It has been a while since we have released any development based news updates, what with the recent Campaign event reports and all. So we thought it was high time that we kept you up to date with what we've been up to over the Summer.
As you all know, the main thrust of our development this year is geared towards us finally releasing our much sought after Battle of Hoth map. Our development resources are currently quite thin on the ground, so we hoped to make as good a use of the Summer break as possible to get dev team members back on the case and get some solid work done for this hotly anticipated map. It oddly keeps you quite cool working on snow related assets in these hot months. Despite all the work that has been done there is still quite a way to go, our concept for the gameplay is solid, we know what needs to be done, have our tasks set out ahead of us, and we know we have a potential hit on our hands which will be well worth all the hard work that we've put into it.
Today I'd like to reveal a few of the key locations that we have been working on over the Summer. People who have been following us for a while might remember that the last development based report we released involved the model for the AT-AT Walker cockpit, so it seems only apt that we follow on from that with a few shots of the AT-AT Walker Troop Bay. This is one of the compartments that is housed within the body of the mighty Imperial walker. It is here that you, as passengers will sit awaiting deployment via high speed cable winch to the icy tundra below.
With the art assets for the AT-AT Walker complete, we move across to the other side of this wintry battlefield, and take a look at the development of the Rebel stronghold, Echo Base. The layout for this complex asset was finalised long ago, people who took part in the pre First Strike 1.4 Beta way back in 2008 may remember its testing debut. Recently we have had our artists chipping away at this mammoth task, adding detail and texture to base's layout. First up, a location you have glimpsed before in previous reports about Hoth development, the Command Centre. This is now fully realised and integrated into the base as a whole.
Finally we have a brand new asset, the Medical Bay. A location we've gone to great pains to get as accurate as possible, iconic for the Luke Skywalker Bacta tank scene, and his subsequent recovery. Not to mention THAT KISS. "Dude! That's your sister!!"
I think you'll agree that now with the addition of detailing and texture breathing vibrant life into them, that Echo Base is really starting to look the part, and we look forward to allowing you to explore these labyrinthine halls and get blasting some enemy scum.As I've mentioned before, our resources are thin, and development of this great map is going slower than we'd like. If you have skills with the Battlefield engine in coding (vehicle coders would be of particular use), or are artists who'd like to contribute their modelling or texturing skills to what could potentially be the best computer game representation of this most iconic of Star Wars battles, don't hesitate to get in touch with us here:
To wrap up this update I'd like to announce that we'll soon have some exciting news regarding an imminent First Strike release. Nope, not Hoth just yet, but something we think you're going to really like, so keep your sensors peeled for that.
Until next time,
See you out there Troopers!