And of course, thanks to Dennis for keeping HaloMaps running these past years.
Note: These are just credits for StKft, if you've helped with other levels you will be mentioned in the credits for those maps.
P.S: If I've forgotten you please pm me with details of what you've helped with and I'll make sure you're added.
The Flood: Forgotten Exile is being created under Microsoft’s “Game Content Usage Rules” using assets from Halo: Combat Evolved, Halo 2 and Halo 3, © Microsoft Corporation.