Ancient. Epic. Mysterious. Become the eternal champion and relive the Song of Bungie, retold and resung anew. Somewhere in the heavens, they are waiting. In a collection of over 7 games and hundreds of fan maps, find yourself starting back in a universe full of dark secrets from forerunners long past and eat the path against hopeless odds. You are fate itself. The collection includes Pathways Into Darkness, Marathon, Marathon 2: Durandal, Marathon Infinity, Myth: The Fallen Lords, Myth 2: Soulblighter, Halo: Combat Evolved and Halo 2. In addition, the collection also includes Marathon Eternal, Phoenix, Kindred Spirits, Rubicon, Red, Evil, Trojan, Tempus Irae, Apotheosis X, Myth 2: Chimera, Mjolnir Project, Halo 1.5, Lumoria, SOI's Singleplayer Adventure, Operation Takedown, Cursed Halo, Halo 2: Cortana, and so on. Also included are fixes and new additions for each individual game, such as Halo supporting quick saves, Marathon 2/Infinity supporting music, restored cut content, and more.
The stand-alone mod CE: Spartan Edition is the most customizable and stable Halo CE experience, with the most amount of content and features ever seen.
Check out this week’s roundup of the mods that were featured on the DBolical YouTube!
Defeat the Covenant one last time and become fate.
Discover the secrets of the ring, save the galaxy.
hey, sorry to bug, but whenever i try to launch the game, it loads up the xbox screens and loading screens and etc., but when i actually make it to the main menu, it crashes and says the game had a segmentation fault. it ran well on my older worse laptop, but not on my new one?
my specs are :
Processor 13th Gen Intel(R) Core(TM) i7-13620H 2.40 GHz
Installed RAM 16.0 GB (15.8 GB usable)
System type 64-bit operating system, x64-based processor
i hope i formatted this right, sorry for the long comment
Vanilla Halo 1's engine is notoriously pretty picky when it comes to hardware, so I'm not actually sure how I can help. I've tried my best to optimize it to as many types of hardware as I could. I apologize if this answer isn't satisfying, but I'm not sure what to do here. At least MCC should run well, though. Maybe someday there might be an update to Chimera and other software that this repack runs off of that could fix issues like this, but for now there's not much of a solution. I'll continue investigating such issues.
Ah, alright then, thanks anyways. i guess if i wanna play these old halo mods ill have to used= my old crappy laptop lol
does marathon spartan edition work on mac os ventura?
No. And it's not planned for the foreseeable future. Maybe at some point further down the line, but not anytime soon.
I've never heard of Halo 2: Cortana before. Is that a mod? I've never seen it on the Nexus or on ModDB before.
Yup, it's a mod that's part of this collection, based on the Japanese version of Halo 2. It's one of the new things this collection has, among other things, so it's why you haven't heard of it.
Stubbs the Zombie is missing. Since as you know that game uses the same engine of Halo CE.
Not the exact same engine (a modified one) plus it's not made by Bungie. Otherwise I would've included Abuse since it was *published* by Bungie. Nevertheless, the point is I'm focusing strictly on pre-Halo 3 Bungie games without emulators, so Stubbs isn't going to be in this.
Hey! Fantastic work on this! Only issue i'm experiencing is that whenever I load "The Commander" it starts to play "Halo" and similar mixups with other SPV3 levels. Any clue how to fix this?
Unfortunately, that's by design. In fact when you load levels through the SPV3 tab, it's not *really* loading SPV3 levels; it's loading SOI's Singleplayer Adventure V3 levels instead. SPV3 doesn't work at all unless you install OpenSauce, and Spartan Edition doesn't support OpenSauce unless you remove Chimera, and if you remove Chimera, it removes the interpolation effect (60FPS animations instead of 30FPS) among many other important fixes, but most importantly, it would remove the portability factor. Even if OpenSauce worked with Chimera, only old versions of SPV3 would be supported, which wouldn't have any extra maps like The Commander. So instead, I decided to fill the level slots with other maps instead. The readme file details what those changes are. I couldn't be able to modify Universal UI at the time to change the menu to reflect the map changes. I'm sorry if I caused any confusion.